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- // Example: 041 from Library Reference
- #include "..\3D-Ware\dddware.h"
- short Xpos=0, Ypos=0, Zpos=400;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXpos=0, VYpos=0, VZpos=0;
- short VXangle=0, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddInitAll();
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- VXangle = VYangle = VZangle = 0; // Set viewers angles to 0,0,0
- VXpos = VYpos = VZpos = 0; // Set viewer to centre of 3D world scene.
- dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers position in the 3D engine.
- while (!dddkeycode) // Loop until a key is pressed.
- {
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
- dddFillScreen(2); // Fill the screen with palette color 2.
- dddClearObjects(); // Clear the viewing table.
- Yangle += 0x200; // Rotate the shape in the Y plane.
- Zangle += 0x200; // Rotate the shape in the Z plane.
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreAll();
- return 0; // Bye.
- }
-