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- ;tank AI descriptor file
- ;3D object parts
- >g ;green
- >d ;desert
- >s ;snow
- shal_h1.3do ;0
- shal_h2.3do ;1
- shal_h3.3do ;2
- shal_h4.3do ;3
- shal_h5.3do ;4
- shal_h6.3do ;4
- shal_m1.3do ;5
- shal_m2.3do ;6
- shal_m3.3do ;7
- shal_m4.3do ;8
- shal_m5.3do ;9
- shal_m6.3do ;9
- shal_l.3do ;10
- <<
- ;4-letter plot routines (3)
- shal,0,20 ;name, base part #, cut off distance
- shal,6,50 ;name, base part #, cut off distance
- 1prt,12 ;name, base part #
- ;4-letter move routine (enter NULL for static object)
- shal ;fire 2 guns and missiles, follow way points
- 32 ;speed of radar spin
- <
- 1 ;Collidable
- 0 ;Missile / Projectile
- 0 ;Landable - You can land on the top of this object
-
- 0 ;Good Team - Bad Target
- 0 ;Bad Team - Good Target
- 1 ;High Priority Target - Friendly Fire System
- 0 ;Air
-
- 80 ;hit points
- 5 ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL,6=FARP)
- SHALDAG
- <
-