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- 9:09 PM 4/28/97
-
- =======================================================================
- Destruction Derby 2
- Multiplayer Upgrade Beta version 0.91
-
- I. Installation and Operation
- II. Features
- III. Gameplay
- IV. Troubleshooting
- V. Psygnosis Contact Information
- VI. Legal Stuff
- VII. Credits
-
- =======================================================================
-
- Thank you for purchasing Destruction Derby 2, this beta upgrade will
- update your version of Destruction Derby 2 to accomodate Network and
- Internet play. This upgrade is provided free not only because we
- appreciate your patronage, but we understand that the best way to show
- your affection toward friends and co-workers is to crash head-on into
- them at 250 mph.
-
- Very Important: We performed testing on this upgrade and are confident
- that the majority of users will enjoy problem free gameplay. However,
- we have classified this upgrade and a beta version. This means that
- there is a small possibility that problems may occur. If they
- do, please review the PROBLEM.TXT file and return to us for our
- review.
-
- I. Installation and Operation
-
- 1. Access the DD2NET Directory on the game CD
- 2, Type Install or double click on the Install.bat file
- 3. This batch file will copy the Multiplayer upgrade files into a
- C:\DD2NET directory on your C: drive (game default)
- 4. Please then copy these files into your game directory, usually
- C:\Program Files\Games\DD2
- 5. Type DD2Net in the game directory, to run the Multiplayer
- executible
-
- Note: the multiplayer version of DD2 plays in low res only (for speed
- reasons)
-
- Note: all multiplayer users must have the DD2 CD in their CD Rom drive
- in order to play the game
-
- II. Features
-
- The features of this beta upgrade are:
-
- a. IPX Network and TCP/IP (Internet) play for up to 20 human racers
- b. Serial and Modem support for two human racers
- c. Access to all Race and Derby tracks
- d. Improved joystick and steering wheel support (even for solo games)
- e. Ability to customize multiplayer games (laps, Computer Cars, AI
- attack cars)
- f. Multiplayer chat lobby
- g. Ability to custom nametag your car and view car nametags
- h. Toggle Camera View of track when you crash out
- i. Detailed Results screen displays the race results
-
- III. Gameplay
-
- For all multiplayer options there are three types of racing:
-
- Wrecking Racing - Typical racetrack format where you drive X amount
- of laps and try to finish first. You can also choose to bash your
- opponents if you cannot finish in first or they are mean to you
-
- Tracks: Pine Hills Raceway, Crow Canyon, Black Sail, SCA Motorcross
-
- Time Trial - Same as Wrecking Racing, but racers are under a unspoken
- aggreement to focus on winning with the fastest time and not
- demolish their unsuspecting friend (yeah right!)
-
- Tracks: see above
-
- Destruction Derby - Painful and brutual arena of destruction, not for
- the timid. Last person running is the winner. Great stress reliever!
-
- Arenas: Red Pike, Coliseum, The Pit, The Death Bowl (watch the dropoff)
-
- NOTE: the is NO Championship racing in this version
-
- There are four methods of multiplayer:
-
- IPX - Novell Network
- TCP\IP - Internet Protocol
- Serial - Two players connected by a Null modem cable
- Modem - Two players connected by a Modem connection
-
- Keys:
-
- Chat Lobby: just type your phrase (e.g. Psygnosis Rules) and then
- press Enter.
-
- A - accelerate
- Z - reverse/ brake
- Q - Fast Steer (for quick turns at 250mph)
-
- Left/Right Arrow - control car turning
-
- Arrow Keys - Pans Post-crashed out above car camera about the track
- - relative to your burned out hulk of a car
-
- F9 - toggles Human Car Player ID tags ON/OFF
- F10 - toggles Computer AI cars ID tags ON/OFF
-
- ESC/ENTER - do not press or you will pause the game and be targeted for
- elimination upon restart
-
- Results screen:
-
- At the end of a Wrecking Race, there are two possible results:
- Winner of the race (person who finished first, followed by second and
- third)
- Master of Destruction (person who inflicted the greatest amount of
- damage to other cars), remember more points if you flip or spin your
- opponent.
-
- At the end of a Destruction Derby, there are two possible results:
-
- Sole Survivor: person that latest the longest in the arena and their
- time
- Master of Destruction: person that issued the most amount of damage
- to the other players
-
- <IPX Network game>
-
- Preplay - NOTES:
-
- a. Make sure that all computers are properly connected to the
- Network
- b. Verify that the network is not experiencing heavy traffic
- volume
- c. Remember, the slowest computer dictates the speed of the game, so
- you can have 7 - P200 and 1 - P90 computer, and the game will be
- played at P90 speed (i.e. SLOW!)
- d. Ask your friendly MIS Manager if you can play or better yet get
- them to play!
-
- The person who is the Host (one who initates the game) decides the
- parameters of each game. The others are Clients who must wait in
- anticipation.
-
- Instructions:
-
- 1. Start DD2NET.exe
- 2. At Main menu, move the Highlighter to the Single Player selection
- and press enter
- 3. Move down list and choose the IPX Connection and press enter
- 4. From the main menu, go to the bottom right selection - GO and press
- enter
- 5. To access all tracks or to change racing choice press ESC, and then
- access the track selection option (all locked tracks should now be
- open)
-
- <TCP\IP>
-
- NOTE: all players must be connected to the Internet
-
- 1. One player (usually the guru of the bunch) should set up as the
- Host. They initate the game with DD2NET.EXE
- 2. Get your IP address (run winipcfg.exe)
- 3. Give this out to your racing flock (e.g. clients)
- 4. Setup the game as TCP/IP multiplayer
- 5. For optimal performance, use the 5 hz or 20hz setting
- 6. Clients need to also choose the TCP/IP selection and then
- enter your IP Address when prompted
-
- <Serial>
-
- Both computers must be connected by a null modem cable to the available
- COM ports of each computer. The person that initates the game is the
- Host. The game should locate the other player and then that player will
- be able to join your game.
-
- <Modem>
-
- Two computers must be connected via modems. Use of communication
- (e.g. Hyperterminal) can accomplish this. User that initates call is the
- Host. Verify that each modem is operating properly, you both are connected,
- and you are using the latest drivers for your modem.
-
- IV. Troubleshooting
-
- As a precaution, please make sure that all computers that run the game
- are Scandisked, Defragmented, and Virus checked. These programs
- will keep your computer in good working order.
-
- We have done a good amount of testing on this upgrade. However,
- as with any computer product there are many variables that could cause
- problems.
-
- Note: the person that sets up as the Host, MUST have the DD2 CD in the
- CD Rom Drive. The Clients DO NOT need the CD, but can only play the
- Multiplayer version of the game.
-
- Attn: Mystique owners, the game should run fine on your system. Please
- make sure you are running the DirectX video drivers for the card.
- However, there is NO chip acceleration for the game.
-
- Do you have 20 players just itching for some demolition? The DD2
- upgrade patch can be set to enable 20 Human players. To unlock the
- maximum number of human players from 8 to 20:
-
- 1. From Win95 desktop, open up an MSDOS shell
- 2. Change directories to the DD2 directory
- 3. Type DD2NET MORE
- 4. Game will start and the host can now change the number of human
- Players to greater than 8 (20 players maximum)
-
- Here are some potential problems and our possible solutions:
-
- YOU MUST HAVE DirectX version 3.0a installed to play this game.
- If you need these drivers, please visit our Website at:
- (www.psynosis.com/secure/directx3.zip) for them.
-
- Problem: Game locks up at the menu
-
- Solution: Please make sure that you are running the latest DirectX
- drivers (version 3.0a). This game must be operated with
- no other programs in the background.
-
- Problem: Cannot access the multiplayer game
-
- Solution: You may have missed the time window for the current game,
- contact the host and have her add you. Also, please
- make sure you are running the DD2NET.EXE to access the game.
- Choose the properly multiplayer game option.
-
- Problem: My expensive Joystick will not work with game
-
- Solution: Buy a cheap one, opps sorry! Please make sure that your
- Joystick is correctly connected to a functional game card or
- soundcard gameport. Then calibrate the joystick under Win95
- (joystick control Panel). In the game, change control from
- Keyboard to Joystick. Every time your restart the game
- program, you need to set the joystick as the control device.
-
- Problem: During a multiplayer race, the game freezes or boots me out.
-
- Solution: There may be something wrong with your Network/TCP
- connection. Verify that you are properly connected. NO
- other programs should be running in the background
- (including screen saver). Completely exit the game and then
- retry the game.
-
- Problem: I hear no sound
-
- Solution: Check speaker connection and volume in Win95. Upgrade your
- soundcard drivers.
-
- Problem: When the race is over, I try to enter a new race and see
- session is closed
-
- Solution: Please exit out of the game, then re-enter and try again.
- If a race is in progress, you cannot join, sit back and
- read the exciting DD2 Manual until the next game.
-
- Problem: Give me more speed (Scotty?)
-
- Solutions:
-
- Basically, you can set the speed of data transfer from 5, 10, 20, and
- 40hz. This setting is the amount of data transfered per sampling.
- We guarantee 20hz stability and playability for IPX. For TCP, 5 or 20hz
- are recommended. The higher the HZ, the greater the chance of clogging/
- crashing the connection medium. Also, if everyone playing is on a fast
- computer (P133+) and fast connection (28.8kps +), speed should not be
- an issue.
-
- Finally, the more people, the slower the game can get. Also, your
- Network, Internet Connection may be heavily used or congested. DD2
- sends small data packets, but sends a large amount of them.
-
- V. Psygnosis Contact Information
-
- Psygnosis contact information:
-
- support email - PSYGTECH@psygnosis.com
- website - www.psygnosis.com
- tech. support - 415-655-5683
- 800 Sales - 800-438-7794 (why not buy more DD2 games)
-
- VI. Legal Stuff
-
- This patch upgrade is copyrighted Psygnosis. It may be freely
- distributed, provided this file remain part of the archive.
-
- This demo may not be sold for more than the cost of media without
- the express written approval of Psygnosis.
-
- VII. Credits
-
- Upgrade was developed by STATIC.COM - gamers online (www.static.com)
- Chris Thomas - lead programmer, Damien, Tom
-
- Psygnosis US Testing daredevils
-
- Craig Rechenmacher, Matt Knoles (he always wins!), Jim Drewry, Demian
- Kato, Chris Caprio, Jack Kealy, Claude the man, John Berg
-
- Thanks for playing!
-
- Eric Adams - QA Manager
- 4/28/97
-
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