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- *** SOUND DATABASE FILE *** GENERIC ***
-
- *** GLOBAL ***
-
- ROLLOFF 1.0
- DOPPLER 1.0
-
- ID 2006
- NUM 356
-
- *** SOUNDLIST ***
- SID FILENAME/ALIAS STRAT PRIORITY VOL MINDIST MAXDIST
- 0 LOWFUEL1.WAV 2DS 0xffff HUD 20 200
- 1 LOWFUEL2.WAV 2DS 0xffff HUD 20 200
- 2 LOWFUEL3.WAV 2DS 0xffff HUD 20 200
- 3 DAMAGE1.WAV 2DS 0xffff HUD 20 200
- 4 DAMAGE2.WAV 2DS 0xffff HUD 20 200
- 5 DAMAGE3.WAV 2DS 0xffff HUD 20 200
- 6 INCOMING.WAV 2DS 0xffff HUD 20 200
- 8 BONG.WAV 2DS 0xffff HUD 20 200
-
- // engine sounds
- 10 HUM1.WAV 3DS 0x1000 ENG 18 200
- 11 ALIAS 10 3DS 0x1000 ENG 18 200
- 12 ALIAS 10 3DS 0x1000 ENG 18 200
- 13 THRUST.WAV 3DS 0x3000 ENG 18 200
- 14 ALIAS 13 3DS 0x3000 ENG 18 200
- 15 ALIAS 13 3DS 0x3000 ENG 18 200
- 16 THRUSTL3.WAV 3DS 0xffff ENG 50 200
- 17 THRUSTL2.WAV 3DS 0xffff ENG 50 200
- 18 THRUSTLP.WAV 3DS 0xffff ENG 50 200
- X 19 STABIL2.WAV 3DS 0x2000 ENG 18 200
- 20 DEAD.WAV 3DS 0xffff ENG 18 200
-
- // tractor beam sounds
- 30 TRAKSTRT.WAV 2DS 0x3000 HUD 20 200
- 31 TRAKBEAM.WAV 3DS 0x4000 OTH 20 200
- 32 TRAKSCAN.WAV 3DS 0x4000 OTH 20 200
- 33 ACQUIRE.WAV 2DS 0xffff HUD 20 200
- 34 FUELPUMP.WAV 3DS 0x4000 OTH 25 200
- 35 TRAKTRAN.WAV 2DS 0x5000 HUD 20 200
-
- // Lander hit - armour types
- 40 STAN-ARM.WAV 3DS 0x2000 OTH 20 200
- 41 REFL-ARM.WAV 3DS 0x2000 OTH 20 200
- 42 REAC-ARM.WAV 3DS 0x2000 OTH 20 200
- 43 LITE-ARM.WAV 3DS 0x2000 OTH 20 200
-
- // Weapons types - LANDER!!
- 50 PULSE1A.WAV 3DS 0xFFFF OTH 15 300
- 51 PULSE1B.WAV 3DS 0xFFFF OTH 15 300
- 52 PULSE1C.WAV 3DS 0xFFFF OTH 15 300
- 53 PULSE1D.WAV 3DS 0xFFFF OTH 15 300
- 54 PULSE1E.WAV 3DS 0xFFFF OTH 15 300
- 55 BEAM1.WAV 3DS 0xFFFF OTH 15 300
- 56 BEAM2.WAV 3DS 0xFFFF OTH 15 300
- 57 BEAM3.WAV 3DS 0xFFFF OTH 15 300
- 58 SLUG1.WAV 3DS 0xFFFF OTH 15 300
- 59 SLUG2.WAV 3DS 0xFFFF OTH 15 300
- 60 SLUG3.WAV 3DS 0xFFFF OTH 15 300
- 61 FLAK1.WAV 3DS 0xFFFF OTH 15 300
- 62 FLAK2.WAV 3DS 0xFFFF OTH 15 300
- 63 FLAK3.WAV 3DS 0xFFFF OTH 15 300
- 64 WILDCAT1.WAV 3DS 0xFFFF OTH 15 300
- 65 ALIAS 64 3DS 0xFFFF OTH 15 300
-
- // Collisions with ground/stone
- 70 SCRAPER1.WAV 3DS 0x4000 OTH 18 200
- 71 CRGRND.WAV 3DS 0x4000 OTH 18 200
- 72 DUDHIT.WAV 3DS 0x5000 OTH 30 200
- 73 DAMHIT1.WAV 3DS 0x5000 OTH 30 200
- 74 SCRAPER2.WAV 3DS 0x5000 OTH 18 200
- 75 CRGRND2.WAV 3DS 0x5000 OTH 18 200
- // Collisions with metallic objects
- 90 SCRAPEM.WAV 3DS 0x4000 OTH 18 200
- 91 CRASHMS.WAV 3DS 0x4000 OTH 18 200
- 92 RICO-M.WAV 3DS 0x5000 OTH 18 200
- 93 DAMHITM.WAV 3DS 0x5000 OTH 18 200
- 94 SCRAPEM2.WAV 3DS 0x5000 OTH 18 200
- 95 CRASHML.WAV 3DS 0x5000 OTH 18 200
- // Collisions with ice
- 100 ISCRAPE1.WAV 3DS 0x4000 OTH 18 200
- 101 ICRGRND1.WAV 3DS 0x4000 OTH 18 200
- 102 IDUDHIT.WAV 3DS 0x5000 OTH 18 200
- 103 IDAMHIT.WAV 3DS 0x5000 OTH 18 200
- 104 ISCRAPE2.WAV 3DS 0x5000 OTH 18 200
- 105 ICRGRND2.WAV 3DS 0x5000 OTH 18 200
- //explosions
- 110 EXPLO1S.WAV 3DS 0xFFFF OTH 100 350
- 111 EXPLO2S.WAV 3DS 0xFFFF OTH 140 350
- 112 EXPLO3S.WAV 3DS 0xffff OTH 180 350
- 113 EXPLO4S.WAV 3DS 0xffff OTH 220 350
- 114 EXPLO5S.WAV 3DS 0xffff OTH 260 350
-
- // Turret turns
- 120 TURET1.WAV 3DS 0x3000 OTH 8 50
- 121 TURET2.WAV 3DS 0x3000 OTH 8 50
- 122 TURET3.WAV 3DS 0x3000 OTH 8 50
- 123 TURET4.WAV 3DS 0x3000 OTH 8 50
-
- // Vehicles
- 130 SMENG.WAV 3DS 0x3000 OTH 25 100
- 131 STENG.WAV 3DS 0x3000 OTH 25 100
- 132 DIESEL.WAV 3DS 0x3000 OTH 25 100
- 135 TRUCK.WAV 3DS 0x3000 OTH 25 100
- 136 BIGDRONE.WAV 3DS 0x3000 OTH 50 200
- 137 INTERSEP.WAV 3DS 0x3000 OTH 50 200
- 138 MARSH-T.WAV 3DS 0x3000 OTH 25 100
- 141 TANKJETM.WAV 3DS 0x3000 OTH 25 100
- 144 TANKJET2.WAV 3DS 0x3000 OTH 25 100
- 145 TANKJET3.WAV 3DS 0x3000 OTH 25 100
- 146 TANKJET4.WAV 3DS 0x3000 OTH 25 100
-
- // Weapons types - BADDIES!!
- 150 PULSEB.WAV 3DS 0x5000 OTH 15 300
- 151 BEAMB.WAV 3DS 0x5000 OTH 15 300
- 152 SLUGB.WAV 3DS 0x5000 OTH 15 300
- 153 FLAKB.WAV 3DS 0x5000 OTH 15 300
- 154 ROCKETSB.WAV 3DS 0x5000 OTH 15 300
- 155 ALIAS 160 3DS 0x5000 OTH 15 300
- 159 ALIAS 16 3DS 0x5000 OTH 15 300
- 160 TANKROKS.WAV 3DS 0x5000 OTH 15 300
-
- // doors
- 165 RODORREL.WAV 3DS 0x4000 OTH 80 200
- 166 RODORRET.WAV 3DS 0x4000 OTH 80 200
- 167 SDORREL.WAV 3DS 0x3000 OTH 80 200
- 168 MOTODORC.WAV 3DS 0x3000 OTH 80 200
- 169 BIGDOOR.WAV 3DS 0x4000 OTH 80 200
- 170 SMALLDOR.WAV 3DS 0x3000 OTH 80 200
- 171 TWNDOR.WAV 3DS 0x3000 OTH 80 200
- 172 GIDSLIDE.WAV 3DS 0x3000 OTH 80 200
- 174 MOTODORO.WAV 3DS 0x3000 OTH 80 200
- 176 RODORATK.WAV 3DS 0x4000 OTH 80 200
- 177 RODOORG.WAV 3DS 0x4000 OTH 80 200
- 178 RODORREL.WAV 3DS 0x4000 OTH 80 200
- 179 STDRODOR.WAV 3DS 0x4000 OTH 8 100
-
- //misc objects
- 188 CRUSHHAM.WAV 3DS 0x4000 OTH 50 200
- 200 LIFTATKS.WAV 3DS 0x4000 OTH 100 500
- 201 LIFTLOPS.WAV 3DS 0x4000 OTH 100 500
- 202 LIFTRELS.WAV 3DS 0x4000 OTH 100 500
- 203 LIFSTRT2.WAV 3DS 0x4000 OTH 100 500
- 204 LIFLOOP2.WAV 3DS 0x4000 OTH 100 500
- 205 LIFSTOP2.WAV 3DS 0x4000 OTH 100 500
- 206 LIFTATK.WAV 3DS 0x4000 OTH 50 200
- 207 LIFTLOOP.WAV 3DS 0x4000 OTH 50 200
- 208 LIFTREL.WAV 3DS 0x4000 OTH 50 200
- 209 PGENALT.WAV 3DS 0x2000 OTH 15 80
- 211 RADAR.WAV 3DS 0x1000 OTH 20 60
-
- //misc spot effects
- 240 FIRESML.WAV 3DS 0x1000 OTH 30 100
- 241 FIREBIG.WAV 3DS 0x2000 OTH 50 100
-
- // Collisions with default material
- 1000 GSCRAPE1.WAV 3DS 0x4000 OTH 18 200
- 1001 GCRGRND1.WAV 3DS 0x4000 OTH 18 200
- 1002 GDUDHIT.WAV 3DS 0x5000 OTH 18 200
- 1003 GDAMHIT.WAV 3DS 0x5000 OTH 18 200
- 1004 GSCRAPE2.WAV 3DS 0x5000 OTH 18 200
- 1005 GCRGRND2.WAV 3DS 0x5000 OTH 18 200
-
- //more doors
- 1010 FSDOOR4.WAV 3DS 0x4000 OTH 100 200
- 1011 FSDOOR1.WAV 3DS 0x4000 OTH 100 200
- 1012 FSDOOR2.WAV 3DS 0x4000 OTH 100 200
- 1013 FSDOOR3.WAV 3DS 0x4000 OTH 100 200
- 1014 FSDOOR5.WAV 3DS 0x4000 OTH 100 200
- 1015 FSDOOR6.WAV 3DS 0x4000 OTH 100 200
- 1016 D3.WAV 3DS 0x4000 OTH 100 200
-
- // Cockpit computer
- 1020 1.WAV 2DS 0xFFFF HUD 20 200
- 1021 2.WAV 2DS 0xFFFF HUD 20 200
- 1022 3.WAV 2DS 0xFFFF HUD 20 200
- 1023 25PCENT.WAV 2DS 0xFFFF HUD 20 200
- 1024 50PCENT.WAV 2DS 0xFFFF HUD 20 200
- 1025 75PCENT.WAV 2DS 0xFFFF HUD 20 200
- 1026 ACQUIRED.WAV 2DS 0xFFFF HUD 20 200
- 1027 CASH.WAV 2DS 0xFFFF HUD 20 200
- 1028 CAUTION.WAV 2DS 0xFFFF HUD 20 200
- 1029 CONTACT.WAV 2DS 0xFFFF HUD 20 200
- 1030 DAMAGE.WAV 2DS 0xFFFF HUD 20 200
- 1031 DANGER.WAV 2DS 0xFFFF HUD 20 200
- 1032 DENGAGED.WAV 2DS 0xFFFF HUD 20 200
- 1033 FPEMPTY.WAV 2DS 0xFFFF HUD 20 200
- 1034 FUEL.WAV 2DS 0xFFFF HUD 20 200
- 1035 FULL.WAV 2DS 0xFFFF HUD 20 200
- 1036 HEATSHLD.WAV 2DS 0xFFFF HUD 20 200
- 1037 KILL.WAV 2DS 0xFFFF HUD 20 200
- 1038 LOCKON.WAV 2DS 0xFFFF HUD 20 200
- 1039 LOW2.WAV 2DS 0xFFFF HUD 20 200
- 1040 MISSILES.WAV 2DS 0xFFFF HUD 20 200
- 1041 OVERHEAT.WAV 2DS 0xFFFF HUD 20 200
- 1042 PWEAPON.WAV 2DS 0xFFFF HUD 20 200
- 1043 RADSHLD.WAV 2DS 0xFFFF HUD 20 200
- 1044 PLENISH.WAV 2DS 0xFFFF HUD 20 200
- 1045 ROCKROLL.WAV 2DS 0xFFFF HUD 20 200
- 1046 ROCKETS.WAV 2DS 0xFFFF HUD 20 200
- 1047 SECUPASS.WAV 2DS 0xFFFF HUD 20 200
- 1048 SELECTED.WAV 2DS 0xFFFF HUD 20 200
- 1049 SHIELD.WAV 2DS 0xFFFF HUD 20 200
- 1050 TGTDESTR.WAV 2DS 0xFFFF HUD 20 200
- 1051 TARGETNG.WAV 2DS 0xFFFF HUD 20 200
- 1052 THRUSTUP.WAV 2DS 0xFFFF HUD 20 200
- 1053 UNAVAIL.WAV 2DS 0xFFFF HUD 20 200
- 1054 WARNING.WAV 2DS 0xFFFF HUD 20 200
- 1055 WAYPOINT.WAV 2DS 0xFFFF HUD 20 200
- 1056 WSHEAR.WAV 2DS 0xFFFF HUD 20 200
-
- // Improved scrapes idea
- 1060 GSCR1.WAV 3DS 0x4000 OTH 20 200
- 1061 GSCR2.WAV 3DS 0x4000 OTH 20 200
- 1062 GSCR3.WAV 3DS 0x4000 OTH 20 200
- 1063 GSCR4.WAV 3DS 0x4000 OTH 20 200
- 1064 GSCR5.WAV 3DS 0x4000 OTH 20 200
- 1065 GSCR6.WAV 3DS 0x4000 OTH 20 200
- 1066 GSCR7.WAV 3DS 0x4000 OTH 20 200
- 1067 GSCR8.WAV 3DS 0x4000 OTH 20 200
- 1070 MSCR2-1.WAV 3DS 0x4000 OTH 20 200
- 1071 MSCR2-2.WAV 3DS 0x4000 OTH 20 200
- 1072 MSCR2-3.WAV 3DS 0x4000 OTH 20 200
- 1073 MSCR2-4.WAV 3DS 0x4000 OTH 20 200
- 1074 MSCR2-5.WAV 3DS 0x4000 OTH 20 200
- 1075 MSCR2-6.WAV 3DS 0x4000 OTH 20 200
- 1076 MSCR2-7.WAV 3DS 0x4000 OTH 20 200
- 1077 MSCR2-8.WAV 3DS 0x4000 OTH 20 200
- 1078 MSCR2-9.WAV 3DS 0x4000 OTH 20 200
- 1079 MSCR2-10.WAV 3DS 0x4000 OTH 20 200
- 1080 S1.WAV 3DS 0x4000 OTH 20 200
- 1081 S2.WAV 3DS 0x4000 OTH 20 200
- 1082 S3.WAV 3DS 0x4000 OTH 20 200
- 1083 S4.WAV 3DS 0x4000 OTH 20 200
- 1084 S5.WAV 3DS 0x4000 OTH 20 200
- 1085 S6.WAV 3DS 0x4000 OTH 20 200
- 1086 S7.WAV 3DS 0x4000 OTH 20 200
- 1087 S8.WAV 3DS 0x4000 OTH 20 200
- 1088 S9.WAV 3DS 0x4000 OTH 20 200
- 1089 S10.WAV 3DS 0x4000 OTH 20 200
-
- //Demo Sounds
- 2000 SKIFATK.WAV 3DS 0x4000 OTH 50 200
- 2001 SKIFLOOP.WAV 3DS 0x4000 OTH 50 200
- 2002 SKIFEND.WAV 3DS 0x4000 OTH 50 200
- 2003 HUM.WAV 3DS 0x4000 OTH 5 30
- 2004 VBIGDOOR.WAV 3DS 0x4000 OTH 50 200
- 2005 4.WAV 2DS 0xFFFF HUD 20 200
- 2006 5.WAV 2DS 0xFFFF HUD 20 200
- END
-