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- ;AI descriptor file
- ;3D object parts
- >d ;desert (a) ;start of desert parts
- hiah_bod.3do ;0
- hiah_bl1.3do ;1
- hiah_bl2.3do ;2
- hiah_rt1.3do ;3
- hiah_rt2.3do ;4
- hiam_bod.3do
- hiah_bl1.3do
- hiah_bl2.3do
- hiah_rt1.3do
- hiah_rt2.3do
- hial_bod.3do
- < ;end of desert parts
- >g ;green (b)
- hibh_bod.3do ;0 use b for body only
- hiah_bl1.3do ;1
- hiah_bl2.3do ;2
- hiah_rt1.3do ;3
- hiah_rt2.3do ;4
- hibm_bod.3do
- hiah_bl1.3do
- hiah_bl2.3do
- hiah_rt1.3do
- hiah_rt2.3do
- hibl_bod.3do
- <
- >s ;snow (c)
- hich_bod.3do ;0
- hiah_bl1.3do ;1
- hiah_bl2.3do ;2
- hiah_rt1.3do ;3
- hiah_rt2.3do ;4
- hicm_bod.3do
- hiah_bl1.3do
- hiah_bl2.3do
- hiah_rt1.3do
- hiah_rt2.3do
- hicl_bod.3do
- <<
- ;4-letter plot routine (must match loaded parts)
- helo,0,15 ;requires 3 parts
- helo,5,35 ;medium
- 1prt,10 ;low
- ;4-letter move routine (enter NULL for static object)
- helo
- <
- 1 ;Collidable
- 0 ;Missile / Projectile
- 0 ;Landable - You can land on the top of this object
-
- 0 ;Good Team - Bad Target
- 0 ;Bad Team - Good Target
- 1 ;High Priority Target - Friendly Fire Systems
- 1 ;Goal
-
- 25 ;hit points
- 3 ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
- HIND
- <
-
-