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- on mouseUp
- global n, cVID
- repeat with n = 48 down to 1
- puppetSprite(n, 0)
- set the visible of sprite n to 1
- end repeat
- sound playFile 2, "mmvrrvt.AIF"
- set cVID to the castNum of sprite 40
- if cVID > 0 then
- if the castType of cast cVID = #digitalVideo then
- set the movieRate of sprite 40 to 0
- end if
- end if
- go(#next)
- end
-