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Text File  |  2000-01-28  |  5.7 KB  |  276 lines

  1.  
  2.  
  3. [Game]
  4.     <settings>
  5.         speed                1.0
  6.         halotex                halo.dds
  7.         halohealthtex        anchor.dds
  8.         halosize            0.015    /0.008
  9.         halogrowtime        0.5
  10.         squadiconsize        0.02
  11.         crosshairtex        crosshair.dds
  12.         crosshairsize        0.05    0.1
  13.         crosshairminsize    0.004
  14.         crosshairspeed        8.0        4.0        // seconds per rotation
  15.         crosshairgrowtime    0.5
  16.         crosshairgrowsize    2.0
  17.         crosshairdietime    0.25
  18.         beacontex            beacon.dds
  19.         beaconsize            0.02    0.1
  20.         beaconcornersize    0.02    0.1
  21.         beaconspeed            2.0        // seconds per rotation
  22.         beaconexplodesize    10.0
  23.         beaconexplodetime    0.5
  24.         beaconmaxangle        85.0
  25. /        nebulaetex    neb-wi~1.dds
  26.         nebulaetex    dusty.dds
  27.         gridtex        orbit.dds
  28.         grid2tex    grid2.dds
  29.         shipiconstex    shipicon0000.dds
  30.         proxlogostex    proxlogos001.dds
  31.         squadnumtex        squadnum0000.dds
  32.         unitnumtex        unitnum0001.dds        un000.dds
  33.         selectedtex        selected.dds
  34.         commicontex        comm.dds
  35.         PIPtex            PIP0000.dds
  36.  
  37. [Sounds]
  38.     <mapping>
  39. // These have global vars
  40.         select        termin30.wav
  41.         deselect    termin32.wav
  42.         goto        termin16.wav
  43.         orbit        term16-region02.wav
  44.         squadAssign    sound19b.wav
  45.         squadSelect    squadsel.wav
  46.         player1        player1.wav
  47.         player2        player2.wav
  48.         attack        term15.wav
  49.         zoom        termin06.wav
  50.         tab            beep_1d.wav
  51.         esc            key_ack2.wav
  52.         highBeep    beep_1d.wav
  53.         lowBeep        beep_2d.wav
  54.         tutText        beep_2a.wav
  55.         panelOut    panelout.wav
  56.         panelIn        panelin.wav
  57.         animText    key_ack2.wav
  58.         nowhere        nowhere.wav
  59.  
  60. // These don't have global vars
  61.         nebula        neb1.wav
  62.         starburst    starbrst.wav
  63.         cannon        burst1.wav
  64.         revup        revup.wav
  65.         revving        revving.wav
  66.         revdown        revdown.wav
  67.         turret        friction.wav
  68.         intro        intro.wav
  69.         jellyhit    jellyhit.wav
  70.  
  71. [Fonts]
  72.     <font1>
  73.         texture        font128.dds
  74.         charPerRow    12
  75.         charPerColumn    16
  76.  
  77. [Cursors]
  78.     <default>
  79.         texture        default.dds
  80.         hotspot        0    0
  81.     <select>
  82.         texture        defaultselect.dds
  83.         hotspot        0    0
  84.     <orbit>
  85.         texture        orbit0000.dds
  86.         hotspot        0.5    0.5
  87.         0            0    0.2    
  88.         1            1    0.2
  89.         2            2    0.2
  90.         3            3    0.2
  91.         4            4    0.2
  92.     <attack>
  93.         texture        attack.dds
  94.         hotspot        0.5    0.5
  95.     <scrolldown>
  96.         texture        scrolldown.dds
  97.         hotspot        0.5    1.0
  98.     <scrollup>
  99.         texture        scrollup.dds
  100.         hotspot        0.5    0.0
  101.     <scrollleft>
  102.         texture        scrollleft.dds
  103.         hotspot        0.0    0.5
  104.     <scrollright>
  105.         texture        scrollright.dds
  106.         hotspot        1.0    0.5
  107.     <selectionbox>
  108.         cornertex    selectioncorner.dds
  109.         fieldtex    selectionfield.dds
  110.         fieldrepeat    4.0
  111.     <placestructure>
  112.         texture        constructambient.dds
  113.         hotspot        0.5    0.5
  114.     <placestructurevalid>
  115.         texture        construct0000.dds
  116.         hotspot        0.5    0.5
  117.         0            0    0.1    
  118.         1            1    0.1
  119.  
  120.  
  121. [Textures]
  122.     <640x480>
  123. //#define MIP_512    6
  124. //#define MIP_256    5
  125. //#define MIP_128    4
  126. //#define MIP_64    3
  127. //#define MIP_32    2
  128. //#define MIP_16    1
  129. //#define MIP_8        0
  130.         stars0000.dds            5
  131.         nebula.dds                4    5
  132.         nebula2.dds                4    5
  133.         nebula3.dds                4    5
  134.         Panels.dds                4    5
  135.         Comm.dds                2
  136.         squadnum0000.dds        1
  137.         "unit stand-in 0.dds"    4    5
  138.         "unit stand-in 2.dds"    4    5
  139.         "unit stand-in 1.dds"    4    5
  140.         "squad stand-in 34.dds" 3    4
  141.         "squad stand-in 56.dds" 3    4
  142.         "squad stand-in 78.dds" 3    4
  143.         "squad stand-in 90.dds" 3    4
  144.         "squad stand-in 12.dds" 3    4
  145.         shipicon0000.dds        3    4    // Do not need to be in texture memory at all, except for Task Panel, and then only a few at a time
  146.         backarrow.dds            2
  147.         Un000.dds                2
  148.         task0000.dds            3
  149.         pilotface0000.dds        3    4    // Need something special for this one so all faces are loaded all the time
  150.         arrow.dds                2
  151.         squadnum0002.dds        1    3
  152.         squadnum0001.dds        1    3
  153.         squadnum0003.dds        1    3
  154.         squadnum0004.dds        1    3
  155.         squadnum0005.dds        1    3
  156.         squadnum0006.dds        1    3
  157.         squadnum0007.dds        1    3
  158.         squadnum0008.dds        1    3
  159.         squadnum0009.dds        1    3
  160.         coin-rift.dds            4    5
  161.         coin-twave.dds            4    5
  162.         "Panel Frames.dds"        4    5
  163.         "Panel Labels.dds"        3    4
  164.         default.dds                2    3
  165.         defaultselect.dds        2    3
  166.         orbit0000.dds            2    3
  167.         attack.dds                2    3
  168.         scrollup.dds            2    3
  169.         scrolldown.dds            2    3
  170.         scrollleft.dds            2    3
  171.         scrollright.dds            2    3
  172.         constructambient.dds    2    3
  173.         construct0000.dds        2    3
  174.         selectioncorner.dds        2    3
  175.         selectionfield.dds        2    4
  176.         beacon.dds                3    4
  177.         halo.dds                4    5
  178.         anchor.dds                3    4
  179.         crosshair.dds            3    4
  180.         dusty.dds                4    5
  181.         neb-part_solid2.dds        4    5
  182.         orbit.dds                2
  183.         grid2.dds                3    4
  184.         font128.dds                4
  185.         
  186.  
  187. //
  188. // All this stuff below here will be removed eventually and be edited using
  189. // the music scripts, mission editor, and entity editor
  190.  
  191. [Music]
  192.     <settings>
  193.         volume    0.8
  194.     <files>
  195.         0    tribalb1
  196.  
  197. [Mission1]
  198.     <objects>
  199.         asteroids        20    100
  200.         ast_dist_min    1.5
  201.         ast_dist_max    1.9
  202.         ast_height        0.5
  203.         ast_spread_min    0
  204.         ast_spread_max    180
  205.         celestial        celestial1
  206.         sun                sun
  207.  
  208. [Mission2]
  209.     <objects>
  210.         asteroids        100    200
  211.         ast_dist_min    1    1.5
  212.         ast_dist_max    1.5    2    1.9
  213.         ast_height        0.5    1.0
  214.         ast_spread_min    -40    -30
  215.         ast_spread_max    40    -60
  216.         celestial        celestial2
  217.         sun                bluesun
  218.  
  219. [Mission3]
  220.     <objects>
  221.         asteroids        100
  222.         ast_dist_min    1.0
  223.         ast_dist_max    1.25
  224.         ast_height        0.5
  225.         ast_spread_min    0
  226.         ast_spread_max    360
  227.         celestial        celestial3
  228.         sun                whitesun
  229.  
  230. [MissionMP1]
  231.     <objects>
  232.         asteroids        100
  233.         ast_dist_min    1.0
  234.         ast_dist_max    1.25
  235.         ast_height        0.5
  236.         ast_spread_min    0
  237.         ast_spread_max    360
  238.         celestial        celestial3
  239.         sun                whitesun
  240.  
  241.  
  242. [Nebulae]
  243.     <nebula1>
  244.         size        150.0
  245.         billboards    0    50
  246.         size_range    20.0    80.0
  247.         color        255 0 0 128        255
  248.         grow_speed    0    2
  249.         spin_speed    0    0        -10    10
  250.         texture        dusty.dds
  251. /        detail        nebula-detail.dds
  252.  
  253.     <nebula2>
  254.         size        40.0
  255.         billboards    25
  256.         size_range    5.0        20.0
  257.         color        50 255 255 128
  258.         grow_speed    0    2
  259.         spin_speed    -1    1
  260.         texture        dusty.dds
  261. /        detail        nebula-detail.dds
  262.  
  263.     <nebula3>
  264.         size        60    40
  265.         billboards    40    25
  266.         size_range    10    40        5.0    20.0
  267.         color        128 0 255 128
  268. /        color        64 0 128 92
  269.         grow_speed    0    1
  270.         spin_speed    -0.3    0.3
  271.         texture        dusty.dds
  272. /        texture        neb-part_solid2.dds
  273. /        detail        nebula-detail.dds
  274.  
  275.  
  276.