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- ; Celtic realm configuration file
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- ; Path = <pathname> ; relative path to region terrain and map data
- ; MapSize = (x,y) ; size of map (in map sections)
- ; Specific = (98,0,0,0)(98,0,2,2) ; specific sections to be placed in map (section number,rotation,x,y)
- ; Random = (99_99) ; random sections to be included in map (section number,occurance)
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- ; WaterLevel = n ; height of water level in tiles
- ; RedFactor/GreenFactor/BlueFactor = water colour variables
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- ; ChaosLawOffset = start balance offset (+ve = LAW)
- ; ManaDeploymentOffset = deployed mana sprite occurance modifier
- ; FoodDeploymentOffset = deployed food occurance modifier
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- ; Wizard_1/2/3 = name of AI wizard config file
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- ; WindDirection = direction creatures get blown when levitating etc (8 compass directions)
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- ; magicItems = <n,n...> // list of magic items gained in region
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- ; numTalismans_Law = <n> // number of talismans of each type gained in region
- ; numTalismans_Neutral = <n>
- ; numTalismans_Chaos = <n>
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- ; healthBonus = <n> // health bonus gained for region
- ; manaBonus = <n> // mana bonus gained for region
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- [REGION0] ;Test Flat Map
- Path = Realms\Celtic\Plains
- MapSize = (3,3)
- Specific =(99,-1,-1,-1)
- Random = (99_99)
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- WaterLevel = 1
- RedFactor = -0.1
- GreenFactor = 0.1
- BlueFactor = 0.6
- MaxRegionofPower = 3
- MaxManaSprites = 10
- ManaSpriteRegenRate = 4000
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- ChaosLawOffset = 120
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- Wizard_1 =
- Wizard_2 =
- Wizard_3 =
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- WindDirection = NORTH
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- magicItems =
-
- numTalismans_Law =
- numTalismans_Neutral =
- numTalismans_Chaos =
-
- healthBonus =
- manaBonus =
-
-
- [REGION1] ;The forest of pain
- Path = Realms\Celtic\Village
- MapSize = (4,4)
- Specific =
- Random = (99_16)
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- WaterLevel = 0
- RedFactor = -0.1
- GreenFactor = 0.1
- BlueFactor = 0.6
- MaxRegionofPower = 3
- MaxManaSprites = 0
- ManaSpriteRegenRate = 5000
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- ChaosLawOffset = 0
- CreatureDeployOffset_3 = -100
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- Wizard_1 =
- Wizard_2 =
- Wizard_3 =
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- WindDirection = NORTHEAST
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- magicItems =
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- numTalismans_Law =
- numTalismans_Neutral = 1
- numTalismans_Chaos =
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- healthBonus = 5
- manaBonus = 4
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