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Text File  |  1998-04-08  |  1.3 KB  |  63 lines

  1. ;AI descriptor file
  2. ;3D object parts
  3. >d      ;desert (a)     ;start of desert parts
  4. hiah_bod.3do    ;0
  5. hiah_bl1.3do    ;1
  6. hiah_bl2.3do    ;2
  7. hiah_rt1.3do    ;3
  8. hiah_rt2.3do    ;4
  9. hiam_bod.3do
  10. hiah_bl1.3do
  11. hiah_bl2.3do
  12. hiah_rt1.3do
  13. hiah_rt2.3do
  14. hial_bod.3do
  15. <                       ;end of desert parts
  16. >g      ;green (b)
  17. hibh_bod.3do    ;0 use b for body only
  18. hiah_bl1.3do    ;1
  19. hiah_bl2.3do    ;2
  20. hiah_rt1.3do    ;3
  21. hiah_rt2.3do    ;4
  22. hibm_bod.3do
  23. hiah_bl1.3do
  24. hiah_bl2.3do
  25. hiah_rt1.3do
  26. hiah_rt2.3do
  27. hibl_bod.3do
  28. <
  29. >s      ;snow (c)
  30. hich_bod.3do    ;0
  31. hiah_bl1.3do    ;1
  32. hiah_bl2.3do    ;2
  33. hiah_rt1.3do    ;3
  34. hiah_rt2.3do    ;4
  35. hicm_bod.3do
  36. hiah_bl1.3do
  37. hiah_bl2.3do
  38. hiah_rt1.3do
  39. hiah_rt2.3do
  40. hicl_bod.3do
  41. <<
  42. ;4-letter plot routine (must match loaded parts)
  43. helo,0,15         ;requires 3 parts
  44. helo,5,35        ;medium
  45. 1prt,10          ;low
  46. ;4-letter move routine (enter NULL for static object)
  47. helo
  48. <
  49. 1       ;Collidable
  50. 0       ;Missile / Projectile
  51. 0       ;Landable - You can land on the top of this object
  52.  
  53. 0       ;Good Team - Bad Target
  54. 0       ;Bad Team - Good Target
  55. 1       ;High Priority Target - Friendly Fire Systems
  56. 1       ;Goal
  57.  
  58. 25     ;hit points
  59. 3       ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
  60. HIND
  61. <
  62.  
  63.