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- #=====================================================
- # Weapons ODL
- #=====================================================
-
- #=====================================================
- # TEST WEAPONS
- #=====================================================
-
- type "PLASMA BOLT 1"
- name "HEAVY PLASMA"
- sprite u=0 v=191 w=64 h=64
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 30
- sfx "plasma1" channels 2 min 300 max 15000
- dynamics "weapon"
- max vel 180
- range 90
- size 256
- Fire Angle 8
-
- type "TRACER SHOT 1"
- name "LIGHT MISSILE"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- group "weapon"
- hitpoints 110
- sfx "rocketlp" min 1500 max 15000 loop
- dynamics "weapon"
- max vel 64 ;128
- range 70 ;140
- size 64
- Fire Angle 3
-
-
- type "GREEN LASER"
- name "TURBO LASER"
- ; objfile "pweapons\pcexport\laser.IAN" scale 0.7
- objfile "hlaser.IAN" scale 0.6
- objfile lod 1 "laser.IAN"
- ; texture "laser1.ppm" transparent alpha
- texture "laser\laser1.ppm" transparent alpha
- group "weapon"
- hitpoints 32
- drawtype self illuminating double sided semi transparent
- sfx "gun1" channels 2 min 2000 max 10000
- dynamics "weapon"
- max vel 360
- range 50
- size 16
- Fire Angle 8
-
- type "BLUE LASER"
- name "MEDIUM LASER"
- ; objfile "pweapons\pcexport\laser.IAN" scale 0.4
- objfile "hlaser.IAN" scale 0.4
- objfile lod 1 "laser.IAN"
- ; texture "laser4.ppm" transparent alpha
- texture "laser\laser4.ppm" transparent alpha
- group "weapon"
- hitpoints 16
- drawtype self illuminating double sided semi transparent
- sfx "laser3" min 500 max 10000
- dynamics "weapon"
- max vel 400
- range 35
- size 64
- Fire Angle 8
-
- type "RED LASER"
- name "HEAVY LASER"
- ; objfile "pweapons\pcexport\laser.IAN" scale 0.4
- objfile "hlaser.IAN" scale 0.5
- objfile lod 1 "laser.IAN"
- ; texture "laser5.ppm" transparent alpha
- texture "laser\laser5.ppm" transparent alpha
- group "weapon"
- hitpoints 24
- drawtype self illuminating double sided semi transparent
- sfx "laser2" min 500 max 10000
- dynamics "weapon"
- max vel 240
- range 85
- size 16
- Fire Angle 8
-
- type "PURPLE LASER"
- name "LIGHT LASER"
- ; objfile "pweapons\pcexport\laser.IAN" scale 0.6
- objfile "hlaser.IAN" scale 0.3
- objfile lod 1 "laser.IAN"
- ; texture "laser6.ppm" transparent alpha
- texture "laser\laser6.ppm" transparent alpha
- group "weapon"
- hitpoints 12
- drawtype self illuminating double sided semi transparent
- sfx "laser1" min 400 max 10000
- dynamics "weapon"
- max vel 360
- range 50
- size 64
- Fire Angle 8
-
- type "PLASMA BOLT 2"
- name "HEAVY PLASMA"
- sprite u=65 v=191 w=64 h=64
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 25
- sfx "plasma2" channels 2 min 300 max 10000
- dynamics "weapon"
- max vel 220
- range 75
- size 192
- Fire Angle 8
-
- type "PLASMA BOLT 3"
- name "LIGHT PLASMA"
- sprite u=129 v=191 w=64 h=64
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 15
- sfx "plasma3" channels 2 min 1000 max 10000
- dynamics "weapon"
- max vel 260
- range 60
- size 128
- Fire Angle 8
-
- type "ENERGY 1"
- name "ENERGY WEAPON"
- ; sprite u=0 v=191 w=64 h=64
- fuzzline w=32 len=32
- texture "laser1.ppm"transparent alpha
- group "weapon"
- hitpoints 150
- sfx "lightn2" min 10000 max 20000
- dynamics "weapon"
- max vel 135
- range 170
- size 96
- Fire Angle 25
-
- type "ROCKET 1"
- name "LIGHT ROCKET"
- objfile "pweapons\pcexport\hsm.ian" scale 1.5
- texture "pweapons\misc.ppm" transparent
- group "weapon"
- hitpoints 150
- sfx "rocketlp" min 1500 max 15000 loop
- dynamics "weapon"
- max vel 115
- range 160
- size 64
- Fire Angle 8
-
- type "ROCKET 2"
- name "HEAVY ROCKET"
- objfile "pweapons\pcexport\hsm.ian" scale 5
- texture "pweapons\misc.ppm" transparent
- group "weapon"
- hitpoints 500
- sfx "rocketlp" min 1500 max 15000 loop
- dynamics "weapon"
- max vel 100
- range 150
- size 128
- Fire Angle 8
-
- type "GUIDED MISSILE"
- name "HEAVY MISSILE"
- objfile "pweapons\pcexport\msm.ian" scale 2
- texture "pweapons\misc.ppm"
- group "weapon"
- hitpoints 120
- sfx "rocketlp" min 1500 max 15000 loop
- dynamics "weapon"
- max vel 135
- range 130
- size 128
- Fire Angle 45
- ; drawtype flipx flipz
-
- type "BOMB 1"
- name "IMPACT BOMB"
- objfile "pweapons\pcexport\bomb.ian" scale 16
- texture "cweapons\al-metal.ppm"
- group "weapon"
- hitpoints 500
- sfx "rocketlp" min 1500 max 15000 loop
- dynamics "weapon"
- max vel 42
- range 150
- size 128
- Fire Angle 8
-
- type "GREEN ENERGY LASER"
- name "TURBO LASER"
- ; objfile "pweapons\pcexport\laser.IAN" scale 1.4
- objfile "hlaser.IAN" scale 1.4
- objfile lod 1 "laser.IAN"
- ; texture "laser1.ppm" transparent alpha
- texture "laser\laser1.ppm" transparent alpha
- group "weapon"
- hitpoints 30
- drawtype self illuminating double sided semi transparent
- sfx "greengy1" channels 2 min 1200 max 16000
- dynamics "weapon"
- max vel 700
- range 15
- size 128
- Fire Angle 8
-
- type "PLASMA BOLT 4"
- name "LIGHT PLASMA"
- sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 20
- sfx "plasma3" channels 2 min 1000 max 10000
- dynamics "weapon"
- max vel 55
- range 400
- size 16
- Fire Angle 8
-
- type "SPARK1"
- sprite u=65 v=191 w=64 h=64
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 1
- ; sfx "laser1"
- dynamics "weapon"
- max vel 220
- range 10
- size 1
- Fire Angle 8
-
- type "DESIGNATOR"
- name "DESIGNATOR"
- objfile "backgrnd\pcexport\level1\beacon.ian" scale 15
- texture "pweapons\misc.ppm"
- group "weapon"
- hitpoints 0
- sfx "rocketlp" min 2000 max 15000 loop
- dynamics "weapon"
- max vel 80
- range 150
- size 16
- Fire Angle 3
-
- type "SATLASER"
- objfile "pweapons\pcexport\laser.IAN" scale 16
- texture "laser4.ppm" transparent alpha
- group "weapon"
- hitpoints 8000
- drawtype self illuminating double sided semi transparent
- sfx "satlaser" min 10000 max 20000
- dynamics "weapon"
- max vel 300
- range 100
- size 32
- Fire Angle 8
-
- type "SATLASER2"
- objfile "pweapons\pcexport\laser.IAN" scale 16
- texture "laser4.ppm" transparent alpha
- group "weapon"
- hitpoints 8000
- drawtype self illuminating double sided semi transparent
- dynamics "weapon"
- max vel 300
- range 100
- size 32
-
-
- type "FOAM"
- name "FOAM GUN"
- sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
- texture "smoke.ppm" transparent alpha
- group "weapon"
- hitpoints 0
- sfx "foam" channels 2 min 500 max 10000
- dynamics "weapon"
- max vel 48
- range 20
- size 16
- Fire Angle 8
-
- type "ENERGY 2"
- name "ENERGY WEAPON"
- ; sprite u=0 v=191 w=64 h=64
- fuzzline w=32 len=32
- texture "laser5.ppm" transparent alpha
- group "weapon"
- hitpoints 50
- sfx "lightn2" min 4000 max 10000
- dynamics "weapon"
- max vel 100
- range 70
- size 96
- Fire Angle 25
-
- type "BIG SHELL"
- name "SHELL"
- objfile "pweapons\pcexport\laser.IAN" scale 0.7
- texture "laser1.ppm" transparent alpha
- group "weapon"
- hitpoints 32
- drawtype self illuminating double sided semi transparent
- sfx "gun1" min 2000 max 10000
- dynamics "weapon"
- max vel 360
- range 50
- size 16
- Fire Angle 8
-
- type "SUN"
- objfile "pweapons\pcexport\laser.IAN" scale 0.7
- texture "laser1.ppm" transparent alpha
- group "weapon"
- hitpoints 32
- drawtype self illuminating double sided semi transparent
- ; sfx "gun1" min 2000 max 10000
- dynamics "weapon"
- max vel 360
- range 50
- size 16
- Fire Angle 8
-
- ; sprite u=0 v=0 w=255 h=255
- ; texture "effects\sun.ppm" transparent alpha
- ; group "weapon"
- ; hitpoints 15
- ; dynamics "weapon"
- ; max vel 260
- ; range 60
- ; size 128
- ; Fire Angle 8
-
- type "SPARK2"
- sprite u=128 v=64 w=64 h=64
- texture "effects\effects.ppm" transparent alpha
- group "weapon"
- hitpoints 100
- ; sfx "laser2" min 500 max 6000
- dynamics "weapon"
- max vel 24
- range 30
- size 1
- Fire Angle 8
-
-
- ;fire ball ship bigshell1 burst
- type "SPARK3"
- sprite u=128 v=64 w=64 h=64
- texture "effects\effects.ppm" transparent alpha
- group "weapon"
- hitpoints 200
- ; sfx "laser2" min 500 max 6000
- dynamics "weapon"
- max vel 24
- range 30
- size 1
- Fire Angle 8
-
- ;blue ball
- type "SPARK4"
- sprite u=192 v=0 w=64 h=64
- texture "effects\effects.ppm" transparent alpha
- group "weapon"
- hitpoints 100
- ; sfx "laser2" min 500 max 6000
- dynamics "weapon"
- max vel 24
- range 30
- size 1
- Fire Angle 8
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