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Text File  |  1998-04-08  |  1.3 KB  |  63 lines

  1. ;AI descriptor file
  2. ;3D object parts
  3. >d      ;desert (a)     ;start of desert parts
  4. apbh_bod.3do    ;0 use b for body only
  5. apah_bl1.3do    ;1
  6. apah_bl2.3do    ;2
  7. apah_rt1.3do    ;3
  8. apah_rt2.3do    ;4
  9. apbm_bod.3do
  10. apah_bl1.3do
  11. apah_bl2.3do
  12. apah_rt1.3do
  13. apah_rt2.3do
  14. apbl_bod.3do
  15. <                       ;end of desert parts
  16. >g      ;green (b)
  17. apah_bod.3do    ;0
  18. apah_bl1.3do    ;1
  19. apah_bl2.3do    ;2
  20. apah_rt1.3do    ;3
  21. apah_rt2.3do    ;4
  22. apam_bod.3do
  23. apah_bl1.3do
  24. apah_bl2.3do
  25. apah_rt1.3do
  26. apah_rt2.3do
  27. apal_bod.3do
  28. <
  29. >s      ;snow (c)
  30. apch_bod.3do    ;0
  31. apah_bl1.3do    ;1
  32. apah_bl2.3do    ;2
  33. apah_rt1.3do    ;3
  34. apah_rt2.3do    ;4
  35. apcm_bod.3do
  36. apah_bl1.3do
  37. apah_bl2.3do
  38. apah_rt1.3do
  39. apah_rt2.3do
  40. apcl_bod.3do
  41. <<
  42. ;4-letter plot routine (must match loaded parts)
  43. helo,0,15         ;requires 3 parts
  44. helo,5,35        ;medium
  45. 1prt,10          ;low
  46. ;4-letter move routine (enter NULL for static object)
  47. helo
  48. <
  49. 1       ;Collidable
  50. 0       ;Missile / Projectile
  51. 0       ;Landable - You can land on the top of this object
  52.  
  53. 0       ;Good Team - Bad Target
  54. 0       ;Bad Team - Good Target
  55. 1       ;High Priority Target - Friendly Fire Systems
  56. 1       ;Goal
  57.  
  58. 25      ;hit points
  59. 3       ;(0=UNK,1=TNK,2=AIR,3=COP,4=GUN,5=MSL)
  60. APACHE
  61. <
  62.  
  63.