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- TALONSOFT'S RISING SUN Demo Readme
-
-
- INSTALLING THE DEMO
- -------------------
-
- 1. Double-clicking on "Rising Sun Demo.exe" will extract the demo's
- setup files to C:\Temp. (This directory will be created automat-
- ically if it does not already exist.)
-
- 2. From Windows, select the Win 95 Start button and the Run menu item.
-
- 3. Browse to the folder where you extracted the setup files (C:\Temp
- unless you changed it), select "setup.exe", and click OK.
-
- 4. The demo will install about 60 MB of files to your hard drive.
-
- 5. After installing the demo, you may delete C:\Temp and the setup
- files. You might also want to print a copy of this readme for
- easy reference during play.
-
-
- GETTING STARTED
- ---------------
- To launch the demo, click on the Start button in the Windows
- Taskbar, then in turn select "Programs", "TalonSoft", "TalonSoft's
- Rising Sun Demo", and "Rising Sun Demo". In this Demo you play the
- U.S. side against the computer-controlled Japanese. These settings
- cannot be changed.
-
- To pause play being conducted by the A/I, click on the A/I button
- in the toolbar at the bottom of the screen while the A/I is moving
- units. (This button has a picture of a computer on it.) If the A/I
- is firing, press the Esc key.
-
- You may wish to display the hex grid to make it easier to visualize
- the concept of hexes for the purposes of fire and movement. To do
- so, press the "M" key on your keyboard to display the Menu Bar, then
- select the Hex Outlines item in the Options menu.
-
-
- EXITING THE DEMO
- ----------------
- To exit, simply press the "X" key on your keyboard (after pausing
- play if necessary).
-
-
- UNINSTALLING
- ------------
- To uninstall the demo, use Add/Remove Programs in the Windows
- Control Panel.
-
-
- THE BASICS OF PLAY
- ------------------
- SELECTING A UNIT: Double-click on a hex to select all units in that hex,
- or left-click once on the 3D unit icon to select just that unit. (A
- selected 3D icon has a green outline.) On both the 2D and 3D maps, a
- unit can also be selected by clicking in its Infobox (the data box that
- appears in the upper righthand corner of the screen when you click on a
- unit on the map). Right-clicking on the infobox will scroll through the
- units in the hex, allowing you to view/select them individually.
-
- INFOBOX: The Infobox appears on the screen automatically whenever a
- unit is selected, and shows a 3D icon and important data in a circular
- fashion around the icon. Starting at 12 o'clock and going clockwise,
- the data are:
-
- Strength: the unit's current Strength Points (SPs - in individual
- vehicles, guns or "half-squads");
-
- Action: the unit's current number of Action Points (APs) - all
- units start each turn with 100 APs, and each action executed
- during a turn costs a given amount of APs (as long as a unit
- retains sufficient APs, it can perform any combination of
- actions during a single turn);
-
- Assault: the unit's strength when it Assaults (multiplied by the
- number of SPs);
-
- Defense: the unit's defensive value when it is attacked (a 'hard'
- target is signified by its Defense strength being printed in red);
-
- Fire Cost: how many APs the unit must have to fire;
-
- Morale/Leadership: the unit's current morale (the number it
- must roll less than or equal to on a 10-sided die when taking
- a morale check) - unless it is a commander, in which case this
- number is its Leadership value (which increases the morale of
- friendly units under his command in his hex).
-
- 'FIXED' UNITS: Many Japanese units are 'fixed' in place at the start of
- the scenario. This is shown by the letter "F" in a red circle in the
- upper left-hand corner of the unit's Infobox. A fixed unit cannot move
- until it has been attacked (or released by the A/I).
-
- MOVING A UNIT: Select (as above) the unit you want to move, then right-
- click in any hex to move the unit toward that hex. You can also Select
- the unit, then "drag and drop" it in the direction you wish it to move.
- When in "Move Mode" your cursor is a "plus sign" (+). Move Mode is
- automatically invoked for a side each time its turn begins.
-
- 'COLUMN' MOVE: To move all the units in the same company toward the
- same location with a single move command, select any unit in that
- company, then click on the "Next Unit" toolbar button (at which time
- all that company's units will become highlighted). Then move the unit
- while holding down the "Alt" key. The other highlighted units that have
- not yet been moved will move toward the clicked-on location.
-
- 'ECHELON' MOVE: To move all the units in the same company in the same
- general direction with a single move command, select any unit in that
- company, then click on the "Next Unit" toolbar button (at which time
- all that company's units will become highlighted). Then move the unit
- while holding down the "Shift" key. The other highlighted units that
- have not yet been moved will move in that same general direction.
-
- ASSAULTING: To assault an adjacent enemy unit, the attacker(s) must be
- non-disrupted, in "Move Mode", and must have enough APs (Action Points)
- to assault (20 plus terrain cost). Select that unit, then right-click on
- an adjacent enemy-occupied hex. If the assault is "legal" you'll see a
- dialog box stating the odds. More units can be added to the assault in
- the same manner as the first. When ready to resolve the assault, click
- on the "Assault" toolbar button (which shows units firing).
-
- FIRING A UNIT: The unit you wish to fire must be selected, and you must
- be in "Fire Mode". To enter Fire Mode, click on the leftmost ("Move/Fire
- Mode") toolbar button to toggle it to Fire Mode. Alternatively, holding
- down the Ctrl key toggles this button temporarily. In Fire Mode your
- cursor changes to "crosshairs". You can then move this Crosshairs cursor
- around the map; if it goes over a valid target (an enemy target will be
- outlined in red on the 3D map), a small target-info box will appear,
- listing the valid hard and soft target numbers (respectively) for the
- firing unit vs. that hex.
- An easy way to use indirect fire (i.e., fire mortars or artillery)
- is to click on the "Artillery Dialog" toolbar button (which shows an
- artillery piece). This will display a dialog that lists all of the side's
- indirect-fire units. Click on the Help button in the dialog for further
- details. Note that indirect-fire attacks have a one-turn delay before
- being resolved.
-
- OPPORTUNITY FIRE: As the units of one side move, you will see the other
- side fire at them. This "Opportunity Fire" is conducted automatically -
- and solely - by the computer. A unit cannot "Op Fire" if it lacks
- sufficient Action Points, so you might want to turn on "Save APs for
- Firing" for the unit before you move it. Do this by selecting the unit,
- then clicking on the toolbar button that has a picture of crosshairs and
- a tank gun on it. Doing this will keep the unit from expending all its
- Action Points in movement, thereby ensuring that it retains sufficient
- APs to Op Fire once during enemy movement.
- Opportunity Fire can be set "globally" (i.e., for all units on
- your side), or individually on a per-unit basis. To set "OpFire" for an
- individual unit, select the unit, then press the "D" key to display the
- OpFire dialog. The OpFire dialog that appears applies to the selected
- unit(s) only. Other settings are grayed out. If more than one unit is
- selected, the options that are not grayed-out will affect all units
- selected.
- NOTE: The most restrictive OpFire option set for a unit takes
- precedence; e.g., a globally-set option for a unit type to fire at
- "short" range will take precedence over an individually-set option for
- an individual unit of that type to fire at "medium" range.
-
- CAVES: TalonSoft's Rising Sun introduces the Cave as a new fortification
- type. Only Japanese units that use "foot" movement may use Caves. Such
- a Japanese unit "in" a Cave receives a substantial protective modifier,
- is not subject to retreat (it takes an additional SP loss instead), and
- may move (at a cost of 100 AP) to any other Cave within three hexes.
- A Cave remains hidden from Allied units until a Japanese unit in the
- Cave fires or its location is entered by an Allied unit.
-
- AIR STRIKES: To conduct an air strike, select the enemy unit you want
- the aircraft to attack, then click on the "Air Attack" toolbar button
- (which shows the side view of an aircraft). Note that each air strike
- has a minimum one-turn delay before being resolved - and in some cases
- may attack the wrong target, or may even fail to appear at all!
-
- DAMAGE RESULTS: To display the results of combat, press the "M" key if
- the Menu bar is not present at the top of the screen, then select
- "Options", "Details" and "Medium Details".
-
- 3D ROAM MODE: When in Roam Mode (only available in the 3D view), unit
- icons on the map are automatically highlighted when your cursor passes
- over them. A yellow highlight indicates a friendly unit, and red
- indicates an enemy unit. The selected unit is always shown with a green
- highlight. When you "roam over" a unit, its Infobox will be displayed.
-
- OBJECTIVES: Each side gains victory points for casualties inflicted on
- the enemy. in addition, there are objectives on the map which grant
- victory points to the side that last occupied them. To see the objectives,
- press the "O" (oh) key. Pressing it again turns them off.
-
- UNIT BASES: To make units easier to spot in the 3D view, you can toggle
- the unit bases on/off by clicking on the toolbar button that shows a
- soldier standing on an oval base.
-
- UNIT HANDBOOK: When a single unit is currently selected, pressing the
- "F2" key displays certain information about it, such as a picture of
- the unit and some historical background, its organization, its AP costs
- for different actions, etc.
-
- CHANGING THE MAP VIEW: Any of five map views, plus a jump map, can be
- displayed; see the list of hotkeys below.
-
-
- HOT KEYS
- --------
- These hot keys can be used in the main program (many of the actions
- listed are also available via the menus):
-
- F1 - Open Main program help file
- F2 - Open Unit Handbook (a unit must be currently selected)
- F3 - Open Scenario Parameter Data help file
- F4 - Open Miscellaneous (platoon) Data file
- F5 - Open Weapon Data file
- Keyboard 1 - Display map in 3D Normal mode
- Keyboard 2 - Display map in 3D Zoom-Out mode
- Keyboard 3 - Display map in 3D Extreme Zoom-Out mode
- Keyboard 4 - Display map in 2D Normal mode
- Keyboard 5 - Display map in 2D Zoom-Out mode
- Number Pad 0 - Load/unload units
- Number Pad 1 - Move selected unit down and left
- Number Pad 2 - Move selected unit down
- Number Pad 3 - Move selected unit down and right
- Number Pad 4 - Turn selected unit counter-clockwise
- Number Pad 5 - Initiate air attack on currently selected hex
- Number Pad 6 - Turn selected unit clockwise
- Number Pad 7 - Move selected unit up and left
- Number Pad 8 - Move selected unit up
- Number Pad 9 - Move selected unit up and right
- Delete - Turn selected units counter-clockwise
- Page Down - Turn selected unit clockwise
- Home - Move selected unit forward in hex
- End - Move selected unit backward in hex
- A - Display reinforcements' Arrived Dialog
- C - Toggle display of map's elevation-contour lines
- D - Display Opportunity Fire dialog
- F - Display fixed units' Release Schedule
- H - Toggle display of hexes selected unit can reach during current turn
- I - Display scenario information
- M - Toggle display of program menu
- N - Advance to next unit to move or fire
- O - Toggle display of objectives
- P - Return to previous unit to move or fire
- R - Rotate map 180 degrees
- S - Display reinforcements' Scheduled Dialog
- T - Toggle display of on-map thermometers
- U - Toggle display of Unit List
- V - Toggle display of hexes visible from selected hex/unit
- X - Exit main program
- Z - Toggle display of selected unit's range vs. hard and soft targets (red
- and blue lines respectively)
- Up Arrow - Scroll map up
- Down Arrow - Scroll map down
- Left Arrow - Scroll map left
- Right Arrow - Scroll map right
- Space Bar - Re-center map on selected hex/unit
- Ctrl - Toggle between Move mode and Fire mode
- Alt - Used (with indirect-fire unit) to fire smoke; also used for 'Column'
- Movement ("Show Organization" button must be "on")
- Shift - Display map labels; also used for 'Echelon' Movement ("Show
- Organization" button must be "on")
-
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-
- For more information, contact TalonSoft at 410-933-9191 or visit our Web
- site at http://www.talonsoft.com