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- RELEASE NOTES FOR
- DESCENT 3: DEMO 2
- Version 1.2
-
- ___________________________________
-
- THIS DEMO IS FREELY DISTRIBUTABLE
- FOR NON-COMMERCIAL PURPOSES
-
- see section 14 for full details
- ___________________________________
-
-
- ______________________
-
- TABLE of CONTENTS
- ______________________
-
-
- 1. Introduction
- 2. System Requirements
- 3. Installation
- 4. Purchasing The Full Product
- 5. 3D Video Card Drivers
- 6. Controls
- 7. Multiplayer Games
- 8. Menus
- 9. Maximizing Performance
- 10. Troubleshooting
- 11. Customer Service
- 12. Reporting Bugs
- 13. Special Thanks
- 14. Legal Stuff
-
-
- ______________________
-
- 1. INTRODUCTION
- ______________________
-
-
- Thanks for playing Descent 3 Demo 2!
-
- Descent 3 Demo 2 is a one-level demo of Descent 3 that we've created
- to give everyone a taste of all the great stuff we've done since
- we released the original Descent 3 Demo last year.
-
- While we think this demo is pretty stable, we know it's not perfect.
- If you find any problems, please let us know by emailing us at
- d3bugs@outrage.com. We're hard at work getting the last bugs out of
- the full version, so your feedback will be helpful.
-
- If you like this demo, be sure to look for the full 15-level Descent 3,
- to be published in May 1999 by Interplay Productions.
-
-
- __________________________
-
- 2. SYSTEM REQUIREMENTS
- __________________________
-
- Minimum:
-
- A Pentium 200MHz processor.
- 32MB RAM.
- 70MB hard disk space.
- A sound card.
- A supported 3D video card *with the latest drivers*.
- If you have Windows 95 or Windows 98:
- DirectX 6.1 software.
- If you have Windows NT 4.0:
- Service Pack 3 or greater.
-
- Recommended:
- A Pentium II 300MHz processor.
- 64MB RAM.
-
- Of course, the faster the CPU and the more RAM your computer has, the
- better.
-
- ______________________
-
- 3. INSTALLATION
- ______________________
-
- INSTALLATION:
-
- 1. Install the game. First make sure you have about 70MB free space
- on your hard disk. Run the installer by double-clicking on the
- file Descent3Demo2.exe.
-
- 2. Set up the game: Choose "Descent 3 Demo 2" from the Start Menu or
- double-click on the icon of the same name. The Descent 3 Demo 2
- launcher will give you several options. If you have an
- Internet connection, click "Auto-Update" to connect over the
- Internet to make sure you have the latest version of the game. If
- you do not have DirectX 6.1 installed you can do so by clicking on
- "Install Drivers". After this is done, click the "Setup" button.
- Click each of the tabs at the top of the Setup window to configure
- all your options. There will be a pop-up menu or buttons letting
- you select what devices you want to use for video, audio,
- joystick, and network, and to set the detail settings Descent 3
- Demo 2 will use on your system. Click OK at the bottom of the
- Setup window when you're all set up.
-
- 3. PLAY THE GAME. Click the "Play" button to begin.
-
- __________________________________
-
- 4. PURCHASING THE FULL PRODUCT
- __________________________________
-
-
- Descent 3 Demo 2 contains one single-player level and one new
- multi-player level. Imagine what you can do with the full game!
- Have a blast shattering robots by yourself and humiliating your
- friends over the Net with this version, and then go buy the full game!
- Immediately! Now! See your favorite retailer, who will be more than
- happy to assist you with your purchase.
-
- To contact us and keep tabs on Descent 3, visit:
-
- Interplay Productions: http://www.interplay.com/
- Outrage Entertainment: http://www.outrage.com/
-
- ____________________________
-
- 5. 3D VIDEO CARD DRIVERS
- ____________________________
-
-
- It is very, very important that you have the very latest drivers for
- your 3D video card! All 3D video card companies are updating their
- drivers very, VERY frequently at this time. The driver that came in
- the box with your 3D video card is probably outdated by now, and by
- updating its driver software, you will fix bugs and achieve
- performance gains. Depending on your card, this may mean a LARGE
- increase in rendering speed. See the web page of your card company
- for the most recent drivers.
-
- Here is what we hope is just the right amount of detail about 3D video
- cards and the Descent 3 Demo.
-
- You can play Descent 3 with any one of these three 3D APIs:
-
- 3Dfx Glide: The best choice for 3Dfx cards.
- OpenGL: One choice for non-3Dfx cards.
- Direct3D: Another choice for non-3Dfx cards.
-
- After you enter the Descent 3 Demo Launcher, click "Setup", and click
- the "Video" tab, a popup menu will appear that lets you choose the
- "Currently Selected Rendering Device". You'll want to choose the
- best item on this popup menu for your 3D video card and driver.
-
- 1. If you have any 3D video card that uses a 3Dfx chipset, you will
- get the best performance by selecting "3Dfx Glide - Voodoo Family".
-
- 2. If you have another type of 3D card, you should choose the
- "Direct3D" option that mentions your 3D video card by name, or
- "Direct 3D - Primary Display Driver". Or you can choose the "OpenGL"
- option that mentions your 3D video card by name, or "OpenGL - Primary
- Display Driver". Each 3D card has different drivers available. Some
- cards have only an OpenGL driver; some have only a Direct3D driver;
- some have both. Choose the driver that's best for your video card.
- If you are unsure, just choose one, and if performance is horrible,
- then quit the demo, set the game to use a different driver, and run
- it again.
-
- Note that to use Direct3D, you must have Windows 95 or Windows 98, and
- you must have DirectX 6. If you are running Windows NT, you'll need
- to use Glide or OpenGL.
-
- Visit your 3D video card manufacturer's web site to obtain the latest
- drivers. They should be available somewhere in the "Support"
- section, in most cases.
-
- If you are an adventurous, technical person, you may want to
- experiment with the "reference drivers" that were written by the
- company that manufactured the 3D chipset that is on your video card.
- Visit the web site of the manufacturer of the *chipset* of your 3D
- video card if you'd like to play.
-
- _______________
-
- 6. CONTROLS
- _______________
-
-
- While playing the game, press F2 then click on "Customize Keyboard"
- to customize your keyboard and joystick controls. To change a
- particular key, click the box next to a command, then type the
- key you want to use for that command. You can assign up to two keys
- to each function.
-
- Default
- Key Action Key Action
- ------- ------ --- ------
- A Forward F1 Help screen
- Z Reverse F2 Game Options
- S Afterburner F3 Show/hide cockpit
- Left Turn left F4 Guide-Bot menu
- Right Turn right F5 Record Demo
- Up Pitch down F6 Multiplayer: Show/hide menu
- Down Pitch up F7 Multiplayer: Show/hide stats
- F8 Multiplayer: Send message to all
- Shift + F8 Show/hide Ship Message Log
- Shift + F9 Show/hide HUD Message Log
- Shift + Tab Go to TelCom Screen
- Ctrl Fire primary weapon F12 Drop Marker
- Spc Fire secondary weapon 1 Select laser
- F Flare 1 (2nd press) Select super laser
- H Headlight 2 Select Vauss Cannon
- R Show Rear View 2 (2nd press) Select Mass Driver
- 3 Select Napalm Cannon
- 3 (2nd press) Select Microwave
- 4 Select Plasma Cannon
- Tab Automap 6 Select Concussion missile
- Q Bank left 6 (2nd press) Select Frag Rocket
- E Bank right 7 Select Homing Missile
- 7 (2nd press) Select Guided Missle
- 8 Impact Mortar
- 8 (2nd press) Select Napalm Rocket
- 9 Select Cyclone Missile
- Pad1 Slide left Enter Drop Gunboy countermeasure (main
- Pad3 Slide right keyboard Enter key, not numpad)
- Pad- Slide up ; Cycle Countermeasures
- Pad+ Slide down - Shrink screen (speeds up game)
- Alt Slide sideways while + Enlarge screen
- using arrow keys
- Print Take a screenshot
- Scrn (saved in .TGA format)
-
- Pressing Shift-F1 or Shift-F2 will cycle through rear-view and
- dropped marker cameras in the HUD.
-
- ________________________
-
- 7. MULTIPLAYER GAMES
- ________________________
-
-
- For information on multiplayer games, see the file "Multiplayer
- Readme.txt", which contains all the information you will need to
- play multiplayer games over the Internet, on a LAN, or using a
- modem or a serial cable.
-
- _____________
-
- 8. MENUS
- _____________
-
-
- There are many menus in Descent 3 Demo 2. This section will
- list every single menu, every single menu option, and what each one
- does.
-
- MAIN MENU
- ---------
-
- New Game: Start a new single-player game.
-
- Load Game: Load a game-in-progress that you previously saved.
-
- View Demo: View a demo you have recorded using the F5 key.
-
- Options: Configure your controls, HUD, graphics, and game options.
-
- Pilots: Add, delete, or change pilots so different players on
- your machine can keep their custom controls and settings
- intact and available.
-
- Multiplayer: Join or start a multiplayer game over a modem connection,
- a serial connection, a LAN, or over the Internet.
-
- Credits: See who made Descent 3 Demo 2
-
- Quit: Quit the game so you can run to the store and buy the
- full version of Descent 3.
-
-
- OPTIONS MENU (after you choose 'Options' from the main menu)
- ------------------------------------------------------------
-
- Video: Allows you to change
-
- Detail: Adjust graphics quality, detail level, and speed.
-
- Sound: Adjust sound & music volume and other settings.
- (In the full version, you're also able to play with
- Aureal 3D or DirectSound 3D.)
-
- General: Adjust brightness, resolution, and other
- graphics-related options.
-
- HUD: Customize what is displayed on your Heads-Up
- Display, and how.
-
- CONFIG: Configure your keyboard, joystick and/or mouse. Set up
- weapon precedence.
-
- DONE: Returns you to the Main Menu.
-
-
- VIDEO MENU
- -------------
-
- Resolution: Lets you switch between 512x384, 640x480,
- 800x600, 960x720, 1024x768, 1280x960 and
- 1600x1200 resolution.
-
- Bilinear Filtering: Turns on a graphics smoothing option supported
- by your 3D video card. Turning this option
- off may result in a faster frame rate, but
- less smooth textures.
-
- MIP Mapping: Turning this option on will improve the look of
- textures in the distance and remove any swimming
- or sparkling effects you might see otherwise.
- However, MIP mapping will take up extra memory
- in your system RAM as well as your 3D video
- card's texture RAM, and this may cause a slower
- frame rate.
-
- VSync Enabled: If turned off, draws frames as fast as possible,
- which may cause monitor "tearing" or flickering.
- Leave this off for maximum performance. If you
- get tearing or flickering effects on the screen,
- try turning it on and see if you prefer the look
-
- Adjust Brightness: Sets the brightness of the level using your 3D
- video card's brightness/gamma controls.
-
-
-
- DETAIL LEVEL SETTINGS
- ---------------------
-
- This menu lets you configure various graphical effects. If Descent
- 3 Demo 2 plays too slowly on your system, you should turn off
- some of these graphical effects to help your system play the game
- faster.
-
- Preset Details: This is the first thing to try. Click
- "Low", "Medium", "High", or "Highest" to
- automatically set all the other items on
- this menu. To get a higher frame rate in
- the game, just click the next-lowest
- setting here in Preset Details, continue
- play, and see how you like it. If you are
- an adventurous, technical person, you can
- configure the options individually as
- listed below.
-
- Terrain Detail: Controls the terrain level of detail
- "popping" while displaying outdoor terrain.
- Lower detail settings may increase your
- frame rate, and will increase the amount of
- terrain "popping" that you see.
-
- Render Depth: Controls how far you can see while
- displaying outdoor terrain. The higher the
- render depth, the farther you can see, but
- this may lower your frame rate.
-
- Object Complexity: Controls the detail level of powerup and
- robot models. If you set this lower,
- powerups and robots will appear with less
- detail at a distance, and your frame rate
- may increase.
-
- Specular Mapping: Turns on or off the specular lighting effect.
- This affects the shininess of walls and
- objects when light reflects from them.
- Turning this effect off may improve your
- frame rate.
-
- Fast Headlight: When you hit H for Headlight, the "Fast
- Headlight" takes much less CPU time but
- gives you a less physically accurate
- headlight. Turning this option off gives
- you a wider headlight that doesn't travel
- as far, and computationally is slower.
-
- Mirrored Surfaces: Turns on or off the mirrored surfaces
- in the game. If on, you can see the mirrored
- surfaces (such as on the top level of The
- Core multiplayer level).
-
- Dynamic Lighting: Turns on and off dynamic lighting made by
- players, robots, and weapons. Turning
- this option off has a good chance of
- increasing your frame rate, but may reduce
- the amount of light in the level.
-
- Fog: Turns fog on and off.
-
- Light Coronas: Turns on and off the coronas you see around
- lights. If you don't like the look of these,
- you can turn them off with this option.
-
- Procedural Textures: Lets you see animated procedural textures.
- (For example, the "bubbling" effect of the
- blue and red magnetic polarity switches of
- the Polaris multiplayer level.) If off,
- these surfaces will not animate, and you
- may get a better frame rate.
-
- Powerup Halos: Turns on and off the light halos around
- powerups. If you don't like the look of
- these, you can turn them off with this
- option.
-
- Scorch Marks: Toggles the scorch marks that are created by
- weapon fire.
-
- Weapon Effects: Toggles specific effects created by weapons
- such as blast rings and laser hits.
-
-
- SOUND MENU
- ----------
-
- Sound Volume: Sets the volume of all sound in the game.
- Music Volume: Sets the volume of all the music in the game.
-
-
- Sound Quality: If set to "Low", uses 8-bit sounds that are
- faster for your computer to deal with. If set
- to "High", uses 16-bit sounds which may sound
- better, but take the computer longer to deal
- with. When in doubt, set this to "Normal".
-
-
-
- GENERAL SETTINGS MENU
- ---------------------
-
- Terrain Auto-leveling: Sets how much your ship tries to level
- itself while you fly around outdoors.
-
- Mine Auto-leveling: Sets how much your ship tries to level
- itself while you fly inside the mines.
-
- Missile View: When you fire a missile that has a camera view,
- this option sets the location (None, Left,
- or Right) of the view on the HUD.
-
- Mouse: If on, the mouse is enabled as a control
- device. If off, mouse movement and buttons
- will do nothing.
-
- Joystick: If on, the joystick (or other game controller)
- is enabled. If off, the joystick and joystick
- buttons will do nothing.
-
-
- HUD CUSTOMIZATION MENU
- ----------------------
-
- This menu allows you to customize your HUD ("Heads Up Display")
- Configuration. You can set each option to "Graphic" (the
- default), "Text", or "None" to not display that item. If you find
- there's too much stuff on the HUD, try setting all these items to
- "Text".
-
-
- CONFIG MENU
- ---------------------------------------------------------------------
-
- The Keyboard Customization menu and the Joystick And Mouse
- Customization menu are virtually identical. Use these menus to
- change your keys, joystick buttons, and mouse buttons. To customize
- these, go to the appropriate menu, click one of the boxes to the
- right of the option you want to customize, then press the key or
- button you'd like to use to perform that function. If you would like
- two different keys to do the same thing, set the two boxes to the two
- keys you'd like. For instance, if you want both W and E to engage
- the afterburner, set the two boxes next to "Afterburner" to W and E.
-
- To reset all keys to their defaults, click the text "Reset To Default
- Settings".
-
- Here are actions on the Keyboard Configuration menu:
-
- Fire Primary: Fire your primary weapon. (You start with lasers.)
- Fire Secondary: Fire your secondary weapon. (You start with
- concussion missiles.)
- Fire Flare: Fire a flare to light up an area.
- Cycle Primary: Choose a different primary weapon. Each time you
- hit this key, you'll cycle along the list of weapons
- that you set on the "Weapon Selection Precedence"
- screen.
- Cycle Secondary: Choose a different secondary weapon, cycling along
- the list of secondary weapons.
- Forward: Move your ship forward.
- Reverse: Move your ship backward.
- Afterburner: Turn on afterburners for faster speed. Once you
- use up your afterburner fuel and let go of the
- Afterburner key, the Pyro-GL will rapidly replenish
- your afterburner fuel by using energy.
- Headlight: Turn on a headlight to light up the area ahead of
- you. There are two headlights you can configure;
- one will slow down your frame rate but project a
- wider headlight that doesn't travel as far. You
- can turn the fast headlight on and off in the
- "Detail Level Settings" menu.
- Pitch Up: Pitch the ship upward.
- Pitch Down: Pitch the ship downward.
- Turn Left: Turn the ship left.
- Turn Right: Turn the ship right.
- Toggle Bank: As long as you hold this key down, the Turn keys
- will cause the ship to bank left and right.
- Slide Left: Slide the ship to the left.
- Slide Right: Slide the ship to the right.
- Slide Up: Slide the ship up.
- Slide Down: Slide the ship down.
-
- The Joystick And Mouse Customization menu includes all these options
- plus several commands that can be defined by an axis. To define an
- axis for an action, click the box next to the action, then just
- move the axis. For instance, if you want the throttle to be
- controlled by moving the mouse's Y axis, click the box next to
- "Throttle", then move the mouse vertically. Clicking on the '?'
- button provides help and options to invert an axis or clear a binding.
-
- Throttle: The axis for moving forward and backward.
- Pitch: The axis for pitching up and down.
- Heading: The axis for turning left and right.
- Bank: The axis for banking (the roll of the ship).
- Slide Vertical: The axis for sliding up and down.
- Slide Horiz: The axis for sliding left and right.
-
- The Joystick and Mouse Configuration menu has an Adjust Settings
- button that allows you to set your joystick & mouse sensitivity, set
- force feedback options, and enable and disable your mouse and
- joystick.
-
- The Keyboard Configuration menu has an Adjust Settings button that
- allows you to set your keyboard ramping time. This specifies how
- quickly you start to turn when controlling the ship with the
- keyboard. It's recommended that you use the default setting.
-
- WEAPON CONFIGURATION MENU
- --------------------------------
-
- This menu lets you configure how your Pyro-GL ship switches between
- weapons when (a) you hit the "Cycle Primary" or "Cycle Secondary"
- keys to cycle through your weapons; (b) when you run out of ammo with
- one weapon and the ship switches to another; and (c) when you pick up
- a new weapon.
-
- To configure the weapons' relative priorities, click on a weapon you
- want to move. A dialog will come up; click on a weapon in this
- dialog to switch the positions of the two weapons. Click on the 'X'
- button to disable or enable the selected weapon.
-
- Items at the top of the column have the lowest priority.
-
- For instance, if you want Homing Missiles to have priority over Frag
- Missiles, click "Homing" and then click on "Frag" in the dialog that
- pops up. "Frag" will now be listed higher in the column than "Homing".
- This sets Frag to have lower priority. Now, if you have Frag
- missiles armed and you run across your first Homing missile, you will
- auto-switch to the Homing missile. If you had set Homing missiles to
- be lower priority, then running across your first Homing missile
- would not trigger an auto-switch.
-
-
- PILOTS MENU
- -----------
-
- You can define several different pilots in Descent 3 Demo 2.
- This lets several people play the same copy of the game while
- maintaining their own statistics and settings as well as their unique
- keyboard, joystick, and mouse custom keys.
-
- After clicking PILOTS from the main menu, the Choose Pilots screen
- appears, listing all pilots and giving you four options:
-
- Select: Click a pilot in the list then click Select to make that
- pilot active when you play a new game.
-
- Add: Add a new pilot to the list.
-
- Delete: Click a pilot in the list then click Delete to remove that
- pilot.
-
- Configure: Click a pilot in the list then click Configure to customize
- The keyboard, joystick, and mouse controls for that pilot.
- Click configure ship to customize that pilot's audio taunts
- and logo displayed on the Pyro-SE's wing (You can import
- your own .WAV files as audio taunts and .PCX and .TGA files
- as logos on this screen as well). From the Configure screen,
- you can also set the difficulty level from Trainee to Insane
- for each pilot. The trainee level features easier robot
- enemies.
-
-
- MULTIPLAYER MENU
- ----------------
-
- See the file "Multiplayer Readme.txt" for all information on the
- multiplayer menu options, and on how to play a game in general.
-
-
- CREDITS MENU
- ------------
-
- Shows you who made this great game.
-
-
- QUIT
- ----
-
- Quits the game and returns you to your desktop.
-
- ______________________________
-
- 9. MAXIMIZING PERFORMANCE
- ______________________________
-
-
- Descent 3 Demo 2 will play great on some systems, and more
- slowly on others. The speed you achieve depends on your CPU speed
- and the amount of RAM in your computer. In general, of course,
- you'll get better performance with a faster CPU and more RAM.
-
- Assuming you can't run to the store and buy a maxed-out system, here
- are some ways you can improve the game's speed.
-
- 1. If you have a card that supports the Glide API, be sure Glide is
- selected instead of OpenGL or Direct3D, from the "Video" tab of
- the Setup window.
-
- 2. Turn your detail level to "Low" or "Medium". To do this:
-
- a. Press F2.
- b. Click "Detail Level Settings".
- c. Click the "Low" or "Medium" button.
- d. Click "OK". Then click "Done".
-
- 3. If the game is slow in the outside terrain, go to the Detail Level
- Settings menu (see #3 above) and reduce the Render Depth distance.
-
- 4. Reduce your screen resolution to 512x384. You can do this in the
- "Graphics Settings" menu (accessible from "Options" on the main
- menu). This may help in particular with cards using the 3Dfx
- Voodoo 1 chipset, and we have also seen improvement with several
- older cards that use the Direct3D API.
-
- 5. If the game is still too slow or jerky, try turning on the "low
- memory" or "super low memory" options. To do this:
-
- a. Double-click "Descent 3 Demo 2.exe".
- b. Click "Setup".
- c. Click "Misc".
- d. In the text field "Optional D3 Command Line Switches", type
- "-lowmem" or "-superlowmem" (without the quotes, and don't
- forget the dash) and click OK.
- e. Click OK, click Play, and play the game again.
-
- The -lowmem option will reduce the size of textures in the game,
- and the -superlowmem option will force all textures to an even
- smaller size. This will improve the ability of lower-end 3D
- cards to render, and the lower memory usage in main memory will
- improve general game speed on machines that are cramped for
- memory, regardless of the 3D card you use.
-
- 6. While playing the game, press the - key several times to reduce
- the area the game will take up on your screen. This may help
- with certain video cards.
-
-
- _______________________
-
- 10. TROUBLESHOOTING
- _______________________
-
-
- Q: All I do is bump into the wall! I'm frustrated!
- A: Relax. Hold down Z to back up a bit. This is our #1 tip for
- novice Descent pilots. You'll get a better perspective on the
- room and your situation. You can adjust the ship's auto-leveling
- if you press F2 and click "General Settings".
-
- Q: The robots keep killing me! They are too hard!
- A: In the pilot configuration menu, you can lower your difficulty
- level to "Trainee" for an easier experience.
-
- Q: My game is too slow!
- A: See "Maximizing Performance", above.
-
- Q: No, really! My game is still too slow!
- A: There are several factors that can make the game too slow.
-
- Possibly your computer simply doesn't have enough RAM,
- considering the 3D video board you are using. In particular,
- many 3D video boards' current Direct3D drivers are fairly early
- in their development cycle, and they choke if you have less than
- 64MB RAM. Some cards' Direct3D drivers actually seem to perform
- optimally with an amazing 128MB RAM.
-
- To work around this problem, try the Glide or OpenGL driver, if
- your card has one that works.
-
- Q: Help! I can't see! The game is too dark!
- A: First, adjust the brightness control on your monitor. You may
- also want to adjust the "Brightness" control in the Graphics
- Settings menu. You may need to use the Display control panel to
- change your card's brightness (also called gamma) setting -- this
- control panel will probably override any changes you attempt to
- make in Descent 3's Graphics Settings menu.
-
- Q: Transparent objects (& other things) draw wrong on my Voodoo card
- under Direct3D!
- A: Use Glide with Voodoo cards. Glide is faster and more bug-free
- than Direct3D on cards that use the 3Dfx Voodoo chipset.
-
- Q: I get a horrible sound problem where it plays part of one sound
- over and over and over!
- A: From Setup, click the "Audio" tab and choose DirectSound.
- Machines that have lots of memory should use the Software mixer
- for better performance, but if you don't have a ton of RAM, use
- DirectSound.
-
- Q: The sound effects play late!
- A: This is a known problem under Windows NT with DirectX 3. It's
- not something we can fix. Sorry.
-
- Q: My ship spins around and around when I'm not touching the
- controls!
- A: Adjust the trim controls on your joystick. Also calibrate your
- joystick in the Descent 3 Demo 2 Launcher. If these steps
- don't work and you have a Thrustmaster joystick, there is a
- "centering utility" available that can fix this problem. Visit
- the Thrustmaster web page at http://www.thrustmaster.com.
-
- Q: When I am in piggyback observer mode in multiplayer, the display
- is very jerky!
- A: Piggyback mode only displays a frame each time you receive a
- position update packet from the player you are piggybacking.
- The frequency of update packets determines the speed of the
- observer piggyback display.
-
- Q: Network play is jerky and slow!
- A: Set packets per second to 5. Try a different type of game:
- change to peer-peer, or change to client-server. Make sure the
- server is a fast machine that experiences a good frame rate
- while playing, or try using a dedicated server. If some clients
- don't have lots of RAM, try playing "The Core" multiplayer level,
- which is fairly small. (See the Multiplayer Readme.txt file for
- more information.)
-
- Q: The game crashes on my machine!
- A: If you've found a serious bug, chances are someone else has also
- found it and we've already fixed it. Use the Auto-Update feature
- or visit our web site (http://www.outrage.com) to get the latest
- version. If that doesn't fix it, see the Customer Service and
- Reporting Bugs sections below.
-
- Q: My music stops in the middle of the level. What should I do?
- A: Go into the options menu by pressing F2 from within the game. Go
- to Sound Menu and lower you music slider all the way to 0. Exit
- the menu by pressing DONE or the Esc key. Return to the Sound Menu
- and now increase the music slider back to 100. This should restore
- the music in the game.
-
-
- __________________________________
-
- 11. INTERPLAY CUSTOMER SERVICE
- __________________________________
-
-
- If you need to talk to someone immediately, call us at (949) 553-6678
- Monday through Friday between 8:00AM-5:45PM, Pacific Standard Time with
- 24 hours, 7 days a week support available through the use of our automated
- wizard. Please have the above information ready when you call. This will
- help us answer your question in the shortest possible time. When you call
- you will initially be connected with our automated wizard. For
- information pertaining to your specific title, press "1" on the main menu
- and listen carefully to all prompts. All titles are listed alphabetically.
- After you have selected your title, the most common difficulties will be
- listed. If the difficulty you are having is not listed or you need
- additional assistance, you may press "0" on your games main menu, and you
- will be transferred to a Technical Support Representative. No hints or
- codes are available from this line.
-
- Telephone: (949) 553-6678
- Fax: (949) 252-2820
- Attn: Customer Service
-
- Internet E-mail: support@interplay.com
- World Wide Web: http://www.interplay.com
- BBS Telnet: bbs.interplay.com
- BBS Modem: (949) 252-2822
- America Online: E-mail IPTECH
- CompuServe: GO GAMBPUB or E-mail 76702,1342
- FTP: ftp.interplay.com
-
- Mail: Interplay Customer Service
- 16815 Von Karman
- Irvine, CA 92606
-
-
- FOR CUSTOMER SERVICE WITHIN THE UK AND EUROPE:
-
- Write to: Customer Support
- Interplay Productions, Ltd.
- Harleyford Manor
- Harleyford
- Henley Road
- Marlow
- Buckinghamshire
- SL7 2DX
- ENGLAND
-
- tel: +44 (0) 1628 423723
- Fax: +44 (0) 1628 487752
-
- Email: Europe@interplay.com
-
- ______________________
-
- 12. REPORTING BUGS
- ______________________
-
-
- If you can't get Descent 3 Demo 2 working on your system,
- double-check all the wonderfully helpful information in the
- "Troubleshooting" section, above. If every piece of software works
- on your computer except for Descent 3, then try Interplay customer
- service, above.
-
- Before reporting a bug, you should make sure you have the latest
- version of the game, because the bug you've found may already be
- fixed. Use Descent 3's Auto-Update feature or visit our web site
- (http://www.outrage.com) to get an update patch if one is available.
-
- If you would like to report a bug, send e-mail to d3bugs@outrage.com.
- In your e-mail, please report the following:
-
- 1. What product and version (in this case, "Descent 3 Demo 2
- Version 1.0"). The version number is shown in the lower-right
- corner of the main menu screen.
- 2. What speed and type of CPU you have (example: "Pentium II at
- 300MHz")
- 3. What operating system you have (example: "Windows 98")
- 4. How much RAM you have (example: 128MB)
- 5. If this is a multiplayer bug, mention your network configuration
- and whether you are behind a firewall.
- 6. List the bug with any information you think is relevant.
-
- _____________________
-
- 13. SPECIAL THANKS
- _____________________
-
-
- Thanks to everyone who helped, including:
-
- Volition, Inc.
- Leaping Lizard Software
- Sonic Foundry
- Chris Hecker
- Brian Hook
- Michael Gold, Doug Rogers, & Sim Dietrich
- Howard Jacob & Eddie Banks
- Nora Belavic
- Zod
-
- For sending us test hardware:
-
- 3Dfx
- AMD
- ATI
- Canopus
- Creative Labs
- Intel
- MadCatz
- Matrox
- Microsoft
- NEC
- nVidia
- S3
- Wicked3D
-
-
- ___________________
-
- 14. LEGAL STUFF
- ___________________
-
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special preview version, Descent 3 Demo 2 (the "Software"), is
- intended solely for your personal noncommercial home entertainment
- use. You may not decompile, reverse engineer, or disassemble the
- Software, except as permitted by law. Interplay Productions and
- Outrage Entertainment, Inc. retain all rights and title in the
- Software including all intellectual property rights embodied therein
- and derivatives thereof. You are granted a revocable, nonassignable
- limited license to create derivative works of this Software solely
- for your own personal noncommercial home entertainment use and may
- publicly display such derivative works to the extent specifically
- authorized by Interplay in writing. A copy of this authorization, if
- any, will be provided on Interplay's World Wide Web site, located at
- http://www.interplay.com, or by contacting the legal department of
- Interplay Productions in the US at (949) 553-6655. The Software,
- including, without limitation, all code, data structures, characters,
- images, sounds, text, screens, game play, derivative works and all
- other elements of the Software may not be copied (except as provided
- below), resold, rented, leased, distributed (electronically or
- otherwise), used on pay-per-play, coin-op or other for-charge basis,
- or for any commercial purpose. You may make copies of the Software
- for your personal noncommercial home entertainment use and to give to
- friends and acquaintances on a no cost noncommercial basis. This
- limited right to copy the Software expressly excludes any copying or
- distribution of the Software on a commercial basis, including,
- without limitation, bundling the product with any other product or
- service and any give away of the Software in connection with another
- product or service. Any permissions granted herein are provided on a
- temporary basis and can be withdrawn by Interplay Productions at any
- time. All rights not expressly granted are reserved.
-
- Modem and Network Play. If the Software contains modem or network
- play, you may play the Software via modem transmission with another
- person or persons directly without transmission through a third party
- service or indirectly through a third party service only if such
- service is an authorized licensee of Interplay. For the purposes of
- this license, a third party service refers to any third party service
- which provides a connection between two or more users of the
- Software, manages, organizes, or facilitates game play, translates
- protocols, or otherwise provides a service which commercially
- exploits the Software, but does not include a third party service
- which merely provides a telephonic connection (and nothing more) for
- modem or network play. Authorized licensee services are listed on
- the Interplay Productions World Wide Web Site located at
- http://www.interplay.com. This limited right to transmit the Software
- expressly excludes any transmission of the Software or any data
- streams thereof on a commercial basis, including, without limitation,
- transmitting the Software by way of a commercial service (excepting
- those specific commercial services licensed by Interplay) which
- translates the protocols or manages or organizes game play sessions.
- If you would like information about obtaining a pay-for-play or
- commercial license to the Software, please contact Interplay
- Productions in the US at +(949) 553-6655. Nothing in this paragraph
- is intended to prevent you from downloading the Software from
- InterplayÆs Web site or from commercial service providers authorized
- by Interplay to provide the Software to you.
-
- Acceptance of License Terms. By downloading or acquiring and then
- retaining this Software, you assent to the terms and restrictions of
- this limited license. If you acquired the Software and do not accept
- the terms of this limited license, you must return the Software
- together with all packaging, manuals and other material contained
- therein to the store where you acquired the Software for a full
- refund and if you downloaded the Software, you must delete it.
-
- Trademark and copyright (c) 1999 Interplay Productions and Outrage
- Entertainment, Inc. All rights reserved.
-
-