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- // Example: 058 from Library Reference
- #include "..\3D-Ware\dddware.h"
- #include <stdio.h>
- short ShapeHandle;
- char far buffer[16];
- void main(void)
- {
- dddInitAll();
- ShapeHandle = dddShapeLoad("EXAMPLE.3D");
- dddStrCpy(buffer, dddGetShapePaletteName(ShapeHandle));
- dddRestoreAll();
- printf("\nThe palette used in the example.3d file is %s\n",buffer);
- }
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