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Text File  |  1999-10-26  |  424 b   |  16 lines

  1. global gVoiceFlag, giCurrentTrackNumber
  2.  
  3. on exitFrame
  4.   if not gVoiceFlag then
  5.     puppetSound(1, "voice1")
  6.   else
  7.     if not soundBusy(1) then
  8.       puppetSound(1, "track" & giCurrentTrackNumber)
  9.     end if
  10.     repeat with i = 1 to 10
  11.       set the member of sprite (23 + i) to "free." & i
  12.     end repeat
  13.     set the member of sprite (22 + giCurrentTrackNumber) to "free." & giCurrentTrackNumber - 1 & " roll"
  14.   end if
  15. end
  16.