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- ;vC3
- ;Mission: c6m1
- ;Owner : Dan Chang
- ;File generated by RMC v.9C
- ;File format: Comanche III
- ;
- green ;Terrain cammo type (snow, desert, green)
- c6m1_c.pcx ;1024x1024 color map
- c6m1_d.pcx ;1024x1024 elevation map
- c6m1_m.pcx ;1024x1024 character map
- camb_d.pcx ;16x16x256 character displacement (128 nominal)
- camb_s.pcx ;16x16x256 character shader (128 nominal)
- camb_c.pcx ;16x16x256 character color (0 transparent)
- clouds01.pcx ;Cloud Layer ('-' is no clouds)
- skygrad1.pcx ;Sky Palette
- SUN.3DO ;Moon-Sun Object ('-' is no sun/moon)
- - ;Star Field Data ('-' is no stars)
- 70 ;Sun Slope
- 0 ;Lowest Elevation (in feet, zero is sea level)
- 1500 ;Cloud Layer (in feet)
- 20 ;Terrain Scale bits (19=192ft, 20=384ft, 21=768ft)
- 128,128 ;Gamma, Saturation
- 128,128,128 ;RGB
- 500 ;Cannon Rounds
- 0 ;Rockets
- 4 ;Stingers(255 max)
- 12 ;Hellfire(255 max)
- 0 ;Artillery(255 max)
- 1 ;Wingmen(255 max)
- 0 ;SideWinders(255 max)
- 0 ;Line Of Sight (0=FALSE 1=TRUE)
- 1 ;Show EFAMS (0=FALSE 1=TRUE)
- A ;Music
- 0 ;Mission Type (0=COop 1=Melee)
- 0 ;COPILOT (0=YES 1=NO)
- 40 ;Ideal Altitude
- 425 ;Magic Pal Number
- 19 ;Obj Weight
- 0 ;0 nada, 1 snow fall
- 0 ;Future Use
- <
- ;
- ;<<----------------Data Begins---------------->>
- ;.AI Files to Load
- playxtrm
- stinger
- dirtboom
- wetboom
- smoke
- rocket
- hellfire
- tracer
- dirthit
- nukeboom
- startpos
- airboom
- chunk
- fire
- deadcopt
- trail
- deadefam
- WINGMAN
- APACHE
- ARROW
- DEADARTI
- BLDG1
- DEBRIS4
- COW
- CRATE1
- CRATE2
- DRUM
- FUELTRKA
- DEADFTRK
- GDTOWER
- DEADGDTW
- HANGAR2G
- DEBRIS4
- HIND
- HUMVEE
- DEADHUM
- HUT1
- DEADHUT
- HUT2
- DEADHUT
- HUT3
- DEADHUT
- OILTANK
- DEADOIL
- PALM1
- DEADPALM
- PALM2
- DEADPALM
- RDRTWR
- DEADRTWR
- SCOBRA
- SOCK
- USFLAG
- WEREWOLF
- WTWR
- DEADWTWR
- AFHUT1
- DEADHUT
- AFHUT2
- DEADHUT
- AFHUT3
- DEADHUT
- VIETNAM1
- DEBRIS1
- VIETNAM2
- DEBRIS1
- SHALDAG
- DEADSHAL
- LCAC
- DEADLCAC
- CHINOOKC
- DEADCHIN
- CHINOOKH
- DEADCHIN
- LCAC2
- DEADLCA2
- <
- ;---------> Wind Data BEGINS <----------
- ;---------> Wind Data ENDS <----------
- ;
- ;---------> Waypoint Data BEGINS <----------
- <
- 1-START POINT, 2605, 2605 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 2-OBJ DODD, 2828, 2714 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 3-CP ALPHA, 2920, 3171 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 4-OBJ BUNCHE, 2710, 3421 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 5-CP BRAVO, 2825, 3722 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 6-OBJ KINSEY, 3143, 3950 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 7-CP CHARLIE, 3410, 3588 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 8-CP DELTA, 3022, 2495 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- 9-RELEASE POINT, 2463, 2449 ;Player waypoint (0-15 chars), (0-8191), (0-8191)
- <
- ;NPC Waypoint List: B
- 2737, 3475 ;B1
- 2672, 3278 ;B2
- 2759, 3209 ;B3
- 2897, 3157 ;B4
- 2839, 2994 ;B5
- 2833, 2954 ;B6
- 2808, 2949 ;B7
- 2787, 2923 ;B8
- 2758, 2855 ;B9
- 2736, 2735 ;B10
- <
- ;NPC Waypoint List: C
- 3321, 3947 ;C1
- 3286, 3971 ;C2
- 3244, 3998 ;C3
- 3201, 4004 ;C4
- 3095, 3897 ;C5
- 3008, 3837 ;C6
- 2781, 3654 ;C7
- <
- ;NPC Waypoint List: D
- 2437, 3630 ;D1
- 2664, 3163 ;D2
- 3014, 3680 ;D3
- <
- ;NPC Waypoint List: E
- 3545, 3476 ;E1
- 3292, 3863 ;E2
- 3773, 4018 ;E3
- 3907, 3584 ;E4
- <
- ;NPC Waypoint List: F
- 3633, 4877 ;F1
- 3636, 4306 ;F2
- 3658, 3925 ;F3
- 3917, 3493 ;F4
- 3340, 3537 ;F5
- <
- ;NPC Waypoint List: G
- 2797, 2656 ;G1
- 2690, 2228 ;G2
- 2087, 2264 ;G3
- 2026, 2252 ;G4
- 1878, 2137 ;G5
- 1642, 2258 ;G6
- 1807, 2733 ;G7
- 2006, 2841 ;G8
- 2201, 2980 ;G9
- <
- ;NPC Waypoint List: H
- <
- ;NPC Waypoint List: I
- 2598, 2676 ;I1
- 2719, 2536 ;I2
- 2664, 2320 ;I3
- 2804, 2165 ;I4
- 2718, 1232 ;I5
- 2171, 1234 ;I6
- 2119, 2535 ;I7
- <
- ;NPC Waypoint List: J
- <
- ;NPC Waypoint List: K
- 2912, 2734 ;K1
- 2765, 2643 ;K2
- 2485, 2757 ;K3
- 2570, 2835 ;K4
- <
- ;NPC Waypoint List: L
- <
- ;NPC Waypoint List: M
- 3417, 3290 ;M1
- 3257, 3286 ;M2
- 3050, 3278 ;M3
- 2924, 3187 ;M4
- 2670, 3237 ;M5
- <
- ;NPC Waypoint List: N
- <
- ;NPC Waypoint List: O
- <
- ;NPC Waypoint List: P
- <<
- ;
- ;---------> Waypoint Data ENDS <----------
- ;---------> Trigger Data BEGINS <----------
- if
- attacked, C
- then
- route, F, F1
-
- if
- destroyed, B
- and
- destroyed, C
- and
- destroyed, K
- then
- win
-
- if
- waypoint, P, B:
- then
- route, P, A0
-
- if
- time, 0
- and
- alive, P
- and
- alive, W
- then
- pend, BASE009.wav, 2
-
- if
- time, 0
- and
- alive, P
- and
- alive, W
- then
- pend, CPLT013.wav, 2
-
- if
- nearer, 900, A1
- and
- alive, W
- and
- alive, K
- then
- pend, CPLT711.wav, 0
-
- if
- nearer, 900, A1
- and
- alive, W
- and
- alive, K
- then
- pend, CPLT152.wav, 6
-
- if
- nearer, 900, A1
- and
- alive, W
- and
- alive, K
- then
- pend, WING558.wav, 1
-
- if
- encounter, W, K
- and
- nearer, 2000, K0
- and
- alive, K
- then
- pend, WING500.wav, 1
-
- if
- encounter, W, K
- and
- nearer, 2000, K0
- and
- alive, K
- then
- pend, CPLT544.wav, 1
-
- if
- encounter, W, K
- and
- nearer, 2000, K0
- and
- alive, K
- then
- pend, CPLT500.wav, 0
-
- if
- nearer, 2500, A3
- and
- alive, W
- then
- pend, CPLT587.wav, 0
-
- if
- nearer, 2500, A3
- and
- alive, W
- then
- pend, CPLT501.wav, 0
-
- if
- nearer, 2500, A3
- and
- alive, W
- then
- pend, WING558.wav, 2
-
- if
- encounter, W, D
- and
- alive, P
- then
- pend, WING503.wav, 0
-
- if
- encounter, W, D
- and
- alive, P
- then
- text, 2
-
- if
- encounter, W, D
- and
- alive, P
- then
- pend, CPLT503.wav, 2
-
- if
- encounter, W, B
- and
- alive, P
- then
- pend, WING501.wav, 1
-
- if
- encounter, W, B
- and
- alive, P
- then
- pend, WING502.wav, 0
-
- if
- encounter, W, B
- and
- alive, P
- then
- pend, CPLT715.wav, 2
-
- if
- encounter, W, M
- and
- alive, P
- then
- pend, WING033.wav, 1
-
- if
- encounter, W, M
- and
- alive, P
- then
- pend, CPLT070.wav, 1
-
- if
- encounter, P, C
- and
- alive, W
- then
- pend, WING501.wav, 1
-
- if
- encounter, P, C
- and
- alive, W
- then
- pend, WING558.wav, 1
-
- if
- encounter, P, C
- and
- alive, W
- then
- pend, WING027.wav, 0
-
- if
- destroyed, B
- and
- destroyed, C
- and
- destroyed, K
- then
- pend, WING504.wav, 3
-
- if
- destroyed, B
- and
- destroyed, C
- and
- destroyed, K
- then
- pend, CPLT034.wav, 2
-
- if
- time, 35
- then
- setai, W, 131
-
- if
- time, 35
- then
- setai, K, 16
-
- if
- encounter, P, K
- then
- text, 1
-
- if
- nearer, 1500, A9
- and
- destroyed, B
- and
- destroyed, C
- and
- destroyed, K
- then
- play, BASE011.wav
-
- if
- waypoint, K, K4
- then
- route, K, K2
-
- if
- destroyed, B
- and
- destroyed, K
- and
- alive, W
- and
- waypoint, P, A5
- then
- pend, WING038.wav, 0
-
- if
- destroyed, B
- and
- destroyed, K
- and
- alive, W
- and
- waypoint, P, A5
- then
- pend, CPLT130.wav, 2
-
- if
- destroyed, B
- and
- destroyed, C
- and
- destroyed, K
- then
- pend, BASE029.wav, 2
-
- <
- ;---------> Trigger Data ENDS <----------
-