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- ambient(0.498)
-
- background(0.000, 0.000, 0.000)
-
- path \atomic3d\Art\jason
- palette jason.pal
- base: bod
- meshes(newbod10)
- choices(
- body mesh(newbod10) map(white))
- xmove(0.20) zmove(6.20) scale(0.79) yrot(-1.43)
- child of bod: head
- meshes(guy1,guy2,guy3,guy4,guy5,guy6,guy7,guy8,guy9,guy10,guy11,guy12,guy13,guy14,guy15,guy16,guy17,guy18,guy19,guy20,guy21,guy22,guy23,guy24)
- choices(
- CLOSED mesh(guy1) map(hairlin2),
- AE mesh(guy6) map(hairlin2),
- EH mesh(guy5) map(hairlin2),
- EE mesh(guy4) map(hairlin2),
- EL mesh(guy7) map(hairlin2),
- F-V mesh(guy8) map(hairlin2),
- B-M-P mesh(guy9) map(hairlin2),
- N mesh(guy10) map(hairlin2),
- OH mesh(guy11) map(hairlin2),
- R mesh(guy12) map(hairlin2),
- SS mesh(guy13) map(hairlin2),
- T mesh(guy14) map(hairlin2),
- TH mesh(guy15) map(hairlin2),
- UH mesh(guy16) map(hairlin2),
- W mesh(guy17) map(hairlin2),
- OO mesh(guy19) map(hairlin2),
- LAUGH1 mesh(guy18) map(hairlin2),
- LAUGH2 mesh(guy20) map(hairlin2),
- GRIN mesh(guy2) map(hairlin2),
- YELL mesh(guy3) map(hairlin2),
- SMILE mesh(guy21) map(hairlin2),
- GRIMMACE mesh(guy22) map(hairlin2),
- FROWN mesh(guy23) map(hairlin2),
- FROWN2 mesh(guy24) map(hairlin2))
- ymove(0.20) zmove(-1.20) attachto(bod)
- split from head: head1
- choices(
- HEAD mesh(guy1) map(hairlin2))
- nowrap
- split from head: inmouth
- choices(
- CLOSED mesh(guy1) map(gums),
- AE mesh(guy6) map(gums),
- EH mesh(guy5) map(gums),
- EE mesh(guy4) map(gums),
- EL mesh(guy7) map(gums),
- F-V mesh(guy8) map(gums),
- B-M-P mesh(guy9) map(gums),
- N mesh(guy10) map(gums),
- OH mesh(guy11) map(gums),
- R mesh(guy12) map(gums),
- SS mesh(guy13) map(gums),
- T mesh(guy14) map(gums),
- TH mesh(guy15) map(gums),
- UH mesh(guy16) map(gums),
- W mesh(guy17) map(gums),
- OO mesh(guy19) map(gums),
- LAUGH1 mesh(guy18) map(gums),
- LAUGH2 mesh(guy20) map(gums),
- GRIN mesh(guy2) map(gums),
- YELL mesh(guy3) map(gums),
- SMILE mesh(guy21) map(gums),
- GRIMMACE mesh(guy22) map(gums),
- FROWN mesh(guy23) map(gums),
- FROWN2 mesh(guy24) map(gums))
- follow(head) nowrap
- split from head: loteeth
- choices(
- CLOSED mesh(guy1) map(toothgrd),
- AE mesh(guy6) map(toothgrd),
- EH mesh(guy5) map(toothgrd),
- EE mesh(guy4) map(toothgrd),
- EL mesh(guy7) map(toothgrd),
- F-V mesh(guy8) map(toothgrd),
- B-M-P mesh(guy9) map(toothgrd),
- N mesh(guy10) map(toothgrd),
- OH mesh(guy11) map(toothgrd),
- R mesh(guy12) map(toothgrd),
- SS mesh(guy13) map(toothgrd),
- T mesh(guy14) map(toothgrd),
- TH mesh(guy15) map(toothgrd),
- UH mesh(guy16) map(toothgrd),
- W mesh(guy17) map(toothgrd),
- OO mesh(guy19) map(toothgrd),
- LAUGH1 mesh(guy18) map(toothgrd),
- LAUGH2 mesh(guy20) map(toothgrd),
- GRIN mesh(guy2) map(toothgrd),
- YELL mesh(guy3) map(toothgrd),
- SMILE mesh(guy21) map(toothgrd),
- GRIMMACE mesh(guy22) map(toothgrd),
- FROWN mesh(guy23) map(toothgrd),
- FROWN2 mesh(guy24) map(toothgrd))
- follow(head) nowrap
- split from head: hiteeth
- choices(
- CLOSED mesh(guy1) map(tooth),
- AE mesh(guy6) map(tooth),
- EH mesh(guy5) map(tooth),
- EE mesh(guy4) map(tooth),
- EL mesh(guy7) map(tooth),
- F-V mesh(guy8) map(tooth),
- B-M-P mesh(guy9) map(tooth),
- N mesh(guy10) map(tooth),
- OH mesh(guy11) map(tooth),
- R mesh(guy12) map(tooth),
- SS mesh(guy13) map(tooth),
- T mesh(guy14) map(tooth),
- TH mesh(guy15) map(tooth),
- UH mesh(guy16) map(tooth),
- W mesh(guy17) map(tooth),
- OO mesh(guy19) map(tooth),
- LAUGH1 mesh(guy18) map(tooth),
- LAUGH2 mesh(guy20) map(tooth),
- GRIN mesh(guy2) map(tooth),
- YELL mesh(guy3) map(tooth),
- SMILE mesh(guy21) map(tooth),
- GRIMMACE mesh(guy22) map(tooth),
- FROWN mesh(guy23) map(tooth),
- FROWN2 mesh(guy24) map(tooth))
- follow(head) nowrap
- split from head: toungue
- choices(
- CLOSED mesh(guy1) map(toungue),
- AE mesh(guy6) map(toungue),
- EH mesh(guy5) map(toungue),
- EE mesh(guy4) map(toungue),
- EL mesh(guy7) map(toungue),
- F-V mesh(guy8) map(toungue),
- B-M-P mesh(guy9) map(toungue),
- N mesh(guy10) map(toungue),
- OH mesh(guy11) map(toungue),
- R mesh(guy12) map(toungue),
- SS mesh(guy13) map(toungue),
- T mesh(guy14) map(toungue),
- TH mesh(guy15) map(toungue),
- UH mesh(guy16) map(toungue),
- W mesh(guy17) map(toungue),
- OO mesh(guy19) map(toungue),
- LAUGH1 mesh(guy18) map(toungue),
- LAUGH2 mesh(guy20) map(toungue),
- GRIN mesh(guy2) map(toungue),
- YELL mesh(guy3) map(toungue),
- SMILE mesh(guy21) map(toungue),
- GRIMMACE mesh(guy22) map(toungue),
- FROWN mesh(guy23) map(toungue),
- FROWN2 mesh(guy24) map(toungue))
- follow(head) nowrap
- split from head: ears
- choices(
- NORMAL mesh(guy1) map(skin))
- nowrap
- split from head: nose
- choices(
- CLOSED mesh(guy1) map(skin))
- nowrap
- split from head: glasses
- choices(
- GLASSES mesh(guy1) map(glasses))
- nowrap
- split from head: g1
- choices(
- GLASSES mesh(guy1) map(glssclr))
- nowrap
- split independent from head: jbrow
- choices(
- NORMAL mesh(guy1) map(black),
- MAD mesh(guy2) map(black),
- SAD mesh(guy3) map(black),
- STRAIGHT mesh(guy4) map(black),
- QUIZICAL mesh(guy5) map(black))
- nowrap
- split from head: cry1
- choices(
- CRY-OFF mesh(guy4) map(cry),
- CRY1 mesh(guy1) map(cry),
- CRY2 mesh(guy2) map(cry),
- CRY3 mesh(guy3) map(cry))
- nowrap prelit
- split from head: ex1
- choices(
- OFF mesh(guy4) map(ex1),
- ex1 mesh(guy1) map(ex1),
- ex2 mesh(guy2) map(ex2),
- ex3 mesh(guy3) map(ex3))
- nowrap prelit
- split independent from bod: rarm1 center(-1.898, -2.146, -0.072)
- choices(
- arm mesh(newbod10) map(white))
-
- split independent from bod: rarm2
- choices(
- arm mesh(newbod10) map(white))
- attachto(rarm1)
- split independent from bod: rhand
- choices(
- rhand mesh(newbod10) map(handskin))
- attachto(rarm2) nowrap
- split independent from bod: rhand-thmb
- choices(
- rhand mesh(newbod10) map(thumb))
- attachto(rhand) nowrap
- split independent from bod: rhand-f
- choices(
- rhand mesh(newbod10) map(fingers))
- attachto(rhand) nowrap
- split independent from bod: larm1 center(1.851, -2.146, -0.072)
- choices(
- arm mesh(newbod10) map(white))
-
- split independent from bod: larm2
- choices(
- arm mesh(newbod10) map(white))
- attachto(larm1)
- split independent from bod: lhand
- choices(
- lhand mesh(newbod10) map(handskin))
- attachto(larm2) nowrap
- split independent from bod: lhand-thmb
- choices(
- lhand mesh(newbod10) map(thumb))
- attachto(lhand) nowrap
- split independent from bod: lhand-f
- choices(
- lhand mesh(newbod10) map(fingers))
- attachto(lhand) nowrap
- split independent from bod: pants
- choices(
- pants mesh(newbod10) map(blue))
-
- split independent from bod: rshoe
- choices(
- rshoe mesh(newbod10) map(shoe))
- attachto(pants)
- split independent from bod: lshoe
- choices(
- lshoe mesh(newbod10) map(shoe))
- attachto(pants)
-
- base: light1 lightsource(point)
- xmove(13.49) ymove(51.44) zmove(-99.17) yrot(-180.00) range(256.00) falloff(1.00) umbra(0.40) penumbra(0.50)
-
- camera:
- xmove(0.00)
-
-