home *** CD-ROM | disk | FTP | other *** search
- ===========================================================
-
- MASTER OF ORION II:
- Battle at Antares
- Version 1.3
-
- Readme File
- 10 February 1997
- ===========================================================
-
- Network
- =======
- The Windows 95 network mode requires both Microsoft Client
- and IPX protocol.
-
- Unfortunately, the DOS and Windows 95 versions of the game
- are not compatible across the network. Therefore, you cannot
- play head-to-head if you are playing the DOS version and
- another player is using the Windows 95 version. All players
- wishing to play in a network game must use the same version
- (DOS or Windows 95).
-
- Once you have selected "JOIN" in a network game, you will
- not be able to cancel.
-
- TEN is only supported in the Windows 95 version of the game.
-
- We suggest that the player with the fastest computer be the
- one to start the multiplayer game.
-
-
- 8MB RAM Version
- ===============
- If you have only 8MB RAM, do not load any extended memory
- manager (such as EMM386 or QEMM) or else the game will not
- have enough free memory to run.
-
- Games created on a computer with 8MB RAM or network games
- involving a computer with only 8MB RAM will not have nebulae.
-
- If you are playing the Windows 95 version, you must set
- Virtual Memory to be at least 16MB. To do this, select
- "System" from your Control Panels. Click the "Performance"
- tab and then the "Virtual Memory" button. Set "Minimum"
- to "16."
-
-
- Video
- =====
- If you have an older video card that is not supported by
- Microsoft's DirectX, we recommend that you play the DOS
- version of Master of Orion II. Otherwise, if you install
- the DirectX drivers while installing the Windows 95 version
- of the game, the DirectX drivers may overwrite your
- existing Windows 95 video drivers.
-
-
- Changes and Additions to the Game
- =================================
- The following items were changed or added after the manual
- had already gone to print.
-
- Custom Race Screen
- ------------------
- -1 food was changed to -0.5 food and its cost changed
- to -3.
-
- A new special has been added. "Poor home world" costs -1
- and makes your home world mineral poor.
-
- Ship defense bonuses have been increased from +20 to +25
- and from +40 to +50 at the same cost.
-
- Tactical Combat
- ---------------
- When playing tactical combat vs. a computer-controlled
- empire, there is a super-fast resolution mode. Press the
- "Z" key to turn on the super-fast mode. Click anywhere to
- turn off the super-fast mode. Combat graphics displays are
- minimal in super-fast mode, greatly speeding play.
-
- Hall of Fame
- ------------
- To reset the Hall of Fame high scores, press Alt+C.
-
- Star Name
- ---------
- After you colonize a planet for the first time, you will be
- allowed to enter a new star name. The length of the new name
- will be limited by the amount of horizontal space available
- on the main galaxy map. Bear in mind that each letter takes
- up a different amount of space. (For example, a "W" is wider
- and takes up more space than an "I."). In any case, you will
- be limited to 15 characters.
-
-
- Version 1.3 Changes
- ===================
-
- New Features
- ------------
- The last customized race created will be saved. It can be loaded by
- clicking on the "Last Race" button instead of selecting a picture
- for your custom race to use.
-
- Customized races can now be named by their creator. Just click on
- the race name in the top middle of the Race Customization screen to
- edit the name.
-
- Individual ships can be renamed using the detailed ship display.
- This display is reached by right-clicking on a ship in the Fleet
- Movement pop-up list, the Fleet Operations screen or the Leaders
- screen. In the detailed ship display, left-click on the ship's name
- to enter a new ship name.
-
- When refitting a ship, you will be prompted to select a current
- ship design if there are any of the same size class as the ship to
- be refitted. The refitted ship will have its design updated to the
- chosen design's specifications. The design screen will still be
- available as an option as in earlier versions.
-
- In tactical combat, pressing "T" will end the current player's turn.
-
- Tutor level should be a little easier.
-
- Left-click on the marines displayed at the bottom of the Colony
- screen to display your current ground combat statistics.
-
- Rules Changes
- -------------
- The attacker will now always move first in tactical battles, except
- for the Antarans who will always move first regardless.
-
- The Damper Field will block any marine casualties caused by Neutron
- Blasters and Death Rays.
-
- Ion Pulse Cannons now take 30 space, do 2-10 points of damage and
- cannot be modified to be Heavy Mount.
-
- Gyro-Destabilizers now take 75 space and cost 50BC. Their damage
- has also been decreased to 1-4 per size class of target ship.
-
- Plasma Cannons have been increased to 25 space.
-
- The Creative racial ability now costs 8 picks. As a result, the base
- Psilon race loses Artifact home world and gains Large home world.
-
- Fighters have a 50% chance to avoid the effects of any ship
- self-destruct or warp core breach explosions.
-
- The Custom Race option is available on all difficulty levels.
-
- Extra combat turns given by the Time Warp Facilitator will be given
- after the opponent has taken a turn.
-
- 1st player: normal turn
- 2nd player: normal turn
- 1st player: extra turn
- 2nd player: extra turn
-
- Assault shuttles are now one-shot weapons. They land their marines,
- but do not return to the launching ship.
-
- Bugs Fixed
- ----------
- Modem problems with head-to-head play have been addressed.
-
- An option for the fast refit of ships has been added.
-
- The lockup when all the ships on one side are in stasis is corrected.
-
- Ships will now be able to reach Elite crew status.
-
- Ships in stasis will not take damage from ship explosions.
-
- Human players may now give Antaran technology to each other.
-
- If your income is negative and you are giving tribute to another
- player, you give them zero BCs instead of a negative amount of BCs.
-
- Leaders give their special technology when hired, even if hired on
- a later turn.
-
- The player will now benefit from Loknar's Galactic Lore skill.
-
- It used to be possible to circumvent the 5-turn ETA by sending the
- leader to the pool and then back to the same star system. This has
- been fixed.
-
- Scrapping (captured) ships now gives you the opportunity to learn
- improved fuel cell technology.
-
- You can now able to hire "special" leaders.
-
- Asteroids were added to the Colony system display.
-
- The Tiny planetary shield crash bug is fixed.
-
- Graphical problems with planetary shields have been fixed.
-
- The Colony Building Queue screen is changed to list the planet name.
-
- If you press the "<" and ">" keys on the Colony screen and the
- Colony Building Queue screen, you will automaticaly skip the
- outposts in the lists.
-
- Captured ships with officers can no longer be refitted on the refit
- pop-up menu.
-
- On the FLEETS screen, the relocation hot-key has been changed to F5. The
- hot-key for cancelling all relocations has been changed to ALT-F5.
-
-
- Version 1.2 Changes
- ===================
- The game no longer crashes in space combat if the Antarans
- capture ships.
-
- The game no longer crashes if you cycle through the
- opening menus.
-
- The game no longer crashes if the name of the home system
- has too many letters.
-
- The game no longer crashes if the player wins by being voted
- leader of the galaxy and the name of the player's emperor
- has more than 10 characters in it.
-
- The game can now play head-to-head over a null-modem serial
- connection more reliably.
-
- The Hall of Fame now records players' high scores.
-
- Long emperor names can now fit in the Hall of Fame.
-
- Evolutionary Mutation will now correctly give the player 4
- points to distribute instead of a random amount.
-
- Offering gifts to other races will no longer hurt the
- player's diplomatic relationship.
-
- When a system is demanded in the diplomacy screen, the
- proper message is sent to the other player.
-
- Music no longer gets cut off when exchanging technologies
- during hot-seat play.
-
- Clicking Alt+spacebar no longer displays a drop-down menu.
-
- Planetary shield graphics have been improved.
-
- The hand icon no longer turns black before combat.
-
- The bombing explosions no longer turn black if bombing
- is resumed.
-
- Assassin leaders now correctly kill an enemy spy when you're told
- they do.
-
- The overflow bug if you research more than 32,767 research points
- per turn has been fixed. The number now truncates to 32,767. The
- same fix was made for the player's income.
-
- When you acquired the application you were currently researching
- by nonresearch means (diplomacy, spying, etc.) and you were
- Creative or it was a gray box field, the game used to erroneously
- give you the whole field. The game will now correctly assign you
- to research some other application in that field (unless there
- are none, in which case you do get the field).
-
- In an obscure rule change, there are now always some pre-allocated
- ships for the humans in a single-player game now. Before the ship
- slots were allocated round-robin among all players. In games with
- very large number of ships, this meant that you might sometimes
- only be able to build a few ships in a turn.
-
- Players no longer get System Specials if there is a monster there
- after combat. (This used to happen with eels since they don't
- attack you. It could also happen if two players showed up on the
- same turn: the monster attacks one and then the second player
- chooses not to attack the monster.)
-
- In a rule change, if both sides die in a battle vs. the Guardian,
- the player will get the Loknar special now. (Previously, you had
- to actually win the battle, not just tie.)
-
- A network synchronization bug involving viewing battle results
- when one player's computer was slower than the other has been
- fixed.
-
-
- Customer Support
- ================
- If you having problems with Master of Orion II, we can best
- help you if (1) you are at your computer when you call and
- (2) you have the following information handy:
-
- * Version number of Master of Orion II
- * Your computer's brand and model
- * Your computer's BIOS brand and version number
- * Total RAM installed in your computer
- * Name and version number of your operating system (such
- as MS-DOS, Windows 3.1 or Windows 95)
- * Name and version number of your memory manager (such as
- QEMM, 386Max or EMM386)
- * Version number of your DirectX drivers
- * CD-ROM brand and model name
- * Sound card brand and model name
- * Mouse brand and version number of mouse driver
- * The size of your Windows swap file
- * The exact error message displayed (if any)
- * Contents of AUTOEXEC.BAT and CONFIG.SYS files
- * At the DOS prompt, type "mem/c" and write down the
- information onscreen
-
- MSD Report
- ----------
- Occasionally, Customer Support may request an MSD report
- from you. MSD is a diagnostic program that can help
- establish the cause of most compatibility problems on your
- computer while attempting to run our games. This program
- is supplied with all versions of DOS and Windows. However,
- Windows 95 users will first need to copy the program from
- the Windows 95 CD-ROM to the hard drive by typing the
- following command at the DOS prompt:
-
- copy d:\other\msd\msd.exe c:\windows\command
-
- To generate your MSD report, first exit Windows 3.1 or
- Windows 95. Place a formatted floppy disk in drive A and
- type the following at the DOS prompt:
-
- msd /f a:report.txt
-
- You can then print this report or send the file on the
- floppy disk to MicroProse (should this be required).
-
- How to Contact Customer Support
- -------------------------------
- Have a pen and paper handy when you call. You can also write
- to Customer Support at the address shown below.
-
- Due to the many different hardware and software configurations
- available for modern computers, you may still have to talk to
- your computer dealer or hardware supplier in order to get our
- game to run with their product.
-
- USA:
- ----
- MicroProse Customer Support
- 2490 Mariner Square Loop
- Alameda, CA 94501
- Telephone: (510)522-1164 (9:OO am-5:00 pm Pacific Time)
- Fax: (510)522-9357
-
- United Kingdom:
- ---------------
- MicroProse
- The Ridge
- Chipping Sodbury, South Glos BS17 6BN
- Telephone: +44 (0) 1454 893900 (0900-1730 GMT/BST)
- Fax: +44 (0) 1454 894296
-
- Germany:
- --------
- MicroProse
- Bartholomausweg 31
- 33334 Gutersloh
- Telephone: +49 (0) 5241 946480 (Monday to Wednesday 1400-1900)
- Fax: +49 (0) 5241 946494
-
- France:
- -------
- Electronic Arts
- Centre d'Affaires Telebase
- 3 rue Claude Chappe
- 69771 St. Didier au Mont d'Or Cedex
- Telephone: +33 (04) 72 53 25 00
-
- Bulletin Boards:
- ----------------
- United Kingdom +44 (0)1454 327083 (14,400 baud)
- Germany +49 (0)5241 946484 (28,800 baud)
- USA (510)522-8909 (14,400 baud)
-
- America Online:
- ---------------
- Send e-mail to MicroProse Customer Support at "MPS1." Press
- Ctrl-K for "Go to Keyword" and enter "MicroProse" to reach
- MicroProse's forum and library areas.
-
- CompuServe:
- -----------
- MicroProse-Europe 71333,314
- MicroProse-Germany 74777,3326
- MicroProse-USA 76004,2223
-
- Type "GO GAMBPUB" and select "Section 2" to reach MicroProse's
- forum and library areas.
-
- Internet:
- ---------
- Send e-mail to MicroProse Customer Support at support@microprose.com
- (or if you're in Germany to service@microprose.de).
-
- FTP:
- ----
- The MicroProse FTP site features a complete library of the latest
- updates, demos and product information. The address is:
- ftp.microprose.com
-
- World Wide Web:
- ---------------
- Tp access our Web site, use your Web browser software to point to:
- http://www.microprose.com
-
-
- Software Fault
- ==============
- In the unlikely event of a software fault, please return the
- complete package, with your receipt, to the place of purchase.
-
-
- =============
- This documentation, accompanying manual and CD are copyrighted.
- The owner of this product is entitled to use this product for
- his or her personal use. Except for the quoting of brief
- passages for the purposes of reviews, no one may transfer, copy,
- back-up, give or sell any part of the manual or the information
- on the CD, or transmit in any form or by any means, electronic,
- mechanical, photocopying, recording or otherwise without the
- prior permission of the publisher. Any person or persons
- reproducing any part of this program, in any media, for any
- reason, shall be guilty of copyright violation and shall be
- subject to civil liability at the discretion of the copyright
- holder. Not for rent or hire.
-
- Made in the USA/UK
-