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INI File  |  1998-10-26  |  5.9 KB  |  138 lines

  1. [EMPIRICAL_DECISION_DATA]
  2.                                 ;   threshold ,       scale
  3.  
  4. OG_NCREATURES                   =         2   ,         1
  5. OG_AVERAGE_HEALTH               =        20   ,        10
  6. OG_AVERAGE_MAXSPEED             =       800   ,       250
  7. OG_GENERAL_HTH_STRENGTH         =      2000   ,      1000
  8. OG_GENERAL_LRC_STRENGTH         =       800   ,       400
  9. OG_SPECIFIC_HTH_STRENGTH        =      2000   ,      1000
  10. OG_SPECIFIC_LRC_STRENGTH        =       800   ,       400
  11. OG_AVERAGE_MAGIC_RESISTANCE     =        25   ,        25
  12. OG_MANA                         =       100   ,        40
  13. OG_MAXMANA                      =        50   ,        20
  14. OG_MANA_INCOME                  =
  15. OG_MANA_GAIN                    =         0   ,        15
  16. OG_AVERAGE_INTELLIGENCE            =        10   ,        10
  17. OG_AVERAGE_HTH_DURATION            =        20   ,        10
  18. OG_AVERAGE_LRC_DURATION            =        10   ,         5
  19. OG_NUNDEAD                      =         1   ,         1 
  20. OG_ANTI_UNDEAD_STRENGTH         =      1400   ,       700
  21. OG_NFLIERS                      =         1   ,         1
  22. OG_NSWIMMERS                    =
  23. OG_NWIZARDS                     =         0,            1
  24. OG_NEXPLODERS                   =
  25. OG_SPELL_POWER_AGAINST_MR       =
  26. OG_SPELL_POWER_AGAINST_IT       =
  27. OG_INVISIBILTY                  =
  28. OG_DAMAGE_RATE                  =
  29. OG_SPREAD                       =
  30. OG_AVERAGE_BRAVERY              =        25   ,        25
  31. OG_GENERAL_COMBAT               =
  32. OG_ANTI_UNDEAD                  =
  33. OG_RANGED_COMBAT                =
  34. OG_DEFENCE                      =
  35. OG_PERCENT_FLIERS               =
  36. OG_PERCENT_UNDEAD               =
  37. OG_AVERAGE_FIRE_VULNERABILITY   =
  38. OG_POTENTIAL_MANA:              =
  39. OG_WIZARD_IN_GROUP:             =
  40. OG_SP_FLYING_CREATURE           =
  41. OG_SP_UNDEAD_CREATURE           =
  42. OG_SP_OTHER_CREATURE            =
  43. OG_SP_OFFENSIVE_POWER_UP        =
  44. OG_SP_DEFENSIVE_POWER_UP        =
  45. OG_SP_MISSILE                   =
  46. OG_SP_AREA                      =
  47. OG_SP_ANTI_MR                   =
  48. OG_SP_ANTI_INTELLIGENCE         =
  49. OG_SP_ANTI_UNDEAD               =
  50. OG_SP_ANTI_BRAVERY              =
  51. OG_SP_ANTI_FLYING               =
  52. OG_SP_PESTILENCE                =
  53. OG_SP_GUARDIAN                  =
  54. OG_SP_TOTEM_OF_LIFE             =
  55. OG_SP_DISENCHANT                =
  56. OG_SP_RESTRICTOR                =
  57. OG_SP_EVADER                    =
  58. OG_AVERAGE_DANGER               =       250   ,       250
  59. OG_NILLUSIONS                   =
  60. OG_PERCENT_ILLUSIONS            =
  61. OG_PERCENT_WIZARD_HEALTH        =
  62.  
  63. EG_NCREATURES                   =         2   ,         1
  64. EG_AVERAGE_HEALTH               =        20   ,        10
  65. EG_AVERAGE_MAXSPEED             =       800   ,       250
  66. EG_GENERAL_HTH_STRENGTH         =      2000   ,      1000
  67. EG_GENERAL_LRC_STRENGTH         =       800   ,       400
  68. EG_SPECIFIC_HTH_STRENGTH        =      2000   ,      1000
  69. EG_SPECIFIC_LRC_STRENGTH        =       800   ,       400
  70. EG_AVERAGE_MAGIC_RESISTANCE     =        25   ,        25
  71. EG_MANA                         =       100   ,        40
  72. EG_MAXMANA                      =        50   ,        20
  73. EG_MANA_INCOME                  =
  74. EG_MANA_GAIN                    =         0   ,        15
  75. EG_AVERAGE_INTELLIGENCE            =        10   ,        10
  76. EG_AVERAGE_HTH_DURATION            =        20   ,        10
  77. EG_AVERAGE_LRC_DURATION            =        10   ,         5
  78. EG_NUNDEAD                      =         1   ,         1
  79. EG_ANTI_UNDEAD_STRENGTH         =      1400   ,       700
  80. EG_NFLIERS                      =         1   ,         1
  81. EG_NSWIMMERS                    =
  82. EG_NWIZARDS                     =         0   ,         1
  83. EG_NEXPLODERS                   =
  84. EG_SPELL_POWER_AGAINST_MR       =
  85. EG_SPELL_POWER_AGAINST_IT       =
  86. EG_INVISIBILTY                  =
  87. EG_DAMAGE_RATE                  =
  88. EG_SPREAD                       =
  89. EG_AVERAGE_BRAVERY              =        25   ,        25
  90. EG_GENERAL_COMBAT               =
  91. EG_ANTI_UNDEAD                  =
  92. EG_RANGED_COMBAT                =
  93. EG_DEFENCE                      =
  94. EG_PERCENT_FLIERS               =
  95. EG_PERCENT_UNDEAD               =
  96. EG_AVERAGE_FIRE_VULNERABILITY   =
  97. EG_POTENTIAL_MANA:              =
  98. EG_WIZARD_IN_GROUP:             =
  99. EG_SP_FLYING_CREATURE           =
  100. EG_SP_UNDEAD_CREATURE           =
  101. EG_SP_OTHER_CREATURE            =
  102. EG_SP_OFFENSIVE_POWER_UP        =
  103. EG_SP_DEFENSIVE_POWER_UP        =
  104. EG_SP_MISSILE                   =
  105. EG_SP_AREA                      =
  106. EG_SP_ANTI_MR                   =
  107. EG_SP_ANTI_INTELLIGENCE         =
  108. EG_SP_ANTI_UNDEAD               =
  109. EG_SP_ANTI_BRAVERY              =
  110. EG_SP_ANTI_FLYING               =
  111. EG_SP_PESTILENCE                =
  112. EG_SP_GUARDIAN                  =
  113. EG_SP_TOTEM_OF_LIFE             =
  114. EG_SP_DISENCHANT                =
  115. EG_SP_RESTRICTOR                =
  116. EG_SP_EVADER                    =
  117.  
  118. WA_NCREATURES                   =        10   ,         2
  119. WA_NSCOUTS                      =         5   ,         1
  120. WA_NATTACKERS                   =         3   ,         1
  121. WA_NDEFENDERS                   =         3   ,         1
  122. WA_AVERAGE_MR                   =        25   ,        25
  123. WA_MANA                         =       100   ,        40
  124. WA_MAXMANA                      =        50   ,        20
  125. WA_MANA_GAIN                    =         0   ,        15
  126. WA_WIZARD_HEALTH                =        20   ,        10
  127. WA_WIZARD_MAXHEALTH             =       100   ,       100
  128. WA_AVERAGE_DANGER               =       250   ,       250
  129. WA_WIZARD_DANGER                =       125   ,       375
  130.  
  131. SC_MANA_REMAINING               =        50   ,        20
  132. SC_MANA_DELAY                   =        10   ,        10
  133. SC_SPELL_COST                   =        10   ,        15
  134. SC_RANGE_USED                   =         5   ,         2
  135. SC_DHEALTH                      =        20   ,        30
  136. SC_CHANCE                       =        75   ,        25
  137.  
  138.