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- ┌─────────────────────────────────────────────────────────────────────┐
- │ 101 NEW features in DeeP (as of v8.35 ) │
- │ │
- │ DeeP - DOOM Enhanced Editor Program for DOOM+DOOMII+HEXEN+HERETIC │
- │ DeePBSP- Binary Space Partition Program ( builds nodes for all ) │
- │ │
- └─────────────────────────────────────────────────────────────────────┘
-
- DeeP is a Borland C++4.52 32bit DPMI program and features more options
- than any other editor. Any size PWAD editing limited only by your memory!
-
- DeeP has the features you DREAM OF. From Texture drawing, Cut, Copy, Paste
- and Undo to powerful interactive WYSIWYG tool drawing. It supports both
- keyboard and mouse users with equal ease. Ex-DEU user can use most of the
- key commands they already know, making DeeP easy to learn.
-
- With its convenient user friendly options and DeePBSP (the *only* fastest
- nodes builder on the planet, plain and simple, just benchmark them),
- great levels can be created in less than 1/4 the normal time using other
- editors. Extensive error checking keeps you out of trouble!
-
- THE LIST :
-
- (Minus commands were added in 7.11-8.35)
-
- -1. Edit DOOM, DOOM II, HERETIC and HEXEN in one program!
-
- -2. ADD, Awesome Direct Drawing, lets you edit ANY graphic stored in
- "texture" format or "flat" format (floors, ceiling, walls and sprites).
-
- -3. View the graphic composition and names of any texture.
-
- -4. Direct easy support of HEXEN ACS script files created by ACC.EXE
-
- -5. Edit ACS and compile ACS scripts under DeeP control.
-
- -6. Edit MAPINFO or SNDINFO under DeeP control
-
- -7. ITA (Interactive Texture Alignment) with continous alignment feedback.
- A crafty name and Very easy and very fast. Shows all THREE textures
- continuously with easy precise PageUp/Down (or number) alignment.
-
- -8. IMP (Intelligent Map Projection) automatically connects LineDefs to
- Things with Poly numbers or Tids for HEXEN.
-
- -9. HEXEN definable default Door Open speed and close delay.
-
- -10. HEXEN search for anything, including ANY linedef argument.
-
- -11. Print Thing numbers/description on map printout.
-
- -12. Converts DOOM, DOOM II or HERETIC to HEXEN or any other combination.
-
- -13. Converts DOOM, DOOM II textures to HERETIC or HEXEN palette colors.
-
- -14. PCX DOOM/HERETIC/HEXEN (-ravpic) screen shot viewer. Real handy to see
- how an area looks!
-
- -15. Project files support for all files related to a project (IWAD, PWADS
- texture defaults, Script name and Mapinfo name).
-
- -16. POWER panning and zooming, for instant map resizing and movement.
-
- -17. User definable upper and lower +/- key zoom limits.
-
- -18. Definition of multiple theme texture groups.
-
- -19. All commands integrated into graphical interface, e.g, lump display.
-
- -20. THING and TAG check disabling.
-
- -21. Shift+R : refresh screen display (for redisplaying the grid)
-
- -22. Shift+Enter : pop directly to object edit menu.
-
- -23. Windows like file browser for all file name access.
-
- -24. File browser shows level preview of all levels in a PWAD.
-
- -25. New Cut, Paste, Copy, Mirror and Undo Commands.
-
- -26. Short cut swap/split linedef commands.
-
- -27. Clipboard Viewer.
-
- -28. Merge different PWADs using the Copy/Paste commands.
-
- -29. New interactive Rectangle, Polygon, Stair, curved Stair drawing tools.
-
- -30. Prefab for Teleports and Windows.
-
- -31. Drag Things with the sector (also copy Things with a Sector).
-
- -32. Preview Map Browser, with colored replacements, many stages of preview.
-
- -33. Intelligent Inference Drawing (IID) engine.
-
- 1. Much smarter LineDef drawing modes minimizes manual corrections.
- 2. Improved LineDef merging too!
-
- -34. Additional checking for Things inside sector, overlapping and heights
- and specific counts of starting position erros.
-
- -35. Draw LineDefs in ANY mode, no mode switch required.
-
- -36. Optional texture caching.
-
- -37. Find lists all Tags/PolyIds/Tids and associations.
-
- -38. Zoom-to-Window and ReZoom back to prior.
-
- -39. Detects missing textures by LineDef types.
-
- -40. Show the lengths of lines as you drag them.
-
- -41. Show the length of each line as it is drawn next
- to the cursor.
-
- -42. Catches and checks for invalid X and Y offsets (user definable).
-
- -43. Verifies the integrity of a PWAD when it is read.
-
- -44. DeePBSP 5.0x processes any PWAD, DOOM, DOOM II, HERETIC or
- HEXEN automatically.
-
- -45. DeePBSP 5.0x has two nodebuilding options, TURBO (very fast) and
- FINAL (does a better job of balancing the nodes and minimizing splits).
-
- -46. Direct editing of LineDef and Thing flags, right on screen.
-
- -47. Direct selection of LineDef and Thing arguments from edit screen.
-
- -48. Fill the Paste buffer with any PWAD. One use is a "shape" library.
-
- -------------------------------------------------------------------------
-
- 1. Much easier installation. No more .INI file!
-
- DeeP automatically detects a first installation.
- All options can now be set within the program.
-
- 2. For fun, a built-in screen saver (alt+F1). Heretic is the most fun.
-
- 3. Map display for changes requires fewer redraws, thus is much faster.
-
- 4. Menu nesting is much smoother and cleaner, thanks to all the memory.
-
- 5. Extra colors and options added to show more information about your PWADs.
-
- You can set the color for the following types of LineDefs :
- blocks sound, blocks monsters, tagged line, not normal, bad tag, secret,
- invisible, teleports, scripts and for different sector heights.
-
- You can also set the color for the both normal and active Buttons.
- Vertexes, Things and Menus. For example, you can change to a white
- background with black lines.
-
- 6. Wall and Floor/Ceiling Texture browsers. Fills up the whole screen
- for quick review and interactive selection. Two different texture sizes
- available.
-
- 7. On a map restart, your original location in the map is restored.
-
- 8. New maps read are automatically sized to fill the whole screen.
-
- 9. Gamma correction to make all the graphics are much brighter. The
- total range is now 0 to 30 so you can make it even lighter (or darker).
-
- 10. Pressing "0" on menus with number options, exists just like Escape.
-
- 11. You can set the frequency of the "beeps" to your tone deafness.
-
- 12. ALL things can be displayed at once (toggled with T command).
- Real useful and very pretty.
-
- 13. Pictures of textures and monsters can now be seen as you're building
- the level! Instead of just text, you can see the monsters and
- textures you want to edit by moving the cursor over the item of
- interest.
-
- 14. All Things display their direction all the time.
-
- 15. Ruler has optional size control. The size is set in new option
- submenu.
-
- 16. Build easy Stairs between 2 LineDefs.
-
- 17. Simultaneous/interactive scale and rotate Vertices, Linedefs, and
- Sectors.
-
- 18. Interactive rotate the direction of Things.
-
- 19. Automatic Sector split or 2-sided LineDef detection while drawing a
- Linedef.
-
- 20. Distribute lighting across Sectors selected.
-
- 21. Automatically remember the last tag number you used and show the 1st
- free one.
-
- 22. Left mouse button, if held down, clears current selected objects.
-
- 22. Right mouse button quick-click edits the object!
-
- 23. Mouse quick Left Double-Click Insert mode for Vertex.
-
- 24. Mouse quick Right Double-Click for switching Edit modes.
-
- 25. New option automatically follows the menus with the cursor
- (Snap-to-Cursor).
-
- 26. Delineates the left and right side of the screen so you can see the
- "edge" easier.
-
- 27. New easy/configurable Vertex screen so you can tell what's going on.
-
- a. The size of vertexes and linedef arrows automatically adjust in
- size. The vertexes and arrows stay small in a close zoom, so that
- moving and selecting them in a zoom is easier.
-
- b. A vertex is now a "dot" instead of an "X" so they are easier to
- view when many are close together.
-
- c. Optional direction arrows in Vertex mode.
-
- d. You can set the color of the "dot".
-
- 29. Automatic Object/Room sector assignment in Linedef create mode.
-
- 30. Instant Zoom between two values.
-
- 31. Zoom expanded to a maximum of 16X, great for tight/precise work!
-
- 32. +/- skip zoom stages and no "stutter" when the key is held down.
-
- 33. (alt+X) Center the Map at current size.
-
- 34. (alt+Z) Zoom to Extents, makes any map fill exactly the full screen.
-
- 35. Save a PWAD with all the imbedded extra information, for example,
- Textures. (New DeePBSP below also saves all information.)
-
- 36. Save a grouped PWAD with all the levels without regrouping.
-
- 37. Save Patch names and rename them with a different directory name
- internally so you can transfer them from one version to another
- easily! (See Save in character command mode.)
-
- 38. Search for LineDef or Sector tags.
-
- 39. Complete Level Check (F10) for cross-references, missing textures, and
- unclosed sectors....all with the press of ONE key!
-
- 40. Can automatically fix missing texture names.
-
- 41. Can automatically fix invalid texture names (when converting a DOOM
- level to DOOM II).
-
- 42. Level Check for LineDef/Sector tag matches, misses and orphans.
-
- 43. Level Check finds missing teleport things.
-
- 44. Level Check finds duplicate teleport sectors.
-
- 45. Cross reference check also checks for invalid values and it's faster!
-
- 46. Cross reference checks for duplicate vertexes and sidedefs (just in
- case).
-
- 47. Flip LineDef now has option to just swap only Vertices and not swap
- SideDefs.
-
- 48. Y alignment can select which side.
-
- 49. Option to clear the REJECT to all FF or anything inbetween. This is
- useful for roaming the level with all the monsters intact and you
- don't have to fight them!
-
- 50. Complete statistics information on number of enemies, weapons,
- equipment, and ammo per item, per difficulty level and totals.
-
- 51. Thing mask for enemies,weapons,equipment,ammo, skill level and Other
- to help you visualize your placement better.
-
- 52. Option to load different palette numbers (for future Gamma expansion)
- from the IWAD.
-
- 53. Check that level has an exit.
-
- 54. Bottom of screen shows current Wadfile name.
-
- 55. Create a PEDESTAL object automatically.
-
- 56. Create a sunken POOL object automatically.
-
- 57. Create a LIGHT fixture (or a window wall) automatically.
-
- 58. Create a DOOR object automatically.
-
- 59. Create Stairs automatically inside a sector (different from the
- linedef type).
-
- The above make it easier for novice and expert alike!
-
- 60. Set default Door, Pool, Pedestal, Light textures, floor and ceiling
- heights and Thing.
-
- 61. Ins key controls automatic LineDef creation in Vertex mode for
- DOORS!
-
- 62. Sector, Thing and LineDef menus automatically show the current
- default menu selection for the object selected. And it's high-
- lighted for easy viewing.
-
- 63. Sector not closed is more accurate and explained better.
-
- 64. Complete context sensitive online help file! Can be viewed from
- start to finish (hate Windows for not doing that).
-
- Very useful for beginners to view the complete file and always
- available to help you learn DeeP and DOOM.
-
- In Edit mode, help is context sensitive, meaning it only displays
- data relevant to the menu displayed.
-
- Help can be PRINTED, all or by context sensitive topic.
-
- 65. Search function in Help, enter the string to search for and you're
- there!
-
- 66. Option added to File Pulldown menu to Read PWAD file. Automatically
- selects the first level in a PWAD. Other options also let's you do a
- forced nodebuild without having to "change" something.
-
- 67. Snap-to-Grid option (so you can have grid and not snap to it).
- (set by / command or top button).
-
- 68. User option lets you "select" sensitivity, scroll speed (the amount
- the map moves per edge shift) and mouse speed!
-
- 69. Response file option for testing WADs, lets you add external PWAD
- sprite/flat overrides while testing from DeeP.
-
- 70. Option to automatically create SideDefs/Sectors at same time as
- LineDefs.
-
- 71. Automatically use existing vertices when creating LineDefs.
-
- 72. Revised Menus for Things, LineDefs and Sectors. Things now show a
- picture of the object before you select it.
-
- 73. All options (textures, heights, sound, etc) can be set and saved
- within DeeP.
-
- 74. Option to suppress vertex overlap check (it's up to you) to speed
- things up for the experts.
-
- 75. Options to directly set the mouse/editing colors, grid, select
- rectangle and to set dashed or solid lines.
-
- 76. Option to automatically reload the last level and files each time.
-
- 77. Option to automatically restart in edit mode.
-
- 78. Option to remap the color palette. Change the look to your own!
-
- 79. Automatic reload and restart of the last level you edited!
-
- 80. Automatic reload of up to 46 files you were working with!
-
- 81. Direct Node building link to DeePBSP, can you say Fast and Easy!
-
- 82. Direct testing of DOOM levels. Jump into DOOM and back to your MAP,
- boom!
-
- 83. Additional verification checks for a valid pathname for saved files.
-
- 84. Quick buttons on top menu bar to clear, zoom and change the grid.
-
- 85. Clicking the pictures displayed on the bottom, directly edits them.
-
- 86. Point, click and drag LineDef creation.
-
- 87. Extra protection to keep you from wiping out a Grouped PWAD by
- accident. The old file name is NOT automatically the default.
-
- 88. Object "selection and dragging" is now smooth, without any jitter
- and a lot faster. The objects selects are outlined in RED (you can
- change it).
-
- 89. Additional check for overlapping LineDefs and Vertexes when dragging
- Sectors.
-
- 90. Additional check for Enemy/Player overlapping and stuck to walls.
-
- 91. Edit Changes show up on bottom information boxes when at first level
- of edit.
-
- 92. Where it makes sense, the menu option is left active, so you can
- search for the option desired without having to go back to "1" and
- back again.
-
- 93. New ScrollDelay option for fast systems, so the map doesn't fly off
- the screen (yeah, I'm jealous of those guys too).
-
- 95. New search features have been implemented. Search for a thing,
- linedef type or the name of a texture and optionally replace!
-
- 96. Zoom now has auto-centering. When a linedef, thing, or sector has
- been highlighted, DeeP automatically centers the object when you
- zoom in (not out). This setting is optional and can be toggled with
- the "\" key.
-
- 97. The shift+A key toggles auto selecting of any object, letting you stay
- locked on an object.
-
- 98. DeeP can read a DOOM level and convert it to a DOOM II level and
- convert a DOOM II level to DOOM in seconds.
-
- 99. Menus have been re-organized to make them easier to use.
-
- 100. All pictures in the DOOM and DOOM II wad files can be seen. Select
- view all pictures under Edit on top menu bar.
-
- 101. The size of the linedef arrows adjust according to the zoom factor
- so they don't obscure small objects. The line sticking out the side
- is the same regardless of line length so it doesn't jam the view.
-
- ────────────────────────────────────────────────────────────────────
-
- And Heres More
-
- 102. The mouse is now totally usable for ALL your work. Try scrolling the
- sprites and any of the textures!.
-
- 103. Direct access to textures for linedefs and sectors. Click on the box
- containing the texture and you are in texture edit mode for the
- object!
-
- 104. Additional options to set the default PWAD directory and help file.
-
- 105. Print maps of any level at any available ZOOM factor.
-
-
- DeePBS
- ~~~~~~
- 106. DeePBSP is about 20-50 times faster than BSP and features a display to
- see how your level is progressing as it is being built.
-
- DeePBSP is faster for large levels than any nodebuilder we know of
- (BSP, WARM, IDBSP or other imbedded ones running).
-
- These are "quality nodes". The number of nodes built is NOT related to
- quality. We admit there are occasions where one node builder might
- be favorable for some PWAD, but this is very rare. Usually the problem
- is caused by a bad construction technique (see help and README.DOC) and
- a DOOM engine problem that is bypassed by having different nodes.
-
- 107.Copies a complete PWAD including any added TEXTURES, etc. Checks for
- optional valid LevelId to select it from a grouped PWAD.
-
- In addition, DeePBSP now allows for tighter spacing between lines.
- So this version does NOT produce the same output as before. If you
- bypass DeePBSP with an older version or another program, be aware
- that the output is different.
-
- Only DeePBSP can rebuild the correct level within a PWAD when run
- from DeeP!
-
- DeePBSP has a safety check for virus or FAT errors.
- A change in the program size indicates a serious error in the FAT
- file allocation or a virus! So try to find out why it's complaining.
-
- 108.DeePBSP only copies the reject map. It does not clear it. This means
- that if you build a REJECT with a program such as RMB, you don't
- have to redo the REJECT if you didn't change your map much.
-
- THE END
-
- ┌────────────────────────────────────────────────────────────────────┐
- │ │
- │ Sensor Based Systems, Inc. CompuServe : 75454.773@COMPUSERVE.COM │
- │ 17010 NE 190th ST │
- │ Woodinville, WA 98072-8237 (206) 827-9794 │
- │ │
- └────────────────────────────────────────────────────────────────────┘
-