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-
- SANDWARRIORS (tm)
-
- Welcome to the Sandwarriors demo. This file contains information
- that will help you install and play the Sandwarriors demo.
-
- Table of Contents
- =================
- 1. INSTALLING SANDWARRIORS
- 1a. INSTALLATION
- 1b. SETTING UP SOUND
- 1c. MANUAL SOUND SETUP
- 1d. INGAME MUSIC
- 1e. GENERAL MIDI
- 1f. GENERAL SOUND TIPS
- 2. VIDEO SETUP
- 2a. INGAME VIDEO RESOLUTION
- 2b. USING HIGHER RESOLUTIONS IN WINDOWS(r)95
- 2c. TROUBLE WITH VIDEO MODES
- 3. DEFAULT CONTROL CONFIGURATION
- 4. GENERAL ADVICE
- 4a. RUNNING SANDWARRIORS IN DOS MODE
- 4b. WINDOWS(R) 95 KEYS
- 5. SANDWARRIORS CREDITS
- 6. INTERPLAY TECHNICIAL & CUSTOMER SUPPORT
- 7. LEGAL INFORMATION
-
-
- 1. INSTALLING SANDWARRIORS
- =====================================================================
- 1a. INSTALLATION
- -----------------
- The game requires a minimum of 16Mb of memory, a Pentium(tm) 75 and
- a minimum of 35MB of hard drive space. You can run the game from a
- DOS box under Windows(r) 95. To run in higher than 320x200
- resolution under Win 95, the program requires a minimum of 20Mb of
- memory.
-
- IMPORTANT NOTE: Make sure you use the '-d' switch when unzipping
- the demo to restore directories when extracting the files.
-
- After the files have been extracted from the zip file, you must
- first install the DEMO. From a DOS prompt, type 'INSTALL' to launch
- the installation program from where the files were extracted.
- Follow the prompts to choose a drive and install Sandwarriors on
- your system. After installation, the installer will prompt you to
- set up your sound card.
-
- 1b. SETTING UP SOUND
- ---------------------
- The setup program offers you the choice of either manually setting
- up your soundcard or using the autodetect function. If you would
- like to change your sound settings at a later time, you can launch
- the installer (type INSTALL at the DOS prompt from the SWDEMO
- directory) to reconfigure your sound settings.
-
- When using autodetect, the setup program will automatically detect
- the type and settings of your sound card. If you experience any
- problems using autodetect, such as the machine locking up, reboot
- your machine and set the sound card manually.
-
- 1c. MANUAL SOUND SETUP
- -----------------------
- When setting up your sound card manually, you will be asked to
- select your sound card from a list of types. Then enter the PORT,
- IRQ and DMA settings. You can either try the suggested default
- settings or customize it to suit your own machine settings. If you
- have Windows 95, refer to the "Hardware" profiles to find the
- settings of your sound card. Otherwise, refer to the technical
- help that came with the sound card.
-
- 1d. INGAME MUSIC
- -----------------
- The Sandwarriors demo features two types of in-game music. These
- are FM and MIDI. The most basic type of music is the FM type. The
- quality of music will improve over the two alternatives though you
- may need to have extra hardware to access the MIDI. If your sound
- card supports MIDI, the quality of music will improve if you select
- MIDI over FM.
-
- After selecting your music card you will be offered the option to
- test your settings. If you select "yes" you should hear a scale of
- notes playing from your system. If you don't hear anything, your
- sound card has not been configured correctly. Adjust settings when
- prompted to try again.
-
- 1e. GENERAL MIDI
- -----------------
- In order to use MIDI music, your sound card must be MIDI compatible.
- (refer to soundcard technical specs) NOTE: the autodetect feature
- cannot detect whether your card can support MIDI music. You must
- setup for MIDI manually. When setting up your soundcard in the
- install utility and after you have set "Sound effects," you will be
- prompted "Use these settings for Music?". Select "No" and you will
- be prompted to select from a list of sound cards. From the list of
- sound cards, select your MIDI sound card or try the "General Midi"
- option. Then enter the PORT settings for your MIDI sound card.
-
- 1f. GENERAL SOUND TIPS
- -----------------------
- The sound levels of both music and sound effects in Sandwarriors can
- be modified via the menu option screens in game. If you are having
- difficulty adjusting sound levels, you may want to try adjusting the
- Master volume control in Windows 95. The volume control can be
- found on your Windows 95 taskbar. Adjust the Windows 95 volume
- levels to ensure that the sound levels in the game are appropriate.
-
-
- 2. VIDEO SETUP
- =====================================================================
- 2a. INGAME VIDEO RESOLUTION
- ----------------------------
- The Base requirements to run Sandwarriors in the different video
- modes are listed below.
-
- 640x480 - Requires 16meg (access through DOS mode)
- 640x480+ - Requires 16meg (access through DOS mode)
- 800x600 - Requires 16meg (access through DOS mode)
-
- 2b. USING HIGHER RESOLUTIONS IN WINDOWS 95
- -------------------------------------------
- With 16meg you will be able to run at 320x200 in Windows 95.
- However, other higher resolution modes will only work from the DOS
- mode icon. In order to run in higher resolutions from Win95, you
- must have more memory (20MB+). If a video mode is unselectable in
- game (grayed out), this is because your system cannot not support
- the resolution (not enough memory).
-
- 2c. TROUBLE WITH VIDEO MODES
- -----------------------------
- If you experience any problems running Sandwarriors in a video mode,
- please be sure you are using the correct video driver for your
- video card. (refer Video Card manuals for driver information).
-
- If you cannot locate the correct driver for your video card, try
- running with the UNIVBE VESA drivers available from a range of
- sources. Cirrus Logic (5436), may also need the UNIVBE driver if
- experiencing corrupted graphics. (UNIVIBE can be obtained from the
- Internet and may be included with some demo games).
-
- Owners of some Matrox Millennium Cards may experience difficulty
- running Sandwarriors in 800x600 mode; again, ensure you are using
- the latest version of the Millennium video drivers.
-
-
- 3. DEFAULT CONTROL CONFIGURATION
- =====================================================================
- ENTER - Set speed to max
- BACKSPACE - Safe speed
- 0 - Zero speed
- + - Increase speed
- - - Decrease speed
- ] - Increase speed at a high rate
- [ - Decrease speed at a high rate
- A - Increase speed at a high rate
- Z - Decrease speed at a high rate
- TAB - Afterburner
- (*) - Reverse Retros
- L - Toggle main search lights on/off
- T - Target Craft
- R - Radar zoom facility
- P - Pause game
- C - Toggle cockpit (4 modes)
- ALT - Engage auxiliary thrusters
- CTRL - Fire
- F1 - Front view (default)
- F2 - Left view (0/45/90/45/0 deg. turn)
- F3 - Right view (0/45/90/45/0 deg. turn)
- F4 - Rear View (through monitor)
- F5 - Look directly up (through monitor)
- F6 - Look directly down (through monitor)
- (*) - 'Needle' maneuver (ascend)
- (*) - 'Needle' maneuver (descend)
- (*) - 'Dune Vulture' maneuver
- (*) - 'Jackal' maneuver
- (*) - 'Isis' maneuver
- F12 - 'Orion Corona' maneuver
- ~ - 'Sun Drop' flare
- 1 - 'Osirus Vizier' chain gun
- 2 - 'Porphyr' canister cannon
- (*) - 'Scarab' laser gun
- (*) - 'Delta' plasma cannon
- 5 - 'Palermo Invader' dumb missile
- (*) - 'Harakhy' heat seeking missile
- (*) - 'Rekhmire' cluster missile
- (*) - 'Sirius Ra' cluster bomb
- (*) - 'Orion Penetrator' bomb
- SPACE - Next weapon available
- X - External view (elastic band)
- S - External view (use cursor keys to move camera)
- INS - Zoom in camera
- DEL - Zoom out camera
- M - In-flight map facility
- O - Repeat mission objectives
- ESC - Access in game menu screen
-
- (*) * Only available in the full version *
-
- NOTE: For a description of the map icons, please refer to the
- MAPICONS.BMP file.
-
- 4. GENERAL ADVICE
- =====================================================================
- Always run Sandwarriors from a clean system startup. Do not run
- other programs (such as games and applications) before running
- Sandwarriors. If Sandwarriors exits for an unknown reason, always
- reset the machine before trying again.
-
- 4a. RUNNING SANDWARRIORS IN DOS MODE
- -------------------------------------
- It is advisable to run Sandwarriors from its own DOS mode icon rather
- than to shut down Windows(R) 95 manually and run SW from DOS. This
- is to ensure the proper close down of windows and that the correct
- drivers for Sandwarriors are loaded.
-
- 4b. WINDOWS 95 KEYS
- --------------------
- If using Sandwarriors from within Windows 95, you may inadvertently
- press the "Start" Key (Windows 95 keyboards only). This will cause
- Sandwarriors to freeze as the Windows system pops up. Don't panic!
- Sandwarriors can be restored by clicking on its Button now residing
- on the Taskbar.
- Note: Sandwarriors can only be restored if you were flying in-game
- when you jumped out to Windows. If you were in the menu
- system, Windows 95 may not be able to restore Sandwarriors.
-
-
- 5. SANDWARRIORS CREDITS
- =====================================================================
- GAME DESIGN
- Astros Productions Ltd
- Paul Green, Patrick Phelan, Steve Banks
-
- DEVELOPMENT
- Astros Productions Ltd
-
- PRODUCERS
- Steve Banks, Paul Green
-
- 3D ENGINE
- Peter Karboulonis, George Karboulonis
-
- GAME PROGRAMMING
- George Karboulonis
-
- UTILITIES/EDITORS
- Peter Karboulonis
-
- SUPPORT PROGRAMMERS
- Kevin Dudley, Graham Stone
-
- GAME GFX/MAP DESIGN
- Carl Adesile
-
- ANIMATION/MODEL DESIGN
- Nick Page
-
- SCRIPT
- Paul Green
-
- SOUND FX/PROCESSING
- Rob Millington, Darren Lambourne
-
- VIDEO PRODUCTION
- Steve Banks
-
- MUSIC SCORE
- Chris Adams
-
- SOFTWARE MANAGER
- Tim Heaton
-
- CREATIVE MANAGER
- Patrick Phelan
-
- LOCALIZATION
- Sarah Bennett
-
- MANUAL
- Sarah Anne Nicholson, Jon Pearson, Malchick Nostra
-
- PACKAGING
- Sarah Anne Nicholson, Martin Calpin
-
- QA MANAGER
- Carl Cavers
-
- TEST SUPERVISOR
- Jon Watson
-
- LEAD TESTER
- Nicola Grice
-
- TESTERS
- Neil Wilson, Matt Tuckett, Chloe Barber
- Richard Cartwright, Andrew Lee
-
- TECHNICAL SUPPORT
- Nick Oxley, Ed Chapman
-
-
- INTERPLAY PRODUCTIONS
- ---------------------
-
- EXECUTIVE PRODUCER
- Alan Pavlish
-
- PRODUCER
- Mark Teal
-
- ASSOCIATE PRODUCER
- Kihan Pak
-
- LINE PRODUCER
- Fred Corchero
-
-
- QUALITY ASSURANCE
-
- DIRECTOR
- Chad Allison
-
- ASSISTANT DIRECTOR
- Colin Totman
-
- TECHNICIANS
- Aaron Meyers
- Bill Delk
- Steve Cabiness
-
- LEAD TESTER
- Rene Hakiki
-
- TESTERS
- Steve Baldoni
- Anthony Taylor
- Bill Field
- Chris Peak
- Josh Walters
- Richard Barker
- Doug Finch
- Erick Lujan
- Frank Wesolek
- Ron Hodge
- Tony Bland
- Robert Minnick
- Evan Chantland
- Mark Holtzclaw
-
-
- 6. INTERPLAY TECHNICIAL & CUSTOMER SUPPORT
- =====================================================================
- Customer Service is available 24 hours a day through our Automated
- Customer Service system, with a Customer Service representative
- available during normal business hours at (714) 553-6678.
-
- Please try to have your system information available and be near
- your computer if at all possible.
-
- Other ways to get Interplay Support:
-
- IN THE UNITED STATES
-
- Interplay Productions
- Attn: Customer Service
- 16815 Von Karman Ave.
- Irvine, CA. 92606
-
- (714)252-2820 FAX
-
-
- Internet email: support@interplay.com
- FTP sites: ftp.interplay.com or
- ftp1.interplay.com
- Interplay BBS: 714-252-2822
- bbs.interplay.com
- America Online: keyword INTERPLAY or email to
- "IPTECH"
- Prodigy: email PLAY99B
- CompuServe: GO GAMBPUB, under
- INTERPLAY
-
-
- 7. LEGAL INFORMATION
- =====================================================================
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special 1-level preview version of Sandwarriors (the
- "Software") is intended solely for your personal noncommercial home
- entertainment use. You may not decompile, reverse engineer, or
- disassemble the Software, except as permitted by law. Interplay
- Productions and Gremlin Interactive Ltd. retains all rights and title
- in the Software including all intellectual property rights embodied
- therein and derivatives thereof. You are granted a revocable,
- nonassignable limited license to create derivative works of this
- Software solely for your own personal noncommercial home
- entertainment use and may publicly display such derivative works to
- the extent specifically authorized by Interplay in writing. A copy
- of this authorization, if any, will be provided on InterplayÆs World
- Wide Web site, located at http://www.interplay.com, or by contacting
- the legal department Interplay Productions in the US at
- (714) 553-6655. The Software, including, without limitation, all
- code, data structures, characters, images, sounds, text, screens,
- game play, derivative works and all other elements of the Software
- may not be copied (except as provided below), resold, rented, leased,
- distributed (electronically or otherwise), used on pay-per-play,
- coin-op or other for-charge basis, or for any commercial purpose.
- You may make copies of the Software for your personal noncommercial
- home entertainment use and to give to friends and acquaintances on a
- no cost noncommercial basis. This limited right to copy the Software
- expressly excludes any copying or distribution of the Software on a
- commercial basis, including, without limitation, bundling the product
- with any other product or service and any give away of the Software
- in connection with another product or service. Any permissions
- granted herein are provided on a temporary basis and can be withdrawn
- by Interplay Productions at any time. All rights not expressly
- granted are reserved.
-
-
- ACCEPTANCE OF LICENSE TERMS
-
- By downloading or acquiring and then retaining this Software,
- you assent to the terms and restrictions of this limited license. If
- you acquired the Software and do not accept the terms of this limited
- license, you must return the Software together with all packaging,
- manuals and other material contained therein to the store where you
- acquired the Software for a full refund and if you downloaded the
- Software, you must delete it.
-
-
- (C) 1997 Gremlin Interactive Ltd. All rights reserved.
- Sandwarriors and Interplay are trademarks of Interplay Productions.
- All rights reserved.
- Interplay is the sole publisher and distributor.
- Licensed from and developed by Gremlin Interactive, Ltd.
- Windows is a registered trademark of Microsoft Corporation.
- All rights reserved.
- All other trademarks and copyrights are the property of their
- respective owners.
-
- 071797