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- on mouseDown
- global gXbutnState
- if gXbutnState = 0 then
- set the visible of sprite 26 to 0
- set the visible of sprite 27 to 0
- end if
- if gXbutnState = 1 then
- set the visible of sprite 26 to 0
- set the visible of sprite 27 to 0
- end if
- updateStage()
- end
-
- on mouseUp
- global gXbutnState
- set gXbutnState to 0
- delay(20)
- set the visible of sprite 26 to 0
- set the visible of sprite 27 to 1
- updateStage()
- go(1, "COPYRITE.DXR")
- end
-