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- on enterFrame
- global move, BLENDER, i, j, k, n, HELPTRUE
- set i to (i + 1) mod 8
- set j to i mod 4
- set k to i mod 2
- set BLENDER to [790 + k, 792]
- set the cursor of sprite 48 to BLENDER
- repeat with n = 47 down to 41
- if rollOver(n) then
- puppetSprite(n, 1)
- if (750 <= the castNum of sprite n) and (the castNum of sprite n <= 753) then
- set the castNum of sprite n to the number of cast (750 + j)
- else
- if (754 <= the castNum of sprite n) and (the castNum of sprite n <= 757) then
- set the castNum of sprite n to the number of cast (754 + j)
- else
- if (758 <= the castNum of sprite n) and (the castNum of sprite n <= 761) then
- set the castNum of sprite n to the number of cast (758 + j)
- else
- if (762 <= the castNum of sprite n) and (the castNum of sprite n <= 765) then
- set the castNum of sprite n to the number of cast (762 + j)
- else
- if the castNum of sprite n = 767 then
- set the castNum of sprite n to 817
- else
- if the castNum of sprite n = 817 then
- set the castNum of sprite n to 767
- else
- if the castNum of sprite n = 768 then
- set the castNum of sprite n to 818
- else
- if the castNum of sprite n = 818 then
- set the castNum of sprite n to 768
- else
- if the castNum of sprite n = 769 then
- set the castNum of sprite n to 819
- else
- if the castNum of sprite n = 819 then
- set the castNum of sprite n to 769
- else
- if the castNum of sprite n = 770 then
- set the castNum of sprite n to 820
- else
- if the castNum of sprite n = 820 then
- set the castNum of sprite n to 770
- else
- if the castNum of sprite n = 771 then
- set the castNum of sprite n to 821
- else
- if the castNum of sprite n = 821 then
- set the castNum of sprite n to 771
- else
- if the castNum of sprite n = 772 then
- set the castNum of sprite n to 822
- else
- if the castNum of sprite n = 822 then
- set the castNum of sprite n to 772
- else
- if the castNum of sprite n = 773 then
- set the castNum of sprite n to 823
- else
- if the castNum of sprite n = 823 then
- set the castNum of sprite n to 773
- else
- if (774 <= the castNum of sprite n) and (the castNum of sprite n <= 775) then
- set the castNum of sprite n to the number of cast (774 + k)
- else
- if (776 <= the castNum of sprite n) and (the castNum of sprite n <= 777) then
- set the castNum of sprite n to the number of cast (776 + k)
- else
- if (778 <= the castNum of sprite n) and (the castNum of sprite n <= 779) then
- set the castNum of sprite n to the number of cast (778 + k)
- else
- if (780 <= the castNum of sprite n) and (the castNum of sprite n <= 781) then
- set the castNum of sprite n to the number of cast (780 + k)
- else
- if (782 <= the castNum of sprite n) and (the castNum of sprite n <= 783) then
- set the castNum of sprite n to the number of cast (782 + k)
- else
- if (807 <= the castNum of sprite n) and (the castNum of sprite n <= 808) then
- set the castNum of sprite n to the number of cast (807 + k)
- else
- if (810 <= the castNum of sprite n) and (the castNum of sprite n <= 811) then
- set the castNum of sprite n to the number of cast (810 + k)
- else
- if (813 <= the castNum of sprite n) and (the castNum of sprite n <= 816) then
- set the castNum of sprite n to the number of cast (813 + j)
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- next repeat
- end if
- puppetSprite(n, 0)
- end repeat
- if HELPTRUE <> 0 then
- tell the stage
- ROLLTEST()
- end tell
- tell window "CONTROLS"
- ROLLTEST()
- end tell
- end if
- updateStage()
- end
-