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- // Example: 034 from Library Reference
- #include "..\3D-Ware\dddware.h"
- short Xpos=0, Ypos=0, Zpos=400;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXpos=0, VYpos=0, VZpos=0;
- short VXangle=0, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddInitAll();
- ShapeHandle = (dddShapeLoad("example.3D")); // Load the .3D data file.
- dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
- while (!dddkeycode) // Loop until a key is pressed.
- {
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
- dddHoriFade(VXangle, VZangle);
- dddPrint6(15,20,2,"PRESS ANY KEY TO CONTINUE.");
- dddClearObjects(); // Clear the viewing table.
- Yangle += 0x100; // Rotate the shape in the Y plane.
- Zangle += 0x200; // Rotate the shape in the Z plane.
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddFadeDown(dddstandardpal); // Fade the current palette to black.
- dddLoadColors("bevpal.col"); // Load another palette to 'standardpal'.
- dddFade(dddstandardpal); // Fade from black to the new palette.
- dddkeycode=0; // Clear keycode.
- while (!dddkeycode); // Wait for a keypress before quitting.
- dddRestoreAll();
- return 0; // Bye.
- }
-