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- on exitFrame
- if rollOver(16) then
- set the visible of sprite 41 to 1
- else
- set the visible of sprite 41 to 0
- end if
- if rollOver(17) then
- set the visible of sprite 42 to 1
- else
- set the visible of sprite 42 to 0
- end if
- go(the frame)
- updateStage()
- end
-