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- // Example: 069 from Library Reference
- #include "..\3D-Ware\dddware.h"
- short Xpos=0, Ypos=0, Zpos=400;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXpos=0, VYpos=0, VZpos=0;
- short VXangle=0, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddLoadColors("EXAMPLE.COL"); // Load in the color palette called 'example.col' to 'standardpal'.
- dddInitKeybd();
- dddInitVideo(); // Set up video to mode 19 VGA 320*200 256 cols.
- dddSetPal(dddstandardpal); // Set up the palette.
- dddInit3d(); // MUST be before any calls to 3D-Ware libraries
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D world.
- while (dddkeycode!= _ESC) // Loop a few times.
- {
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
- dddCls(); // Clear the graphics screen.
- dddClearObjects(); // Clear the viewing table.
- Yangle += 0x200; // Rotate the shape in the Y plane.
- Zangle += 0x200; // Rotate the shape in the Z plane.
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreVideo(); // Reset video mode to original.
- dddRestoreKeybd();
- dddClose3d(); // Clean up behind ourselves.
- return 0; // Bye.
- }
-