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- ; Weapon Definitions File
- ;
- ;DefineWeapon(RailGun)
- ;{
- ; SetMovement(Linear) ; Linear or Homing
- ; SetAnimation(projectile_animation) ; animation to show while in flight
- ; SetAttributes(0 5 0 13 2000) ; minimum range, maximum range, maxammo, firedelay(game cycles), energypershot
- ; SetSpeed(10.0 0.0 1000.0 1) ; InitialSpeed, acceleration, maxspeed, rotationalspeed
- ; SetOffense(E1 11 8) ; offense_category, offense_strength , area_effect
- ; SetHitExplosion(explosion) ; explosion played when the projectile hits
- ; SetFireSound(gfwneutc.wav 127) ; (sound.wav volume_level) 127 is max volume level
- ; CanShootGround() ; this weapon can attack an empty tile square
- ; CanShootGroundUnit() ; This weapon can shoot ground units
- ; CanShootBuilding() ; This Weapon can attack Buildings
- ; CanShootFlyer() ; This Weapon can attack Flyers
- ; CanOnlyShootHumans() ; This weapon can only attack human units
- ; CanOnlyShootNonHumans() ; This weapon can only attack non-human units
- ; CanCancelBoosting() ; This weapon's attack cancels the boosting effect of a
- ; CanShootIndirect() ; This weapon can shoot at indirect targets
- ; PersistentDamage(10 5 C1 3 50) ; This Weapon causes persistent damage after its initial
- ; ; attack, (number_of_times_to_attack cycles_between_each_attack
- ; ; offense_category offense_strength, area_effect)
- ; SetBooster(200 100 0.5 1)
- ; ; SetBooster options:
- ; ;-Hitpoint Bonus
- ; ; Bonus amount hitpoints are boosted by
- ; ;-Time Boosted
- ; ; No. cycles which boost is effective (~30 cycles/sec)
- ; ;-Fade Speed
- ; ; Cycle speed at which boost is decremented, ie.
- ; ; 2.0 = boost decremented 2 per cycle (fast fade)
- ; ; 0.1 = boost decremented 1/10th per cycle (slow fade)
- ; ; Is Deadly
- ; ; 1 = Deadly (boost fades to death)
- ; ; 0 = NonDeadly (boost fades to previous hitpoints);
- ; ; weapon using the SetBooster option
- ;}
- ;
- ;
- ; There are three other weapon types which are classed as special Weapons,
- ; Vortex, Wave, and Shredder.
-
-
-
-
-
- ; This weapon is used by the Freedom Guard Flak Jack
- ; FGFlakJack fflk
- DefineWeapon(Chaff)
- {
- SetMovement(Linear)
- SetAnimation(eochfpr0_animation)
- SetAttributes(0 8 0 15 2000)
- SetSpeed(13.0 0.0 13.0 1)
- SetOffense(C1 8 50)
- CanShootFlyer()
- SetFireSound(gxflkwc0.wav 80)
- SetHitExplosion(chaff_explosion)
- PersistentDamage(10 5 C1 3 50)
- }
-
-
- ; This weapon is used by the Imperium Temporal Rift Creator
- ; IMPTemporalRiftCreator itrc
- DefineWeapon(TemporalRift)
- {
- SetMovement(Vortex)
- SetAttributes(0 350 1 1 2000)
- SetSpeed(100 0 0 10.0)
- SetOffense(V1 4 10.0)
- CanShootGround()
- CanShootGroundUnit()
- CanShootIndirect()
- CanShootFlyer()
- CanShootBuilding()
- }
-
-
-
- ; This Weapon is used by the Freedom Guard Shockwave
- ; FGShockWave fswv
- DefineWeapon(SeismicWave)
- {
- SetMovement(Wave)
- SetAttributes(0 24 0 0 2000)
- SetSpeed(2 25 10 0.0)
- SetOffense(W1 17 5)
- CanShootGround()
- CanShootGroundUnit()
- CanShootIndirect()
- CanShootBuilding()
- }
-
-
- ; This Weapon is used by the Imperium Shredder
- ; IMPShredder ishr
- DefineWeapon(Shredder)
- {
- SetMovement(Shredder)
- SetAttributes(0 0 0 0 0)
- SetSpeed(0 0 0 0)
- SetOffense(S2 10 1)
- SetHitSound(gxscmdc0.wav 112)
- CanShootGround()
- CanShootGroundUnit()
- }
-
- ;This Weapon is used by the Freedom Guard Mercenary
- ; FGMercenary fmrc
- DefineWeapon(RailGun)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr5_animation)
- SetAttributes(0 5 0 11 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E1 11 8)
- SetHitExplosion(eorgnex2_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxmrcwc0.wav 127)
- CanShootBuilding()
- }
-
-
- ; This Weapon is used by the Freedom Guard Spider Bike
- ; FGSpiderBike fspb
- DefineWeapon(DoubleRailGun)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr3_animation)
- SetAttributes(0 5 0 13 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E1 10 8)
- SetHitExplosion(eorgnex1_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxspbwc0.wav 127)
- CanShootBuilding()
- }
-
- ; This weapon is used by the Freedom Guard Triple Rail Hover Tank,
- ; FGTripleRailHoverTank ftrt
-
- DefineWeapon(TripleRailGun)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr2_animation)
- SetAttributes(1 8 0 20 2000) ; range, maxammo, firedelay, energypershot
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E1 24 20)
- SetHitExplosion(eorgnex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxtrtwc0.wav 127)
- CanShootBuilding()
- }
-
-
- ; Imperium Advanced Guard Tower
- ; IMPAdvancedGuardTower iagt
-
- DefineWeapon(NeutronAss)
- {
- SetMovement(Linear)
- SetAnimation(eoncnpr0_animation)
- SetAttributes(0 8 0 32 2000) ; range, maxammo, firedelay, energypershot
- SetSpeed(35.0 0.0 1000.0 1)
- SetOffense(E3 180 12)
- SetHitExplosion(eoncnex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxneuwc0.wav 127)
- CanShootBuilding()
- }
-
-
- ;This Weapon is used by the Freedom Guard Medium Tank
- ; FGMediumTank fskt
- DefineWeapon(SkirmishGun1)
- {
- SetMovement(Homing)
- SetAnimation(eomispr4_animation)
- SetAttributes(0 6 0 20 2000) ; range, maxammo, firedelay, energypershot
- SetSpeed(4.0 2.0 10.0 12)
- SetOffense(M2 14 10)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- SetHitExplosion(eosktex0_explosion)
- ; SetSmokeExplosion(5 eovapex0_explosion)
- SetFireSound(gxsktwc0.wav 127)
- CanShootBuilding()
- }
-
- ;This Weapon is used by the Freedom Guard Medium Tank
- ; FGMediumTank fskt
- DefineWeapon(SkirmishGun2)
- {
- SetMovement(Homing)
- SetAnimation(eomispr4_animation)
- SetAttributes(0 6 0 20 2000) ; range, maxammo, firedelay, energypershot
- SetSpeed(4.0 2.0 10.0 12)
- SetOffense(M2 14 10)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- SetHitExplosion(eosktex1_explosion)
- ; SetSmokeExplosion(5 eovapex0_explosion)
- SetFireSound(gxsktwc0.wav 127)
- CanShootBuilding()
- }
-
-
-
-
- ; this weapon is used by the Freedom Guard Sniper
- ; FGSniper fsnp
- DefineWeapon(SniperRifle)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr1_animation)
- SetAttributes(0 8 0 50 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(S1 150 8)
- SetHitExplosion(eorgnex1_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxsnpwc0.wav 80)
- CanShootBuilding()
- }
-
- ; this weapon is used by the Jeb
- ; FG Jeb Radec
- DefineWeapon(Radec)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr1_animation)
- SetAttributes(0 7 0 3 2000)
- SetSpeed(40.0 0.0 1000.0 1)
- SetOffense(S1 170 8)
- SetHitExplosion(eorgnex1_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxsnpwc0.wav 80)
- CanShootBuilding()
- }
-
- ;This weapon is used by the Imperium Plasma Tank
- ; IMPPlasmaTank iplt
- DefineWeapon(PlasmaCannon)
- {
- SetMovement(Linear)
- SetAnimation(eoplspr1_animation)
- SetAttributes(0 5 0 15 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E3 19 8)
- SetHitExplosion(eoplsex2_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxpltwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Imperium Bion
- ; IMPBion ibon
- DefineWeapon(PlasmaRifle)
- {
- SetMovement(Linear)
- SetAnimation(eoplspr0_animation)
- SetAttributes(0 4 0 8 2000)
- SetSpeed(17.0 0.0 1000.0 1)
- SetOffense(E3 18 8)
- SetHitExplosion(eoplsex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- SetFireSound(gxbonwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Imperium Tachyon Tank
- ; IMPTachyonTank itct
- DefineWeapon(TachyonCannon)
- {
- SetMovement(Linear)
- SetAnimation(eotacpr0_animation)
- SetAttributes(1 8 0 20 2000)
- SetSpeed(35.0 0.0 1000.0 1)
- SetOffense(E4 30 20)
- SetHitExplosion(eotacex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxtctwc0.wav 80)
- CanShootBuilding()
- }
-
- ;This weapon is used by the Imperium Sky Fortress
- ; IMPSkyFortress isky
- DefineWeapon(FortressCannon)
- {
- SetMovement(Linear)
- SetAnimation(eoskypr0_animation)
- SetAttributes(0 7 1 20 2000)
- SetSpeed(35.0 0.0 1000.0 1)
- SetOffense(E3 650 36)
- SetHitExplosion(fortress_hit_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxskywc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Imperium Cyclone
- ; IMPCyclone icyc
- DefineWeapon(CycloneCannon)
- {
- SetMovement(Linear)
- SetAnimation(eoncnpr0_animation)
- SetAttributes(1 6 5 10 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(G1 24 10)
- SetHitExplosion(eoncnex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- SetFireSound(gxcycwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Freedom Guard Martyr
- ; FGMartyr fmtr
- DefineWeapon(SuicideNuke)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 2 0 50 2000)
- SetSpeed(1000.0 0.0 1000.0 1)
- SetOffense(E3 180 100)
- SetHitExplosion(ecexpsp1_explosion)
- CanShootGround()
- SetFireSound(gxmtrwc0.wav 80)
- CanShootGroundUnit()
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Freedom Guard Raider, Imperium Guardian ,
- ; Imperium Invader Troop Transport
- ; FGRaider frad , IMPGuardian igrd , IMPITT iitt
- DefineWeapon(LaserRifle)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr2_animation)
- SetAttributes(0 4 0 8 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E2 11 8)
- SetHitExplosion(smalllaser_hitpuff_explosion)
- CanShootGround()
- CanShootGroundUnit()
- ; CanShootFlyer()
- SetFireSound(gxlgnwc0.wav 80)
- CanShootBuilding()
- }
-
- ;This weapon is used by the Freedom Guard Water Contaminator, Imperium Water Contaminator
- ; FGContaminator fwco, IMPContaminator iwco
- DefineWeapon(Contaminator)
- {
- SetMovement(Linear)
- SetAnimation(eoncnpr0_animation)
- SetAttributes(0 1 0 2 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(R2 5 8)
- SetFireSound(gxfgtwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Freedom Guard Scout, Freedom Guard Spy, Imperium Spy
- ; FGScout fsco, FGInfiltrator finf, IMPInfiltrator iinf
- DefineWeapon(LaserPistol)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 3 0 5 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E2 5 8)
- SetHitExplosion(eolasex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxlgnwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Rowdy Male Civilian, Rowdy Female Civilian
- DefineWeapon(CivilianPistol)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 2 0 20 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E2 2 8)
- SetHitExplosion(eolasex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxsnpwc0.wav 80)
- CanShootBuilding()
- }
-
- ; This Weapon is used by the Freedom Guard Ambush Tank
- ; FGPhaseTank fpht
- DefineWeapon(PhaseTankCannon)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr4_animation)
- SetAttributes(0 6 0 13 2000)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(E2 30 10)
- SetHitExplosion(ambushtank_explosion)
- SetFireSound(gxphtwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootBuilding()
- }
-
- ; This Weapon is used by the Imperium Scout Tank
- ; IMPScoutTank istt
- DefineWeapon(LaserCannon)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr3_animation)
- SetAttributes(0 6 0 13 2000)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(E2 10 10)
- SetHitExplosion(eolasex1_explosion)
- SetFireSound(gxsttwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootBuilding()
- }
-
-
- ;This Weapon is used by the Freedom Guard Air Defense Site
- DefineWeapon(FixedGroundToAirLaser)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr1_animation)
- SetAttributes(0 10 0 14 2000)
- SetSpeed(40.0 0.0 40.0 1)
- SetOffense(A1 40 10)
- SetHitExplosion(eolasex1_explosion)
- SetFireSound(gxfaawc0.wav 80)
- CanShootFlyer()
- }
-
- ; Imperium Air Defense Site , iaar
- DefineWeapon(IMPFixedGroundToAirLaser)
- {
- SetMovement(Linear)
- SetAnimation(eoorbpr0_animation)
- SetAttributes(0 10 0 14 2000)
- SetSpeed(40.0 0.0 40.0 1)
- SetOffense(A1 14 10)
- SetHitExplosion(eoblatr0_explosion)
- SetFireSound(gxiaawc0.wav 80)
- CanShootFlyer()
- }
-
- ;This Weapon is used by the Freedom Guard Heavy Laser Platform
- ;
- DefineWeapon(FixedLaserPlat)
- {
- SetMovement(Linear)
- SetAnimation(eorgnpr3_animation)
- ; SetAnimation(eorgnpr5_animation)
- SetAttributes(0 8 0 10 2000)
- SetSpeed(20.0 0.0 1000.0 1)
- SetOffense(E1 13 16)
- SetHitExplosion(eorgnex2_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxfagwc0.wav 127)
- CanShootBuilding()
- }
-
- ;This weapon is used by the Imperium Mobile Air Defense (MAD M.A.D.)
- DefineWeapon(GroundToAirLaser)
- {
- SetMovement(Linear)
- SetAnimation(eoorbpr0_animation)
- SetAttributes(0 8 0 20 2000)
- SetSpeed(40.0 0.0 40.0 1)
- SetOffense(A1 48 8)
- SetHitExplosion(eoblatr0_explosion)
- SetFireSound(gxmadwc0.wav 80)
- CanShootFlyer()
- }
-
-
- ;This Weapon is used by the Freedom Guard Sky Bike
- DefineWeapon(BkLaser)
- {
- SetMovement(Homing)
- SetAnimation(eomispr0_animation)
- SetAttributes(0 5 20 7 2000)
- SetSpeed(1.0 10.0 60.0 10)
- SetOffense(A1 10 10)
- SetHitExplosion(eosmosm2_explosion)
- SetFireSound(gxskbwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- CanShootBuilding()
- }
-
- ;This Weapon is used by the FG Guard Tower, Imp Guard Tower
- DefineWeapon(GatLaser)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr3_animation)
- SetAttributes(0 5 0 3 2000)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(E2 10 8)
- SetHitExplosion(eolasex0_explosion)
- SetFireSound(gxfgtwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- CanShootBuilding()
- }
-
- ;This Weapon is used by the FG Guard Tower, Imp Guard Tower
- DefineWeapon(GatPlasma)
- {
- SetMovement(Linear)
- SetAnimation(eoplspr1_animation)
- SetAttributes(0 5 0 3 2000)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(E3 10 8)
- SetHitExplosion(eoplsex2_explosion)
- SetFireSound(gxigtwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootFlyer()
- CanShootBuilding()
- }
-
-
- ;This weapon is used by the Imperium Exterminator Marine
- DefineWeapon(PolyAcid)
- {
- SetMovement(Linear)
- SetAnimation(eorfgpr0_animation)
- SetAttributes(0 5 0 20 2000)
- SetSpeed(5 0.0 10 1)
- SetOffense(M3 15 24)
- SetHitExplosion(eorfgex0_explosion)
- SetFireSound(gxextwc1.wav 80)
- CanShootGroundUnit()
- CanShootGround()
- CanShootBuilding()
- }
-
-
- ; This weapon is used by the Freedom Guard Tank Hunter
- ; FGTankHunter fthn
- DefineWeapon(TankHunterGun)
- {
- SetMovement(Linear)
- SetAnimation(eothnpr0_animation)
- SetAttributes(0 3 0 20 2000)
- SetSpeed(10.0 0.0 10.0 1)
- SetOffense(E5 60 8)
- SetHitExplosion(eothnex0_explosion)
- CanShootGround()
- CanShootGroundUnit()
- SetFireSound(gxthnwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ; This weapon is used by the Freedom Guard Outrider
- DefineWeapon(OutriderMissile)
- {
- SetMovement(Homing)
- SetAnimation(eomispr1_animation)
- SetAttributes(0 5 10 10 2000) ; range, maxammo, firedelay, energypershot
- SetSpeed(0.5 3.0 15.0 10)
- SetOffense(M1 20 40)
- SetHitExplosion(eooutex0_explosion)
- ; SetSmokeExplosion(5 smoke_puff_2_explosion)
- CanShootGroundUnit()
- CanShootGround()
- SetFireSound(gxoutwc0.wav 80)
- CanShootBuilding()
- }
-
-
- ; This weapon is used by the Freedom Guard Hellstorm Artillery
- DefineWeapon(ArtilleryShell)
- {
- SetMovement(Linear)
- SetAnimation(eofarpr0_animation)
- SetAttributes(3 45 0 80 2000)
- SetSpeed(10.0 -1.0 5.0 1)
- SetOffense(K2 30 100)
- SetHitExplosion(eofarex0_explosion)
- SetHitSound(gxex1oc0.wav 127)
- CanShootGround()
- CanShootIndirect()
- CanShootGroundUnit()
- SetFireSound(gxfarwc0.wav 80)
- CanShootBuilding()
- }
-
- ; Imperium S.C.A.R.A.B.
- DefineWeapon(IMPArtilleryShell)
- {
- SetMovement(Linear)
- SetAnimation(eoiarpr0_animation)
- SetAttributes(3 45 0 80 2000)
- SetSpeed(7.0 0.0 5.0 1)
- SetOffense(K2 30 100)
- SetHitExplosion(eoiarex0_explosion)
- PersistentDamage(5 10 E3 2 90)
- SetHitSound(gxex1oc0.wav 127)
- CanShootGround()
- CanShootIndirect()
- CanShootGroundUnit()
- SetFireSound(gxiarwc0.wav 127)
- CanShootBuilding()
- }
-
-
- ; This weapon is used by the Freedom Guard Medic
- DefineWeapon(MedicHeal)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 1 0 10 2000)
- SetSpeed(1000.0 2.0 1000.0 1)
- SetOffense(H1 -20 0)
- CanOnlyShootHumans()
- CanShootGroundUnit()
- CanCancelBoosting()
- }
-
- ; This weapon is used by the Imperium Amper
- DefineWeapon(AmperAmp)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 5 0 10 2000)
- SetHitExplosion(eopamex0_explosion)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(H1 0 0)
- ; SetBooster options:
- ; Hitpoint Bonus Bonus amount hitpoints are boosted by
- ; Time Boosted No. cycles which boost is effective (~30 cycles/sec)
- ; Fade Speed Cycle speed at which boost is decremented, ie.
- ; 2.0 = boost decremented 2 per cycle (fast fade)
- ; 0.1 = boost decremented 1/10th per cycle (slow fade)
- ; Is Deadly 1 = Deadly (boost fades to death)
- ; 0 = NonDeadly (boost fades to previous hitpoints)
- SetBooster(200 200 0.5 1)
- SetFireSound(gxampwc0.wav 80)
- CanOnlyShootHumans()
- CanShootGroundUnit()
- }
-
-
- ; This weapon is used by the Freedom Guard Mechanic
- DefineWeapon(MechanicRepair)
- {
- SetMovement(Linear)
- SetAnimation(eolaspr0_animation)
- SetAttributes(0 1 0 10 2000)
- SetSpeed(1000.0 2.0 1000.0 1)
- SetOffense(R1 -5 0)
- CanOnlyShootNonHumans()
- CanShootGroundUnit()
- }
-
-
-
- DefineWeapon(SelfDestruct1)
- {
- SetMovement(SelfDestruct)
- SetAttributes(0 1 0 1 1) ; range, maxammo, firedelay, energypershot
- SetHitExplosion(eoplsex1_explosion)
- SetOffense(E3 150 70)
- SetSelfDestruct(0 0 100 100)
- CanShootGroundUnit()
- CanShootBuilding()
- SetFireSound(gxexpoc1.wav 80)
- CanShootGround()
- }
-
- DefineWeapon(NoWeapon)
- {
- SetMovement(Linear)
- SetAttributes(0 10 0 10 1) ; range, maxammo, firedelay, energypershot
- SetSpeed(1000.0 2.0 1000.0 1)
- SetOffense(M3 0 0)
- CanShootGroundUnit()
- CanShootBuilding()
- CanShootGround()
- CanShootFlyer()
- }
-
- DefineWeapon(TerrWallGun)
- {
- SetMovement(Linear)
- SetAnimation(bnbupst0_animation)
- SetAttributes(0 7 0 6 2000)
- SetSpeed(20.0 0.0 20.0 1)
- SetOffense(E2 13 5)
- SetHitExplosion(eolasex0_explosion)
- SetFireSound(gxfgtwc0.wav 80)
- CanShootGround()
- CanShootGroundUnit()
- CanShootBuilding()
- }