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- =====================================================================
- DEADLOCK PATCH version 1.31
- January 20, 1997
- =====================================================================
-
-
- INSTALLATION
- ============
-
- To install the patch file, copy the DLOCK31.EXE file to the directory
- where you installed Deadlock. (i.e. C:\Program Files\Accolade\Deadlock
- for Win95 machines, or C:\Programf\Accolade\Deadlock for Windows 3.1
- machines) Either double-click on DLPATCH31.EXE or run this executable
- file from the C: prompt in a DOS box. This will unpack the patch
- files, overwriting all the older versions of the files. After the
- files are unpacked, run Deadlock as you would normally.
-
- If you're reading this file, though, you probably have already done
- this. Just be sure to move or copy all the files unpacked from this
- patch into your Deadlock directory.
-
-
- DEADLOCK VER. 1.31 CHANGES (dated 1/14/97)
- ==========================
-
- * NETWORK SAVE/LOAD GAME ADDED
- You can now load a previously saved network game! Here is how it
- works. First, the master needs to save a game during play. This
- save file can then be reloaded. If players are already in a game,
- the master clicks on the FILE menu and selects the LOAD command.
- The Master then picks the savegame file to load. The game will
- continue on the turn that the file was saved. (Note: there is no
- way to load a multi-player save game from the main menu.)
-
- If players are not already connected, follow these steps:
-
- 1. Start up Deadlock.
-
- 2. Master a new game with the same number of HUMAN players that will
- play in the saved game. All players should then choose the race
- they intend to play in the saved game. The other game settings do
- not matter -- so select a small world, as it takes less time to
- build. Note that this will not be the actual game you will play.
-
- Example - if you want to load a 5 player game that had 2 AI
- computer players and 3 HUMAN players, then master a 3 player game
- to restore the original savegame. ***Be sure all players choose
- the correct race to play. There will be no opportunity to choose
- races once the game has been loaded.***
-
- 3. Once this "dummy" game is running, the Master clicks on the FILE
- menu and selects the LOAD command. The Master selects the savegame
- file. The saved file will load in, replacing the "dummy" game.
-
-
- A NOTE ABOUT AUTOSAVE
- =====================
-
- Deadlock shipped with a feature that autosaves your game every turn
- into a file called AUTOSAVE.SAV. Now that you can load multi-player
- games, the autosave feature will be even more useful. At the end of
- every turn, Deadlock saves the game to the AUTOSAVE.SAV file. If you
- run into a problem with a multi-player game, you can restore the game
- by using the AUTOSAVE.SAV file.
-
- However, you must rename this file BEFORE you exit Deadlock. Autosave
- also saves the game when you exit. So if you do not rename this file,
- the AUTOSAVE file will be saved again and you won't be able to restore
- the game to the point before the problem occurred.
-
- Example: If you are the master of a multi-player game and one
- or more players gets dropped out, IMMEDIATELY rename the
- AUTOSAVE.SAV file in the Deadlock directory. Here's one way to do that:
-
- 1. Run Windows Explorer. Go to the Deadlock directory. The default
- directory is C:\Program Files\Accolade\Deadlock.
-
- 2. Find the file AUTOSAVE.SAV. Select the file.
-
- 3. On the menu bar, select FILE and choose RENAME. Then give the file
- a new name. For instance, MYGAME01.SAV.
-
- 4. Your multi-player game is secure. Now you can now restart the game.
-
-
-
- DEADLOCK VER. 1.30 CHANGES
- ==========================
-
- * MULTIPLAYER SPAWNING FROM 1 CD
- Players who own one Deadlock CD can now play Deadlock over a LAN, a
- modem, or the Internet with 6 other friends! This game will have full
- rules for everyone and only one CD is needed. Simply install Deadlock
- and the latest patch on all the computers to play a multiplayer game.
-
- Note: The person who has the Deadlock CD in his CD-ROM drive must
- create (master) the game.
-
- * MAXIMUM NUMBER OF BUILDINGS INCREASED
- Deadlock now allows more buildings to be created before it reaches its
- limit. You can still reach this limit, but it is higher. The maximum
- number of buildings available in a game is now 1000. (up from 750)
-
- * AI CHAT MESSAGES LIMITED
- The Computer AI will no longer send multiple chat messages to a
- Player in a single turn.
-
- * 7 PLAYER GAME, 100% DIFFICULTY FIXED
- A bug that caused all six AI players in a 7 player game to use the
- same strategy has been fixed. Therefore, 100% difficulty settings
- will now be much much harder. The Computer AIs will be more diverse
- and harder to beat.
-
- * ALT-DRAG UNITS
- You can now move an entire stack of units across territories instead
- of doing this one at a time. Hold down the ALT key and left-click on
- a unit stack. The entire stack will move.
-
- * ALT-DOUBLE-CLICK UNIT ORDERS
- You can also now give one battle order, mission, or retreat percentage
- to an entire stack of units. First, press and hold down the ALT key.
- Now double-click on a specific unit and place your order. The whole
- stack will now perform this same command.
-
- * RE-SYNC POP-UP BOX LIMITED
- In the previous version, during multi-player games, the re-sync box
- would pop in and out every time it attempted to regain sync. This
- has been made less annoying by leaving the sync box up until the
- game has finished resyncing all players.
-
- * CTL3D32.DLL LOAD BUG FIXED
- Under certain circumstances, users would get the message "This program
- uses Ctl3d32.dll which is not the correct version. This version is
- designed for Windows NT only." We no longer load that DLL under Win95.
-
- * DIALOG BOX PALETTE BUG WORKAROUND
- The Deadlock color palette may be corrupted in the dialog boxes on
- some systems. What happens is that the dialog boxes are pink or
- blue instead of the normal gray color. You can use a command
- line switch to avoid this palette problem. Here's how:
-
- 1. For Windows 3.1 systems left-click the Deadlock icon. Next,
- select FILE and choose PROPERTIES. Now edit the Command
- Line entry for Deadlock. Add " -p" to the end of the
- Command Line. Click OK and you're done.
-
- Example: C:\Programf\Accolade\Deadlock\DEADLOCK.EXE -p
-
- 2. For Windows 95 systems create a shortcut for Deadlock. First
- right-click on the desktop. In this menu select NEW and
- then choose SHORTCUT. Under COMMAND LINE, click the
- BROWSE button. Next find the Deadlock executable. The
- default is: \Program Files\Accolade\Deadlock\Deadlock.exe
- Once you've found this executable, click OPEN. Now add
- " -p" to the end of the Deadlock Command Line. Please be
- sure that this command is placed after the quote (")
- symbol and that there is a space before " -p" on the
- command line. Finally, choose NEXT and then FINISH. Run
- Deadlock from your new shortcut and the problem will be gone.
-
- Example: "C:\Program Files\Accolade\Deadlock\DEADLOCK.EXE" -p
- Note the dash p is after the quote.
-
-
- DEADLOCK VER. 1.21 CHANGES (dated 9/13/96)
- ==========================
-
- * TEN code enabled. Game is now playable over TEN with still a few
- known issues.
-
- * Mplayer code enabled. Game is now playable over Mplayer with still
- a few known issues.
-
-
- DEADLOCK VER. 1.20 CHANGES (dated 8/14/96)
- ==========================
-
- * Version 1.20 is the release version of Deadlock. Previous versions
- exist but they were retail and magazine demos.
-
-
- KNOWN BUGS as of VER. 1.31
- ==========================
-
- * Deadlock Doesn't Terminate Completely on Exit. Upon exiting a
- multi-player game of Deadlock, if you try launching a second game of
- Deadlock the message "Cannot run multiple instances of a DLL under
- Win32s" appears. Press CTRL+ALT+DEL to bring up the Win95 task list.
- Select and END any running Deadlock tasks. You can now play Deadlock
- again. [Win95 only; on TEN & Mplayer online services]
-
-
- TIPS FOR STABLE NETWORK GAMES
- =============================
-
- * Loading network games works best with computers of like speeds.
- Restoring a game with a 486 and a Pentium will have more trouble
- than a 486 and a 486, or a Pentium and a Pentium.
-
- * In general, when starting or loading network games, the slowest PC
- should be the Master.
-
- * For best results, avoid using computer players in multiplayer
- games. (this includes LAN, modem, and serial.)
-
- * 2 to 5 player games are more stable than 6 or 7 player games.
-
-
- CONTENTS
- ========
- The following are the files that should be included in this patch:
-
- Deadlock.exe
- Dlnet.dll
- Dlnet16.dll
- Dlnetnt.dll
- Patchme.txt
- Spritelg.dat
-