home *** CD-ROM | disk | FTP | other *** search
- // Example: 054 from Library Reference
- #include "..\3D-Ware\dddware.h"
- #include <stdio.h>
- short Xpos=0, Ypos=0, Zpos=300;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXangle=0, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- char buffer[80];
- short main(void)
- {
- dddInitAll();
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- VXangle = VYangle = VZangle = 0; // Set viewers angles to 0,0,0
- dddSetViewPos16(0,0,0); // Set the viewers angles in the 3D engine.
- while (dddkeycode!=_ESC) // Loop until Escape key is pressed.
- {
- if (dddkeypressed[_LF_ARROW])
- {
- VYangle += 0x80; // Rotate the viewer in the Y plane.
- }
- if (dddkeypressed[_RT_ARROW])
- {
- VYangle -= 0x80; // Rotate the viewer in the Y plane.
- }
- if (dddkeypressed[_UP_ARROW])
- {
- Zpos += 0x80; // Move in the Z direction.
- }
- if (dddkeypressed[_DN_ARROW])
- {
- Zpos -= 0x80; // Move in the Z direction.
- }
- dddHorizon(0,0); // Clear the graphics screen.
- dddDotGrid();
- dddClearObjects();
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddGetRelXYZ(Xpos,Ypos,Zpos); // Get relative position of object to viewpoint.
- sprintf(buffer,"THE RELATIVE X CO-ORD IS :- %d",dddUserXpos);
- dddPrint7(1,0,0,buffer);
- sprintf(buffer,"THE RELATIVE Z CO-ORD IS :- %d",dddUserZpos);
- dddPrint7(1,0,10,buffer);
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreAll();
- return 0; // Bye.
- }
-