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- /
- / Delta Force item definition file
- /
- / If you're not Daniele, don't monkey with this.
- /
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- // .................................................................. Null
- begin "null"
- id 0
- type marker
- end
-
- // ........................................................... Decorations
- begin "barrel"
- id 1001
- type decoration
- graphic barrel
- hp 4 0
- end
-
- begin "barrels"
- id 1002
- type decoration
- graphic barrels
- hp 4 0
- end
-
- begin "bush, snow"
- id 1003
- type decoration
- graphic bush
- end
-
- begin "bunker, sand"
- id 1004
- type decoration
- graphic san3a_h
- end
-
- begin "chair"
- id 1005
- type decoration
- graphic chair
- end
-
- begin "chair, wood"
- id 1028
- type decoration
- graphic wdchair
- end
-
- begin "chair, woodx"
- id 1033
- type decoration
- graphic wdchairx
- end
-
- begin "crate, ammo"
- id 1006
- type decoration
- graphic ammobox
- end
-
- begin "crate, plain"
- id 1007
- type decoration
- graphic crate1
- end
-
- begin "crate, hazard"
- id 1008
- type decoration
- graphic crate2
- end
-
- begin "crates, hazard"
- id 1009
- type decoration
- graphic crate3
- end
-
- begin "crate, large"
- id 1010
- type decoration
- graphic crate4
- end
-
- begin "crate, flat"
- id 1011
- type decoration
- graphic crate5
- end
-
- begin "crates, stacked"
- id 1012
- type decoration
- graphic crate6
- end
-
- begin "crates, 2"
- id 1013
- type decoration
- graphic crate7
- end
-
- begin "drugs"
- id 1027
- type decoration
- graphic dgcrate
- end
-
- begin "drugs 2"
- id 1030
- type decoration
- graphic dgcrate2
- end
-
- begin "fence"
- id 1014
- type decoration
- graphic fence
- hp 4 0
- end
-
- begin "satellite dish"
- id 1031
- type decoration
- graphic psatl_h
- end
-
- begin "table"
- id 1015
- type decoration
- graphic table
- end
-
- begin "table, wood"
- id 1029
- type decoration
- graphic wdtable
- end
-
- begin "table, woodx"
- id 1032
- type decoration
- graphic wdtablex
- end
-
- begin "tree, pine"
- id 1016
- type decoration
- graphic pine
- ai_function tree
- interrupt_sound_id 20
- hp 96 2
- end
-
- begin "tree, palm1"
- id 1017
- type decoration
- graphic palm1
- ai_function tree
- interrupt_sound_id 55
- hp 96 2
- end
-
- begin "tree, palm2"
- id 1018
- type decoration
- graphic palm2
- ai_function tree
- interrupt_sound_id 55
- hp 96 2
- end
-
- begin "tree, fir"
- id 1019
- type decoration
- graphic fir1
- ai_function null
- hp 96 2
- end
-
- begin "tree, fir2"
- id 1020
- type decoration
- graphic fir2
- ai_function null
- hp 96 2
- end
-
- begin "tree, cactus"
- id 1021
- type decoration
- graphic cactus
- end
-
- begin "tree, joshua"
- id 1022
- type decoration
- graphic joshua
- end
-
- begin "tree, snow birch"
- id 1023
- type decoration
- graphic snobirch
- end
-
- begin "tree, snow oak"
- id 1024
- type decoration
- graphic wintroak
- end
-
- begin "tree, oak"
- id 1025
- type decoration
- graphic oak
- end
-
- begin "well"
- id 1026
- type decoration
- graphic well
- end
-
- // .............................................................. Vehicles
-
- begin "BMP-2"
- id 2001
- type vehicle
- graphic bmp
- attrib: Good
- hp 64 2
- end
-
- begin "BRDM"
- id 2002
- type vehicle
- graphic brdm
- attrib: Good
- hp 64 2
- end
-
- begin "bush, tumble"
- id 2003
- type vehicle
- graphic tumble
- end
-
- begin "C130"
- id 2004
- type vehicle
- graphic hercules
- attrib: Good
- hp 64 2
- end
-
- begin "Havoc"
- id 2005
- type vehicle
- graphic havoc
- attrib: Good
- hp 64 2
- end
-
- begin "humvee"
- id 2006
- type vehicle
- graphic humvee
- ai_function null
- move_function null
- attrib: Good
- hp 64 2
- end
-
- begin "LCAC"
- id 2007
- type vehicle
- graphic lcac
- ambient prop
- attrib: Good
- hp 64 2
- end
-
- begin "m1a2"
- id 2008
- type vehicle
- graphic m1a2
- ai_function null
- attrib: Good
- hp 1024 9
- end
-
- begin "pickup"
- id 2009
- type vehicle
- graphic pickup
- ai_function null
- attrib:
- hp 32 2
- end
-
-
- // ............................................................. Buildings
- begin "bridge 1a"
- id 3001
- type building
- graphic bridge
- end
-
- begin "bridge 1b"
- id 3002
- type building
- graphic ramp
- end
-
- begin "bridge 2"
- id 3018
- type building
- graphic s_bridge
- ai_function dec0
- interrupt_sound_id 57
- end
-
- begin "bunker"
- id 3003
- type building
- graphic bunker
- end
-
- begin "castle"
- id 3019
- type building
- graphic castle
- end
-
- begin "hangar"
- id 3004
- type building
- graphic hangar
- end
-
- begin "house, 07"
- id 3005
- type building
- graphic house7
- end
-
- begin "house, 08"
- id 3006
- type building
- graphic house7
- end
-
- begin "hut, switch"
- id 3007
- type building
- graphic swtchhut
- end
-
- begin "oil tank"
- id 3008
- type building
- graphic oiltank
- end
-
- begin "shack 1"
- id 3016
- type building
- graphic cshak1
- end
-
- begin "shack 2"
- id 3017
- type building
- graphic cshak2
- end
-
- begin "tent, netting"
- id 3009
- type building
- graphic netting
- end
-
- begin "tent, long"
- id 3010
- type building
- graphic longtent
- end
-
- begin "tent, small"
- id 3011
- type building
- graphic tentsmal
- end
-
- begin "tower, com"
- id 3012
- type building
- graphic comtower
- end
-
- begin "tower, con"
- id 3013
- type building
- graphic contower
- end
-
- begin "tower, guard"
- id 3014
- type building
- graphic grdtower
- ai_function dec0
- interrupt_sound_id 58
- end
-
- begin "tower, guard 2"
- id 3020
- type building
- graphic gtowra
- end
-
- begin "tower, med"
- id 3015
- type building
- graphic medtower
- end
-
-
- // ............................................................... Objects
- begin "M406 HE Grenade"
- id 4001
- type object
- hp 1
- graphic m406
- end
-
- begin "M16"
- id 4002
- type object
- graphic m16
- end
-
- begin "PM16"
- id 4003
- type object
- graphic pm16
- end
-
- begin "Knife"
- id 4004
- type object
- graphic knife
- end
-
- begin "PKnife"
- id 4005
- type object
- graphic pknife
- end
-
- begin "M1911"
- id 4006
- type object
- graphic m1911_h
- end
-
- begin "PM19"
- id 4007
- type object
- graphic pm19
- end
-
- begin "case, cash"
- id 4013
- type object
- graphic cashcase
- end
-
- begin "case, metal"
- id 4008
- type object
- graphic metlcase
- end
-
- begin "ak crate?"
- id 4009
- type object
- graphic akcrate
- end
-
- begin "am crate?"
- id 4010
- type object
- graphic amcrate
- end
-
- begin "gr crate?"
- id 4011
- type object
- graphic grcrate
- end
-
- begin "radio"
- id 4012
- type object
- graphic radio
- end
-
- // ................................................................ People
- begin "Drug Leader"
- id 5005
- type person
- graphic thug
- chr_file player01
- anim_def playanim
- attrib: Evil AIData
- hp 4
- ai_function org1
- phrase_set 1
- end
-
- begin "Drug Flunky 1"
- id 5006
- type person
- graphic thug
- chr_file player01
- anim_def playanim
- attrib: Evil AIData
- hp 2
- ai_function org1
- phrase_set 1
- end
-
- begin "Drug Flunky 2"
- id 5007
- type person
- graphic thug
- chr_file player01
- anim_def playanim
- attrib: Evil AIData
- hp 2
- ai_function org1
- phrase_set 2
- end
-
- begin "Test AI"
- id 5001
- type person
- graphic player01
- chr_file player01
- anim_def playanim
- attrib: Evil AIData
- hp 2
- ai_function org1
- end
-
-
- begin "player01"
- id 5003
- type person
- graphic player01
- chr_file player01
- anim_def playanim
- attrib: AIData FO
- hp 4
- ai_function plyr
- phrase_set 1
- end
-
- begin "player02"
- id 5004
- type person
- graphic player01
- chr_file player01
- anim_def playanim
- attrib: AIData FO
- hp 4
- ai_function plyr
- end
-
- begin "Squad Member"
- id 5002
- type person
- graphic player01
- chr_file player01
- anim_def playanim
- attrib: Good AIData FO
- hp 2
- ai_function org1
- end
-
- // ............................................................... Markers
- begin "start, player"
- id 6001
- type marker
- end
-
- begin "start, dmatch"
- id 6002
- type marker
- end
-
- begin "start, Team A"
- id 6003
- type marker
- end
-
- begin "start, Team B"
- id 6004
- type marker
- end
-
- begin "waypoint"
- id 6005
- type marker
- end
-
- begin "KOTH center"
- id 6006
- type marker
- end
-
- begin "Sound: ground, Peru"
- id 6007
- type marker
- ai_function snd0
- interrupt_sound_id 59
- end
-
- begin "Sound: Hawk, Peru"
- id 6008
- type marker
- ai_function snd0
- interrupt_sound_id 56
- end
-
- begin "Sound: Bug, Peru"
- id 6011
- type marker
- ai_function snd0
- interrupt_sound_id 63
- end
-
- begin "Sound: ground, Dsrt"
- id 6009
- type marker
- ai_function snd0
- interrupt_sound_id 62
- end
-
- begin "Sound: Sky, Dsrt"
- id 6010
- type marker
- ai_function snd0
- interrupt_sound_id 61
- end
-
- begin "Sound: Bug, Dsrt"
- id 6012
- type marker
- ai_function snd0
- interrupt_sound_id 64
- end
-
- // ............................................................... Effects
- begin "bullvdirt"
- id 7001
- type effect
- graphic exp_b
- end
-
- begin "bullvhdirt"
- id 7002
- type effect
- graphic exp_b
- end
-
- begin "bullvgrass"
- id 7003
- type effect
- graphic exp_b
- end
-
- begin "bullvsand"
- id 7004
- type effect
- graphic exp_b
- end
-
- begin "bullvsnow"
- id 7005
- type effect
- graphic exp_b
- end
-
- begin "bullvwood"
- id 7006
- type effect
- graphic exp_b
- end
-
- begin "bullvmetal"
- id 7007
- type effect
- graphic sparks
- end
-
- begin "bullvarmor"
- id 7008
- type effect
- graphic sparks
- end
-
- begin "bullvstone"
- id 7009
- type effect
- graphic sparks
- end
-
- begin "bullvcloth"
- id 7010
- type effect
- graphic exp_b
- end
-
- begin "bullvfoliage"
- id 7011
- type effect
- graphic exp_b
- end
-
- begin "bullvflesh"
- id 7012
- type effect
- graphic redmist
- end
-
- begin "ground exp"
- id 7013
- type effect
- graphic bexp
- end
-
- begin "water exp"
- id 7014
- type effect
- graphic splash2
- end
-
- begin "water splash"
- id 7015
- type effect
- graphic splash1
- end
-