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- // Example: 082 from Library Reference
- #include "..\3D-Ware\dddware.h"
- short Xpos=0, Ypos=0, Zpos=400;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXpos=0, VYpos=0, VZpos=0;
- short VXangle=-0x900, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddInitAll();
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D world.
- dddSetDotGrid(159,99,160,100); // Set up the dot grid parameters.
- while (!dddkeycode)
- {
- dddCls(); // Clear the graphics screen.
- dddPrint6(1,0,0,"PRESS ANY KEY TO EXIT");
- dddClearObjects(); // Clear the viewing table.
- VYangle += 0x80; // Rotate the shape in the Y plane.
- VYangle = VYangle & 0xFFC0;
- // Set up the viewers position in 3D space.
- dddLookAt16(Xpos, Ypos, Zpos, VXangle, VYangle, VZangle, 1000);
- dddDotGrid();
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,0,0,0);
- // Insert an object to be rendered.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreAll();
- return 0; // Bye.
- }
-