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- ;vC3
- ;Mission: MP01
- ;Owner : Wes
- ;File generated by RMC v.9C
- ;File format: Comanche III
- ;
- desert ;Terrain cammo type (snow, desert, green)
- mp01_c.pcx ;1024x1024 color map
- mp01_d.pcx ;1024x1024 elevation map
- mp01_m.pcx ;1024x1024 character map
- teramapd.pcx ;16x16x256 character displacement (128 nominal)
- teramaps.pcx ;16x16x256 character shader (128 nominal)
- teramapc.pcx ;16x16x256 character color (0 transparent)
- clouds01.pcx ;Cloud Layer ('-' is no clouds)
- skygrad1.pcx ;Sky Palette
- SUN.3DO ;Moon-Sun Object ('-' is no sun/moon)
- - ;Star Field Data ('-' is no stars)
- 25 ;Sun Slope
- 600 ;Lowest Elevation (in feet, zero is sea level)
- 1250 ;Cloud Layer (in feet)
- 20 ;Terrain Scale bits (19=192ft, 20=384ft, 21=768ft)
- 128,105 ;Gamma, Saturation
- 128,115,110 ;RGB
- 500 ;Cannon Rounds
- 56 ;Rockets
- 0 ;Stingers(255 max)
- 0 ;Hellfire(255 max)
- 0 ;Artillery(255 max)
- 0 ;Wingmen(255 max)
- 0 ;SideWinders(255 max)
- 1 ;Line Of Sight (0=FALSE 1=TRUE)
- 1 ;Show EFAMS (0=FALSE 1=TRUE)
- A ;Music
- 1 ;Mission Type (0=COop 1=Melee)
- 0 ;COPILOT (0=YES 1=NO)
- 40 ;Ideal Altitude
- 425 ;Magic Pal Number
- 19 ;Obj Weight
- 0 ;Future Use
- 0 ;Future Use
- <
- ;
- ;<<----------------Data Begins---------------->>
- ;.AI Files to Load
- player
- stinger
- dirtboom
- wetboom
- smoke
- rocket
- hellfire
- tracer
- dirthit
- nukeboom
- startpos
- airboom
- chunk
- fire
- deadcopt
- trail
- deadefam
- HELOPAD
- DEADBLD2
- COMTWR0
- DEADCTWR
- JOSH
- <
- ;---------> Wind Data BEGINS <----------
- ;---------> Wind Data ENDS <----------
- ;
- ;---------> Waypoint Data BEGINS <----------
- <
- WAR ZONE, 4072, 4078 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- <
- ;NPC Waypoint List: B
- <
- ;NPC Waypoint List: C
- <
- ;NPC Waypoint List: D
- <
- ;NPC Waypoint List: E
- <
- ;NPC Waypoint List: F
- <
- ;NPC Waypoint List: G
- <
- ;NPC Waypoint List: H
- <
- ;NPC Waypoint List: I
- <
- ;NPC Waypoint List: J
- <
- ;NPC Waypoint List: K
- <
- ;NPC Waypoint List: L
- <
- ;NPC Waypoint List: M
- <
- ;NPC Waypoint List: N
- <
- ;NPC Waypoint List: O
- <
- ;NPC Waypoint List: P
- <<
- ;
- ;---------> Waypoint Data ENDS <----------
- ;---------> Trigger Data BEGINS <----------
- if
- time, 1200
- then
- end
-
- if
- time, 900
- then
- text, 1
-
- if
- time, 1080
- then
- text, 2
-
- if
- time, 1140
- then
- text, 3
-
- if
- time, 1170
- then
- text, 4
-
- <
- ;---------> Trigger Data ENDS <----------
-