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- // Example: 017 from Library Reference
- #include "..\3D-Ware\dddware.h"
- short Xpos=0, Ypos=0, Zpos=800;
- short Xangle=0, Yangle=0, Zangle=0;
- short VXpos=0, VYpos=0, VZpos=0;
- short VXangle=0, VYangle=0, VZangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddInitAll();
- dddReadPcx("EXAMPLE.PCX"); // Read in a bitmap image.
- dddCopyLogbase2ScreenBuffer2(); // Copy the picture loaded to logbase into the
- // second screenbuffer.
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
- while (dddkeycode !=_ESC) // Keep going until the ESC key is pressed.
- {
- dddCls(); // Clear the graphics screen.
- dddClearObjects(); // Clear the viewing table.
- Yangle += 0x200; // Rotate the shape in the Y plane.
- Zangle += 0x200; // Rotate the shape in the Z plane.
- dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
- dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddCopyScreenBuffer22Logbase(); // Copy the contents of the 2nd screen buffer to the
- // logbase screen as a background image.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddPrint7(2,0,0,"ESC KEY TO QUIT."); // Give some instructions to the user.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreAll();
- return 0; // Bye.
- }
-