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-
- [Game]
- <settings>
- speed 1.0
- halotex halo.dds
- halohealthtex anchor.dds
- halosize 0.015 /0.008
- halogrowtime 0.5
- squadiconsize 0.02
- crosshairtex crosshair.dds
- crosshairsize 0.05 0.1
- crosshairminsize 0.004
- crosshairspeed 8.0 4.0 // seconds per rotation
- crosshairgrowtime 0.5
- crosshairgrowsize 2.0
- crosshairdietime 0.25
- beacontex beacon.dds
- beaconsize 0.02 0.1
- beaconcornersize 0.02 0.1
- beaconspeed 2.0 // seconds per rotation
- beaconexplodesize 10.0
- beaconexplodetime 0.5
- beaconmaxangle 85.0
- / nebulaetex neb-wi~1.dds
- nebulaetex dusty.dds
- gridtex orbit.dds
- grid2tex grid2.dds
- shipiconstex shipicon0000.dds
- proxlogostex proxlogos001.dds
- squadnumtex squadnum0000.dds
- unitnumtex unitnum0001.dds un000.dds
- selectedtex selected.dds
- commicontex comm.dds
- PIPtex PIP0000.dds
-
- [Sounds]
- <mapping>
- // These have global vars
- select termin30.wav
- deselect termin32.wav
- goto termin16.wav
- orbit term16-region02.wav
- squadAssign sound19b.wav
- squadSelect squadsel.wav
- player1 player1.wav
- player2 player2.wav
- attack term15.wav
- zoom termin06.wav
- tab beep_1d.wav
- esc key_ack2.wav
- highBeep beep_1d.wav
- lowBeep beep_2d.wav
- tutText beep_2a.wav
- panelOut panelout.wav
- panelIn panelin.wav
- animText key_ack2.wav
- nowhere nowhere.wav
-
- // These don't have global vars
- nebula neb1.wav
- starburst starbrst.wav
- cannon burst1.wav
- revup revup.wav
- revving revving.wav
- revdown revdown.wav
- turret friction.wav
- intro intro.wav
- jellyhit jellyhit.wav
-
- [Fonts]
- <font1>
- texture font128.dds
- charPerRow 12
- charPerColumn 16
-
- [Cursors]
- <default>
- texture default.dds
- hotspot 0 0
- <select>
- texture defaultselect.dds
- hotspot 0 0
- <orbit>
- texture orbit0000.dds
- hotspot 0.5 0.5
- 0 0 0.2
- 1 1 0.2
- 2 2 0.2
- 3 3 0.2
- 4 4 0.2
- <attack>
- texture attack.dds
- hotspot 0.5 0.5
- <scrolldown>
- texture scrolldown.dds
- hotspot 0.5 1.0
- <scrollup>
- texture scrollup.dds
- hotspot 0.5 0.0
- <scrollleft>
- texture scrollleft.dds
- hotspot 0.0 0.5
- <scrollright>
- texture scrollright.dds
- hotspot 1.0 0.5
- <selectionbox>
- cornertex selectioncorner.dds
- fieldtex selectionfield.dds
- fieldrepeat 4.0
- <placestructure>
- texture constructambient.dds
- hotspot 0.5 0.5
- <placestructurevalid>
- texture construct0000.dds
- hotspot 0.5 0.5
- 0 0 0.1
- 1 1 0.1
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-
- [Textures]
- <640x480>
- //#define MIP_512 6
- //#define MIP_256 5
- //#define MIP_128 4
- //#define MIP_64 3
- //#define MIP_32 2
- //#define MIP_16 1
- //#define MIP_8 0
- stars0000.dds 5
- nebula.dds 4 5
- nebula2.dds 4 5
- nebula3.dds 4 5
- Panels.dds 4 5
- Comm.dds 2
- squadnum0000.dds 1
- "unit stand-in 0.dds" 4 5
- "unit stand-in 2.dds" 4 5
- "unit stand-in 1.dds" 4 5
- "squad stand-in 34.dds" 3 4
- "squad stand-in 56.dds" 3 4
- "squad stand-in 78.dds" 3 4
- "squad stand-in 90.dds" 3 4
- "squad stand-in 12.dds" 3 4
- shipicon0000.dds 3 4 // Do not need to be in texture memory at all, except for Task Panel, and then only a few at a time
- backarrow.dds 2
- Un000.dds 2
- task0000.dds 3
- pilotface0000.dds 3 4 // Need something special for this one so all faces are loaded all the time
- arrow.dds 2
- squadnum0002.dds 1 3
- squadnum0001.dds 1 3
- squadnum0003.dds 1 3
- squadnum0004.dds 1 3
- squadnum0005.dds 1 3
- squadnum0006.dds 1 3
- squadnum0007.dds 1 3
- squadnum0008.dds 1 3
- squadnum0009.dds 1 3
- coin-rift.dds 4 5
- coin-twave.dds 4 5
- "Panel Frames.dds" 4 5
- "Panel Labels.dds" 3 4
- default.dds 2 3
- defaultselect.dds 2 3
- orbit0000.dds 2 3
- attack.dds 2 3
- scrollup.dds 2 3
- scrolldown.dds 2 3
- scrollleft.dds 2 3
- scrollright.dds 2 3
- constructambient.dds 2 3
- construct0000.dds 2 3
- selectioncorner.dds 2 3
- selectionfield.dds 2 4
- beacon.dds 3 4
- halo.dds 4 5
- anchor.dds 3 4
- crosshair.dds 3 4
- dusty.dds 4 5
- neb-part_solid2.dds 4 5
- orbit.dds 2
- grid2.dds 3 4
- font128.dds 4
-
-
- //
- // All this stuff below here will be removed eventually and be edited using
- // the music scripts, mission editor, and entity editor
-
- [Music]
- <settings>
- volume 0.8
- <files>
- 0 tribalb1
-
- [Mission1]
- <objects>
- asteroids 20 100
- ast_dist_min 1.5
- ast_dist_max 1.9
- ast_height 0.5
- ast_spread_min 0
- ast_spread_max 180
- celestial celestial1
- sun sun
-
- [Mission2]
- <objects>
- asteroids 100 200
- ast_dist_min 1 1.5
- ast_dist_max 1.5 2 1.9
- ast_height 0.5 1.0
- ast_spread_min -40 -30
- ast_spread_max 40 -60
- celestial celestial2
- sun bluesun
-
- [Mission3]
- <objects>
- asteroids 100
- ast_dist_min 1.0
- ast_dist_max 1.25
- ast_height 0.5
- ast_spread_min 0
- ast_spread_max 360
- celestial celestial3
- sun whitesun
-
- [MissionMP1]
- <objects>
- asteroids 100
- ast_dist_min 1.0
- ast_dist_max 1.25
- ast_height 0.5
- ast_spread_min 0
- ast_spread_max 360
- celestial celestial3
- sun whitesun
-
-
- [Nebulae]
- <nebula1>
- size 150.0
- billboards 0 50
- size_range 20.0 80.0
- color 255 0 0 128 255
- grow_speed 0 2
- spin_speed 0 0 -10 10
- texture dusty.dds
- / detail nebula-detail.dds
-
- <nebula2>
- size 40.0
- billboards 25
- size_range 5.0 20.0
- color 50 255 255 128
- grow_speed 0 2
- spin_speed -1 1
- texture dusty.dds
- / detail nebula-detail.dds
-
- <nebula3>
- size 60 40
- billboards 40 25
- size_range 10 40 5.0 20.0
- color 128 0 255 128
- / color 64 0 128 92
- grow_speed 0 1
- spin_speed -0.3 0.3
- texture dusty.dds
- / texture neb-part_solid2.dds
- / detail nebula-detail.dds
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