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- Age of Wonders (tm)
- Public Demo v1.31
- 17 January 2000
- README.TXT
-
- ***************************
- Contents
- ***************************
-
- ╖ Introduction
- ╖ System Requirements
- ╖ Background Story
- ╖ Features
- ╖ Trouble Shooting
- ╖ Hot Keys
- ╖ Changes in 1.31 demo
- ╖ Legal Info
-
- ***************************
- Introduction
- ***************************
-
- Welcome. You are about to experience a piece of an Ancient Saga of Strategy,
- War and Magic. This demo offers two scenarios, which can be played against
- the computer and in multi-player mode. The scenarios can be played from multiple
- sides and should offer several hours of gameplay. Plus, we've also included
- a tutorial (we highly suggest you check this out). These scenarios only
- includes a small segment of the total available spells, units, heroes, items
- and map locations.
-
- This demo features many improvements to the Age of Wonders Demo and Beta Demo,
- which were released previously. Some of the more important enhancements are:
-
- -Better AI
- -An Extra Scenario to play
- -Enhanced Multi Player Performance
- -Final 1.31 code (see below for a full list of enhancements)
- -Support for 5 languages (English, German, French, Italian, Spanish)
-
- Please send any comments on this demo to aowfeedback@godgames.com
- Any feedback is highly appreciated, but because of our busy schedule we may
- not be able to answer all questions.
-
- More information and updates can be found at the official website:
- http://www.ageofwonders.com
-
- Publisher for North America:
- Gathering of Developers
- http://www.godgames.com
-
- Publisher for Europe:
- Take 2 Interactive Software Europe
- http://www.take2games.com
-
-
- ***************************
- System Requirements
- ***************************
-
- O/S: Windows (R) 95/98 or NT 4.08(*)
- CPU: P166 MHz (P2-266 Mhz recommended)
- Memory: 32MB Ram
- Video Card: DirectX 6 compatible, capable of 16 bit high color display
- Sound Card: DirectX 6 compatible
- Available HD Space: 150MB
- Multiplayer: TCP/IP internet connection (for internet);
- Email account capable of attachments (for PBEM);
- DirectX 6.1a or greater, TCP/IP or IPX (for network play)(*)(**)
-
- * = To run AoW on NT4.0 machines, NT Service Pack 5 is required.
- ** = To play TCP/IP or Heat games under Windows95, Windows Sockets v2 is -required-
- Windows Sockets v2 for Win95 can be found at:
- http://www.microsoft.com/windows95/downloads/contents/wuadmintools/s_wunetworkingtools/w95sockets2/
-
- ***************************
- Background Story
- ***************************
-
- Somewhere to Start
-
- In the days of the world before the days mattered and were meticulously
- counted by short-lived things, all living beings upon the Northern Continent
- were ruled by the Elven Court, where the Wizard-king Inioch governed from
- the Valley of Wonders. He maintained a delicate balance of light and shadow
- and saw that the life of each subject in his Kingdom was not burdened by any
- great evil.
- The most influential and prevalent party of Inioch's Court was a popular,
- yet scholarly and restrictive society called "The Keepers". Dedicated to
- preserving order and maintaining peace for all the fair races in Inioch's
- Blessed Kingdom, they grew to considerable influence and power.
- Hailed as the "Fruit of the Elves," they symbolized all that was good and
- right about Elven rulership.
-
-
- Children of Chaos
-
- Yet for all their studies the Keepers could not foresee the future any
- better than any other Seer. And so it was that they sought to shelter
- and nurture a fledgling race called "Humans." Banished from their "Garden,"
- yet extraordinarily gifted with an alien sense of ingenuity, these short-lived
- beings sought a new home, and the Keepers saw the opportunity to provide such
- a home an ideal opportunity to expand their influence and prosper the ways of
- good.
- Humans were different than any other race in the land. For some races, by
- their nature, good came speedily and without effort, while for others, by
- their nature, evil threatened to plunge them into a void, but for Humans
- it was not readily apparent. Unruly and restless they possessed many
- savage qualities, yet some among Humankind demonstrated a great propensity
- for the divine. And while there were other races in the land that was
- neither good nor evil, the Humans were the first to seek Inioch's sanctuary.
-
-
- Debate and Consequences
-
- Inioch's Court bubbled with debate, but ultimately the Keepers prevailed
- and the Humans were given place within the kingdom to settle, with the
- stipulation that the Humans were monitored strictly. Should they disrupt
- the goodly balance of the rich kingdom, or if they ignored the edicts of
- the kingdom, they were to be removed.
- Five years later, Inioch was slain. The court lay in ruins. The bodies
- of the fallen Elves were callously heaped into a mountain of dead and left
- to rot. Soon thereafter, Humans drove all the Elves, and any other non-Human,
- from the Valley of Wonders, claiming it as their new home.
-
-
- ***************************
- Features
- ***************************
-
- The final game, now available, includes the following:
-
- [Technical]
-
- -Native Windows« application with DirectX support. Runs in a window or full screen.
- -Easy to use point-and-click interface with tool tips and online help
- -DirectPlay and Play-by-email (PBEM) support for multiple players on a single
- PC or over the Internet or LAN.
- -Choice of Round Robin or Simultaneous turns for multiplayer games.
- -Simultaneous turns greatly speeds up multiplayer games!
- -16-bit color, 640x480 SVGA graphics, with support for resolutions up to 1280x1024.
- -Story-driven, non-linear single player campaign with multiple endings.
- -Easy to use scenario editor and tools for the creation of custom heroes and artifacts.
- -Rich, orchestral soundtrack and digitized sound effects.
-
- [Strategic ]
-
- -Twelve playable races, each with their own personality, tendencies, strengths
- and weaknesses.
- -Wide variety of strategic decisions involving siege units, heroes, magic,
- immunities, stealth, and loads of special abilities - not just a war of numbers!
- -Huge, detailed maps including subterranean areas, terrain interaction and
- dozens of special locations.
- -Exciting magic system including spell research and over 100 spells spread
- over 7 spheres of magic.
- -Dynamic maps allow for powerful terrain modifying spells and abilities.
- -Choice of automatic (fast combat) or turn-based tactical combat.
- -City sieges which require breaching of the city's outer wall.
- -In-depth racial relations with city and unit morale paradigms.
-
- [Role Playing/Adventure]
- -Experience system allows units to advance in power. Hand-tailor your heroes as
- they grow in experience and power.
- -An unfolding story (in the single-player game) in which player decisions influence
- the outcome of the entire fantasy realm.
- -Explore mysterious places: loot monster lairs, castle ruins, and crypts, and free
- prisoners from dungeons.
- -Hundreds of items to uncover and spells to wield.
-
-
- ***************************
- Trouble Shooting
- ***************************
-
- Problem: Game won't play a TCP / Heat game
- To play TCP/IP or Heat games under Windows95, Windows Sockets v2
- is -required-
- Windows Sockets v2 for Win95 can be found at:
- http://www.microsoft.com/windows95/downloads/contents/wuadmintools/s_wunetworkingtools/w95sockets2/
-
- Problem: Game sometimes locks up for a minute when a player is disconnected
- from a IPX / TCP / Heat game
- This is a known issue in Microsoft's DirectPlay code. DirectPlay will
- cause AoW to appear to lock-up for about a minute, then AoW will
- continue as normal. Until Microsoft fixes this issue within
- DirectPlay, there is no work-around or fix.
-
- Problem: Game boots to a black screen
- Try playing the game in a Window. If the game runs in a window but
- not full screen, make sure you have the latest version of DirectX
- installed or download new video drivers for your video card. If
- the screen turns black or distorted after a resolution switch try
- turning off "Auto Res Switching". This will display the game at
- a fixed resolution and display scenes like the intro and setup
- screen boxed when the game is set to run in resolutions higher
- than 640x480.
-
- Problem: Game crashes at startup or won't boot
- In the AoW setup program, check the "Skip Intro" box, and verify that
- the "Use DirectSound" box is unchecked. If the game runs, there may be
- some incompatibilities with your Windows media drivers for video playing,
- and/or DirectSound drivers. Try updating your DirectX drivers
-
- Problem: No sound
- Try toggling "DirectSound" off/on in the game or with the AoW Setup
- program. Make sure you have the latest version of DirectX installed.
-
- Problem: Game runs slowly
- Low-end systems (sub P2s) should run the game in the lowest resolution:
- 640x480. If the game is still slow, run the game in the lowest
- detail level (you will only lose some transparency effects).
- Decreasing the sound quality or turning off sound altogether
- will also speed up the game.
-
- Problem: Mouse movement is slow
- The mouse movement is linked to the game's frame rate; on slower
- machines the mouse will move slower as well. Try running the game
- in a lower resolution and/or decreasing detail level using the AoW
- Setup program. Decreasing the sound quality or turning off sound
- altogether will also speed up the game.
-
- Problem: Age of Wonders can't be uninstalled
- Hey, don't uninstall this game! If you must UnInstall Age of Wonders
- for some reason, you should use the "Add/Remove Program" icon in your
- Control Panel. The Age of Wonders UnInstaller will leave your save
- games behind, in case you should come to your sense, and want to play
- Age of Wonders again at a later date.
-
-
-
- ***************************
- Key Board Shortcuts
- ***************************
-
- Arrow keys Scroll the map
- PGUP Map level up
- PGDN Map level down
- n or '.' Select next unit/army
- p or ',' Select prev. unit/army
- h Select next Hero
- l Select leader
- d Select party as 'Done' for the current turn.
- g Guard On/Off
- c Center on selected unit/army
- CTRL-ENTER End Turn
- F2 or CTRL-O Open/Load game
- F3 or CTRL-S Save game
- M Move unit
- o Observe enemy movement
- SHIFT Hold SHIFT to select multiple parties or units for a single move command.
- ALT-ENTER Switches between full screen and windowed mode
- ESC Quits from most screens
- F1 Recalls last tip in the Tutorial
-
-
-
- ***************************
- Changes since first Demo
- ***************************
-
- The following patch upgrades also list changes in the full-version
- of Age of Wonders, things like changes in the campaign do not affect the
- Demo 1.31 version.
-
- ***************************
- What's New in Version 1.31
- ***************************
-
- BUG FIXES:
-
- AI:
-
- - Parties sometimes attacked cities they could not hope to defeat
- - When an ally attacked a location an instant before the AI tried to attack
- the same location, sometimes the AI would attack his ally
-
- Fast Combat:
-
- - Heroes sometimes had negative Channeling Points after casting spells
-
- ***************************
- What's New in Version 1.3
- ***************************
-
- BUG FIXES:
-
- AI:
-
- - AI in both World and Tactical modes has been enhanced
-
- General:
-
- - Units could gain sometimes gain extra movepoints
- - Life Mastery / Death Mastery didn't make opposition spells cost double
- - The rarer and more powerful items didn't appear in randomly filled
- exploration sites
-
- Global:
-
- - AI parties could sometimes move over cities belonging to allies, producing
- strange results
-
- Tactical Combat:
-
- - AI units could sometimes move while Frozen / Entangled / etc
-
- Multi-Player:
-
- - AI sometimes caused IPX, TCP, and Heat games to go out-of-sync
- - IPX, TCP, and Heat games sometimes went out-of-sync when a player was
- defeated
- - Hotseat and Email games sometimes crashed when a player was defeated
- - When in Tactical Combat, selecting units during another player's turn
- didn't work properly
-
- GAMEPLAY CHANGES:
-
- - Haste now reduces the cost of moving on a hex by 1, instead of the
- previous 50%
- - Ballista now costs 72 gold instead of the previous 56 gold
- - Elephants now have 9 HitPoints instead of the previous 12 HitPoints
- - Town Gate now costs 50 mana instead of the previous 52 mana
-
- (Note: a manual addendum is available at: http://www.stratosgroup.com/
- which updates the manual to match this version of the game and provides
- additional information.)
-
- ***************************
- What's New in Version 1.2
- ***************************
-
- BUG FIXES:
-
- AI:
-
- - AI in both World and Tactical modes has been enhanced
- - World and Tactical Combat AIs sometimes produced AI errors
- - Fast Combat and Tactical Combat AIs now protect Heroes and Leaders better
- - Tactical Combat AI sometimes mis-targetted spells
- - World AI sometimes took structures that were being rebuilt from players
- the AI was at peace with
- - World AI is more likely to make alliances with players it is at Peace with
- - Lord AI Heroes now get +3 EXP/day, instead of the previous +5 EXP/day
-
- General:
-
- - On some machines, the game produced desktop redraw problems on exiting
- - Having Detail Level set to LOW, with sound/music ON, caused the Fast Combat
- and Unit Windows to lock up
- - Fire attacks did not set units on fire
- - Pressing F11 or F12 caused error messages
- - Various text errors have been corrected
-
- Campaign:
-
- - Heroes' skill points were not transferred between scenarios
- - Spells being cast were not cancelled when a scenario ended
- - Temporary abilities were not cancelled when a scenario ended
- - When a Hero gained a Level in the last fight of a scenario, they never got an
- Upgrade Dialog
-
- Global:
-
- - Builders could not build roads
- - Leaders that began scenarios with items sometimes had problems with those items
- - Underground, Holy Woods / Unholy Woods / Poison Plants were impassible
- - Summoned creatures sometimes deserted if the player ran out of gold
- - Warmonger didn't give new units their rank-abilities
- - Animated Heroes could be Animated again
- - Items that gave Protection and/or Immunity abilities didn't work properly
- - Water Nodes could not be entered when Freeze Water was cast on them
- - Allies could sometimes attack each other if they collided while moving to a
- different target
- - Units on razed towns that had walls could not be attacked without wallcrushing
- or wall-passing units
- - Buying and researching the same spell resulted in multiple copies in the
- spellbook
- - Having multiple Heroes in the same party could cause numerous glitches
- - Reloading the current game displayed the Save Game requester
- - When playing without Leaders on the Map, players still received Mana from
- their Leaders
- - Research book popped up even when there were no spells to research
- - Keyboard shortcuts for Load / Save didn't work
- - In the Realm Window, on the Hero page, the scrollbar didn't scroll all columns
-
- Tactical Combat:
-
- - Entering an Exploration Site when the party could not harm the defenders
- caused the party to disappear from the map
- - Breath sometimes missed a hex in it's area of effect
- - Player's spell ranges were all 1 hex too short
- - Multiple-unit movement (rectangle select) sometimes produced odd results
- - Sometimes Bridge combats had no Flee hexes
- - Having a ranged-path active when surrendering crashed
- - Dispel Magic could not destroy summoned creatures
-
- Multi-Player:
-
- - Having Settings->Gameplay->Combat set differently on different systems caused
- multi-player games to crash
- - IPX, TCP, and Heat multiplayer games are now more stable
- - Playing 2 PBEM games in one session crashed
- - in PBEM, losing during the Independents movement caused the game to not send to
- the next player
-
- Editor:
-
- - Placing an item bag sometimes crashed
- - Teleporters could not be set to Razed
- - In lower resolutions, the Unit Window wasn't always visible
- - Not all Heroes were shown in the Unit Window
- - Some tooltips were missing
-
- GAMEPLAY CHANGES:
-
- - Cursed now inflicts -2 DEF and -2 RES
- - Spellcasters can now initiate combat with flying units
- - Extra Strike now only works when attacking
- - Gold medal rank now gives units +1 RES
- - In Tactical Combat, Flying units no longer get free strikes on ground-based
- units that move away from them
- - Nature Elemental now has Entangle Strike and Healing, and loses Entangle
- - Highman Heroes/Leaders now have have True Vision
- - Reaper now has 5 DEF and 6 DAM instead of the previous 4 DEF and 5 DAM
- - Executioner now has 4 DAM instead of the previous 3 DAM
- - Elephant now has 3 DAM instead of the previous 4 DAM
- - Big Beetle now has Nightvision
- - Basilisk now costs 202 gold instead of the previous 243 gold
- - Green Wyvern now costs 98 gold instead of the previous 130 gold
- - In Global Mode, machines can no longer be healed
- - In Tactical Combat, walls are now slightly stronger
- - In Tactical Combat, Wallcrushing ability is now stronger
- - In Tactical Combat, when the attacked hex of a city is empty and the city has
- defenders in another hex, the defenders are moved into the attacked hex
- - Incarnate now gains EXP
- - Various maps tweaked for better gameplay
-
- ENHANCEMENTS AND ADDITIONS:
-
- - 2 additional AI levels have been added, King and Emperor
- - In multiplayer games, when player(s) are missing the chosen scenario, the game
- will automatically transfer the scenario to them
- - IPX, TCP, and Heat multiplayer games are now much faster
- - Message Events added to the Editor
- - Entangle Strike ability added
- - Hex Grid Display added (F5 toggles it On/Off)
- - Next / Previous City buttons added to the City Screen
- - Popup Menu of Ability descriptions available in the City Screen
- - Tooltips for Relation-status added to faces in the Relations Screen
-
- ***************************
- What's New in Version 1.1
- ***************************
-
- BUG FIXES:
-
- AI:
-
- - AI in both World and Tactical modes has been enhanced
- - World AI sometimes produced "AI Exception" errors
- - World AI sometimes refused to end it's turn
- - World AI sometimes attacked allied players
-
- General:
-
- - On some systems, the game ran significantly slower than it should
- - Sometimes the game would slow down for no apparent reason
- - Sometimes the game would not exit to Windows properly
- - Sometimes sounds would not play properly, producing "clicks"
- - Resolution-Switching sometimes crashed or redrew incorrectly
- - Ice Storm was in the Air Sphere instead of the Water Sphere
- - In the Unit Window, selecting an ability, and sorting the ability list didn't
- remove the "Use Ability" button
- - In the File Dialog, sorting on filename didn't always sort correctly
-
- Campaign:
-
- - Losing a scenario and replaying it could give the player extra Magic Spheres
- - In the Leader-Selection Dialog, the buttons sometimes redrew incorrectly
- - In the Transfer Dialog, Unit's medals did not display on the rightmost page
-
- Global:
-
- - Movement involving multiple caves and/or teleportes sometimes caused the game
- to lockup
- - Death Mastery sometimes crashed
- - Merging a boat carrying units with a flying party caused the units in the boat
- to drown
- - Leaders could disappear from the map if their Morale dropped too low
- - Path of Frost would disappear under the unit causing it, if it didn't move for
- 2 turns
- - A previously killed Hero sometimes reappeared later in the same scenario or
- campaign
- - Upgrading a city would cause it's production queue to rearrange
- - Migration wasn't cancelled after taking over a city
- - In Classic-Turns, Diplomatic messages sometimes popped-up during other player's
- turns
- - Building a Watchtower or Shipyard did not always cause them to work properly
- - Teleporters on the Surface could be razed with only one unit
- - Walled 4-hex cities could not be entered to enable WarMode
- - Rebuilding a Mine or Node caused their income to become available before they
- were finished being rebuilt
- - Ground units could force Tactical Combat with flying units
- - Items with Movement Abilities (Free Movement, etc) did not give their abilities
- to their owner
- - Exploration Sites could be selected when not in visual range
-
- Tactical Combat:
-
- - When a unit was incapacitated (Frozen, etc) during a Free-Strike, it continued
- to move
- - If a player fled with a transporter carrying unit(s), TC would never end
- - Floating units could move over obstacles and walls
- - Recall Spirit and Animate Dead charged much more mana than they should have
- - Movement Paths treated the last step of a Melee or Touch path as if it were
- subject to Free-Strikes
- - Stunned was sometimes removed too soon
-
- Multi-Player:
-
- - In Classic-Turns, entering combat locked the game up
- - In Simultaneous-Turns, when one player ended their turn as another started a
- Tactical Combat, the game never allowed the first player to end their turn
- - In Hotseat games, when attacked by the AI, players were forced to fight using
- Automatic Combat
- - In TCP (Internet) and IPX (LAN) games, in the Scenario Setup screen, Ping times
- didn't display properly
- - In PBEM games, when fighting Independent parties, players were forced to fight
- using Automatic Combat
-
- Editor:
-
- - When changing the AI's Behavior, it would reset to the default
- - Cutting and Pasting of Random Items would cause the Editor to crash
-
- GAMEPLAY CHANGES:
-
- - All Combat Spells have been given +1 ATT
- - The following spells have been given an -additional- +1 ATT: Call Flames,
- Death Ray, Flaming Arrow, Slow, Solar Flare, Vaporize
- - Race Relations now go back to their default at a rate of +1/-1 per turn
- instead of the previous +2/-2
- - Walls now protect defenders better
- - Flamethrower now has ATT 4, DAM 3, instead of the previous ATT 1, DAM 1
- - Summoned Units can not be transferred between campaign scenarios
- - Leaders can no longer be given First Strike
- - Life Stealing now takes a maximum of 1 HP per strike, only when attacking
- - Great Hail now strikes 21 times (3 per hex), instead of 35 times (5 per hex)
- - Winds of Fury now has a +2 ATT bonus when used on Flying units
- - Units no longer block Breath attacks
- - Animated units no longer give EXP when killed
- - Dwarven Berzerker now has Cave Crawling
- - Ring of Free Movement no longer gives its owner Swimming
- - Valley of Wonders campaign scenario tweaked for better gameplay
- - Trade Route campaign scenario tweaked for better gameplay
- - Rise of the South custom scenario now has Wizard's Towers with spells for sale
-
- ENHANCEMENTS AND ADDITIONS:
-
- - The game now runs faster
- - AI is now much faster, especially on large/complicated scenarios
- - Rectangle-Select has been added to the game, for more easily selecting groups
- of parties/units
- - In Multi-Player (Simultaneous-Turns), a Host-controlled option has been added
- to the Scenario Setup screen, for enabling/disabling the viewing of other
- player's Tactical Combats that are outside your visual range
- - Relations Window now displays a Leader's Race when selected
- - Sound Dialog now allows double-clicks to add songs to the playlist and to play
- a song
- - Turtle Units now have corpse graphics
-
-
- Enjoy,
- The Age of Wonders Team
-
- ***************************
-
-
- Age of Wonders is a trademark of Triumph Studios, v.o.f. Copyright (c) 1999,2000
- Triumph Studios, v.o.f. All Rights Reserved. Gathering of Developers
- and godgames are trademarks of Gathering of Developers, Inc. Copyright 2000
- Gathering of Developers I, Ltd. All Rights Reserved. Microsoft and Windows 95,
- Windows 98 and Windows NT are registered trademarks of Microsoft Corporation.
- All other trademarks and trade names are properties of their respective owners.
-
-
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-