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- End the deadlock, colony leader....
-
- Beneath you floats magnificent, untamed Gallius IV, a terran world newly
- discovered in this disputed part of the galaxy. Your colony ship is
- ready, equipped with all the basics you need to settle this planet. The
- select group of colonists orbiting with you are prepared both to build a
- strong colony and defend it to the last stone.
-
- Other ships are also scanning the planet's surface, choosing a landing site
- for their colony. All past allegiances have been cast aside in the fever for
- this world. Seven vast armadas loom over the planet, ion weapons ready to
- blast each other apart. Only a hastily made treaty, the Compact of Gallius IV,
- prevents an escalating war. Capture this planet and peace may finally return
- to our part of the galaxy.
-
- There are two ways you can take the planet. You may win this frontier world
- either by building an agreed upon number of City Centers or by driving all
- your opponents off the planet. Either way Gallius IV can be yours.
-
- I have arranged this manual to accurately explain how to run your colony.
- Use all the resources, technologies, and your own special strategies to your
- utmost. Only then can you beat your enemies and end the fierce standoff
- growing in the skies.
-
- --Oolan, Gallius IV Observer
-
-
-
- Installing Deadlock
- Deadlock can be played in Windows(r) '95, Windows(r) NT, or Windows(r) 3.1.
- Install the game by placing your Deadlock CD into your CD-ROM drive. Then
- click on your File Menu (for Windows 3.1) or your Start Menu (for Windows '95)
- Select Run. At the command line type the drive letter of your CD-ROM --
- usually this is drive D: or E:. Next type SETUP and press OK. Follow the
- install program's instructions, and soon Deadlock will be on your system.
-
- How To Play Right Now!
- Select the Deadlock TUTORIAL from the Main Menu. This tutorial takes you
- through the first three turns of your beginning colony. I, Oolan, will show
- you how to start a colony step by step! There are also ADVICE buttons on
- most dialog boxes; these let me answer your questions directly. Right
- clicking any area on the game will bring up some brief instructions. Lastly,
- you can see all my information by pressing your Help button on the toolbar.
-
- You may wish to use this manual after you have played the tutorial. This
- book gives you brief information on all parts of the game. The Colony Leader's
- Guidebook also has complete statistics and facts on the technologies,
- buildings, military units, and individual races.
-
- Deadlock Terms
- This manual uses mouse terms to explain how to play the game. Here are all
- the different command terms:
-
- Click -- Press and release your left mouse button.
-
- Click and drag -- Press and hold your left mouse button. Move the
- mouse pointer to another part of the screen and then release the
- left mouse button.
-
- Double click -- Quickly press your left mouse button twice.
-
- Right click -- Press and release your right mouse button.
-
- Shift click -- Press and hold your keyboard's <Shift> button. Then
- press your left mouse button.
-
- Built-In Demo
- The Deadlock CD can be used to create a demo version of Deadlock. Accolade
- gives you permission to use your CD to give your friends a sneak peek at the
- game.
-
- Simply use the Deadlock CD to install the game on another computer. When a
- computer tries to start a game of Deadlock but does not find the official
- Deadlock retail CD in the CD drive, it reverts to "demo rules". This gives
- you a healthy dose of Deadlock play, but limits your game options and
- technological research in the game. To play the full game, a Deadlock retail
- CD must be in the CD drive at all times.
-
-
- Part One: Starting Your Colony
-
- Main Menu
- The Main Menu gives you these options -- Tutorial, Quick Start, New Single
- Player Game, New Multi-Player Game, Load Game, and Exit.
-
- Quick Start
- This button takes you right to Gallius IV, skipping the Game Options screen.
- The options will be the same as the game you last played -- same number of
- players, planet size, race abilities, and so on.
-
- Tutorial
- Let me, Oolan, your on-line help advisor, take you through colonizing basics.
- This is a great way to learn how to create a colony quickly.
-
- Load Game
- Press this button to bring up a game you have previously saved.
-
- New Single Player Game
- Play a solo game against your computer. Choosing this button takes you to
- the Game Options screen.
-
- New Multi-Player Game
- Play against human opponents with this command. You can connect to other
- people through several ways. Deadlock can be played over a LAN (Local Area
- Network) System, a modem connection, a null modem serial cable, Mplayer (an
- Internet game service), or TEN (an Internet game service). See PART NINE,
- to connect with Deadlock games across the country and around the world!
-
- Game Options
- All single player and multi-player games are set up on this screen. You can
- create a vast planetary campaign or a tiny moon fight. There are also many
- rules you can change. Here are your options:
-
- Number of Players -- Pick how many colonies (human, computer, or both) you
- wish to have in the game.
-
- Victory Conditions -- Set the number of City Centers needed to win Gallius IV.
- A City Center is the hardest building to make. You may choose among 2, 3, 5,
- 7, or 10 City Centers.
-
- Rules Options
-
- Random Events -- Turn random events off or on. Chance events will not happen
- when this option is off.
-
- Fast Production -- Choose this rules option and resource production is double
- that of a normal game. Games are much faster when this option is selected.
-
- Computer Skill Level -- Choose how smart your computer opponents will be.
- You can also customize the skill level of the computer players. Press Custom
- and a dialog box appears listing computer advantages and disadvantages. You
- can make your computer opponents terrible at resource production or you can
- even let them all gang up against you!
-
- Advanced Options
-
- Last Player Has x Seconds -- A multi-player option only. This timer comes on
- when all the players except one have finished their turns. If the last
- player does not end the turn before time runs out, a new turn is immediately
- started.
-
- Auto End Turn in x Seconds -- Select this and all your turns end
- automatically. This can be a wild challenge, as you will have to be faster
- than the other colonies planning to destroy you!
-
- Racial Abilities -- Change the advantages of each race. Standard abilities
- gives each race their unique abilities and weaknesses. No abilities shuts
- off the racial advantages. All have best gives every race the strongest
- abilities of each race. You can also give all the races the same ability,
- such as giving all the players the Re'Lu abilities.
-
- Planet Size
- There are four sizes of planets to choose from -- small to huge. You can
- also choose Custom to design your own world map.
-
- World Size Options -- Create a large or small planet by adjusting the width,
- height, and territory size of the world map. Territory size changes the
- average area of each territory. Maps with large territories have fewer of
- them on the map to choose from.
-
- Terrain Options -- Change the terrain types your planet will have. Click
- and drag each bar to make your choice. There are five terrain types --
- plains, forests, mountains, swamps, and oceans. Select mostly plains to
- create a flat planet, or fill the map with mountains and swamps to make an
- inhospitable world.
-
- A map can have up to 75% ocean territories. You cannot land in ocean
- territories.
-
- Colors -- Select your planet's appearance. Choose from a tropical world to
- an ice world. The color of the planet does not affect gameplay.
-
- Select Your Race
- Each race has their own special abilities and weaknesses.
-
- ChCh-t -- This insectoid race grows population quickly. Their military units
- are weaker, but they manufacture military units faster than other races.
- Their military units also move faster during combat. ChCh-t Scouts can steal
- resources from enemy territories.
-
- Cyth -- The Cyth never become too unhappy, so you may risk taxing them
- heavily. Their Command Corps mind blast enemy military units -- annihilating
- them completely. Cyth Scouts also poison land which destroys a food
- stockpile in an enemy territory.
-
- Humans -- These economic geniuses gain high income through trade and taxes.
- Resource transportation costs are much less for them than other races. Also
- Human infantry have a berserk battle order which doubles their attack
- strength, but kills them off after a battle. Humans are highly susceptible
- to Skirineen scandals; these scandals lower their morale.
-
- Maug -- Maug scientists rapidly research technology, so they can build
- high-tech buildings and units quickly. Their Scouts can sabotage enemy
- artillery, airplanes, missiles, and buildings. Maug military units are very
- good at catching spies. All Maug are chronically afflicted with colds and
- light fevers, so their morale drops very quickly.
-
- Re'Lu -- Re'Lu have telepathic powers which lets them see the entire planet,
- both world and settlement views, giving them much information to plan a
- devious strategy. Re'Lu Scouts can subvert morale in rival territories.
- Their Command Corps also mind control other units, making them fight for the
- Re'Lu during a battle. They have weak artillery units.
-
- Tarth -- The Tarth are military behemoths. Tarth infantry, artillery, and
- defense fortifications all have attack bonuses. Their infantry units employ
- a juggernaut battle order that crumbles buildings quickly. Also Tarth farms
- produce high amounts of food. Tarth Scouts make poor spies and are often
- caught. Their ships are also very weak and can sink easily.
-
- Uva Mosk -- Their tie to nature lets them produce more natural resources
- than any other race. Uva Mosk Command Corps can also shaman dance, which
- lets them create resource bonuses in territories. All Uva Mosk infantry
- units may spy on other colonies, and so these units are not easily caught.
- The Uva Mosk pay less taxes than other races.
-
- Select a Landing Site
- Once you have chosen a race, you will select a territory where you will
- begin your colony. There are four terrain types you can land on -- plains,
- forests, mountains, and swamps. Right click any territory to get detailed
- information about it.
-
- Plains -- These flatlands are ideal for starting a large population, and
- they also produce the most food. However, plains have poor iron and energy
- production.
-
- Forests -- These territories produce every natural resource in moderate
- amounts. Unfortunately, they never have large quantities of anything.
-
- Swamps -- Marshlands produce the most energy. However, population growth is
- very slow, so it is difficult to create a large population in these
- territories. Also swamps have very poor iron production.
-
- Mountains -- These rocky areas are perfect for mining iron, but food and
- energy have a hard time being produced here. Population grows slowly as
- well, so it takes awhile to have many colonists in these territories.
-
- Beginning Colony Size
- You begin by having a City Center, 400 colonists (4 icons), 500 credits,
- 100 food, 75 wood, 100 energy, 150 iron, and a Colonizer -- your first
- military unit.
-
-
- Part Two: Managing Your Colony
- There are two views where you control your colony. The World View and the
- Settlement View.
-
- The World View
- When you first land you see this view. You control several parts of your
- colony from the world view.
-
- The Toolbar
- Each toolbar button or area has a different function.
-
- Credits Window -- This window shows how much money you have this turn.
-
- Turn Window -- This area displays the turn number.
-
- Combat Report -- This button gives you a playback of any battles you fought
- this turn. All territories that had a combat are highlighted. Select the
- territory skirmish you wish to see and press View Battles. The battle will
- be shown to you.
-
- Colony Stats -- This button lets you see an overall summary of your colony.
- All buildings, colonists, units, and technologies may be viewed. Any enemy
- territories you can see, either because they are next to you or because of
- spying units, may also be shown. Choose the race you wish to see and the
- enemy territories that you know about will appear with their information.
-
- Research Report -- Check up on or even change your colony's technology
- research. Choosing a technology lets you see how many turns it will take to
- finish it. Once you have the technology you want press OK. You colonists
- begin research immediately.
-
- Events -- This button reviews all the events that happened this turn.
-
- Send Message -- Insult, brag, threaten, or complain to your opponents. You
- can also write your own messages to harass your rivals. Do this by first
- choosing the type of message you wish to send. Then select who you want to
- see this message. When you press OK this message is sent.
-
- Black Market -- Contact the Skirineen when you want to buy something
- illegally. This violates the Compact of Gallius IV, but a deal with them
- might get you ahead. You may buy resources, information, technology, and
- military units from them. You can even sell them resources!
-
- Taxes -- Set your colony's tax rate. How many credits you will get next
- turn is displayed, along with that tax rate's effect on morale. You may also
- adjust taxes for different settlements, letting you give one territory a tax
- break while heavily fleecing another.
-
- View Settlement Morale -- Find out a highlighted settlement's morale. High
- taxes, no food, and overpopulation all make colonists stay at home in
- protest. Overpopulation happens when you have too many colonists in the
- territory. Low taxes, culture, and art objects all raise morale.
-
- Toggle Resources/Military Units -- This button lets you switch between
- seeing your military units and resource icons. Displaying resources lets
- you manually move them between territories or colonies. Normally resources
- are automatically transported for you, but if you need resources moved
- quickly you should transport them manually.
-
- Move resources by first toggling your resources on. Next click and drag the
- resource to the desired territory. A box will ask you how many resources you
- wish to move. Type in the amount and press OK.
-
- While the resource icons are shown your military units disappear. Press the
- Toggle Resources/Military Units button again and they reappear.
-
- Zoom In -- This button takes you to the Settlement View.
-
- Help -- If you are having problems contact me, Oolan, your on-line tutor. I
- have much advice on running your colony. Press any Advice buttons to find
- out information directly. You may also right click your screen to get more
- instructions.
-
- End Turn -- Press this button and your turn ends and a new one begins.
- During multi-player games a turn does not end until all the players are done.
- However, even though you have clicked End Turn, you can still continue to
- play while you are waiting for everyone to finish.
-
- The World Map
- You move military units and resources on the world map. Important icons are
- shown on this view as well.
-
- Colony Flags -- Each race╒s territory is indicated by a flag. Here are the
- races and their flag colors:
-
- ChCh-t Orange Re╒Lu Greenish Blue
- Cyth Black Tarth Red
- Human Gray Uva Mosk Green
- Maug Dark Blue
-
- Beside each flag is an icon of the settlement's size. A beginning settlement
- is very small. As that settlement's population grows this icon gets larger
- as well.
-
- City Centers
- Every colony's starting City Center is shown on the map. Any new City
- Centers built during the game are also displayed. When a race makes enough
- of these buildings they claim the planet.
-
- Territory Population
- Every territory you own shows you how many colonists live in it. The icon's
- number is the territory╒s population. Each number equals one hundred
- colonists.
-
- Moving colonists -- Click and drag colonists between territories you own.
- This costs you 25 credits, but it builds up a new settlement╒s population
- quickly.
-
- Military Units
- Control all your military units from this world map. Move military units the
- same way you move colonists. Click and drag your units into neighboring
- territories. Unlike colonists, they can move into territories you do not
- own. Select a unit; territories that it can reach are highlighted.
-
- Double clicking each military unit bring up its Unit Orders box. Each unit
- has different battle orders and missions it can carry out. A battle order
- tells the unit how to fight. A mission gives the unit a task to perform
- such as spying or stealing technology.
-
- Special World Icons
- There are several special icons that can appear on your world map.
-
- Port -- This shows that there is a Shipyard or a Hydroport in this
- settlement.
-
- Airfield -- This displays that there is an Airport or a Military Airbase in
- this settlement.
-
- Fuel Depot -- This settlement has a Fuel Depot in it.
-
- Energy Shortage -- This settlement needs more energy.
-
- Plague -- Any settlement that is infected with a deadly plague has this icon.
- The icon is placed over that settlement's population.
-
- Crop Plague -- Settlements that have a crop plague have this icon placed
- over that settlement's food stockpile.
-
- SATELLITE VIEW
- The small map in the upper right is your satellite view. The red rectangle
- is the area you presently see on the world map. Click anywhere on this view
- and your world map changes.
-
- COLONY POPULATION
- Your colony's total population is displayed just below the satellite view.
- Contented colonists are shown first. If you have any angry colonists they
- will be next to your happy colonists -- outlined in red!
-
- RESEARCH PROGRESS
- This bar shows how close a technology is to being finished. The green bar is
- how much research that has been done on a technology. The yellow bar shows
- how much research will be completed next turn.
-
- COLONY STOCKPILE
- Your total resources are displayed in this box. There are two numbers under
- each resource. The first number shows that resource╒s stockpile; the second
- number is that resource╒s production this turn. A green number means you
- are producing a surplus. A red number indicates you are using up more
- resources than you are producing.
-
- You Can Change What You See!
- The following hot keys let you change what is displayed on your screen.
-
- F7 -- Toggles between a 3-D angled view to a top down world map.
-
- Spacebar -- Toggles the colony stockpile and satellite view on and off.
-
- Page Down -- Decreases the size of the world map.
-
- Page Up -- Increases the size of the world map.
-
- THE SETTLEMENT VIEW
- Either double click on a territory or press the Zoom In button. The
- settlement view appears. This view lets you choose where you will place
- your buildings and your colonists.
-
- THE SETTLEMENT TOOLBAR
- Most of the toolbar stays the same in the settlement view. However you do
- have three different buttons:
-
- Zoom Out -- This button takes you back to the world view.
-
- Buildings -- Click this button to construct buildings. A list of available
- buildings appears in this dialog box. How much each building costs in
- resources, money, and technology is also displayed.
-
- Select the building you wish to make. Now press the Build button. Your
- pointer appears with the building attached to it. Click over an open square or
- squares. Construction on that building now begins.
-
- Demolish Building -- This button lets you get rid of an unwanted building.
- Once you press this button you may click the building you want demolished.
- You are asked if you are sure about this. Press OK and the building is gone.
- You will get back half the resources and money you used to construct the
- building.
-
- THE SETTLEMENT MAP
- Here is where you create your colony. Each terrain feature produces a
- different resource.
-
- Flat Land -- These are excellent places for raising food.
-
- Squares Next to Water -- The ample water supply gives you great food
- production.
-
- Light Forest -- These areas make fair amounts of wood and endurium.
-
- Dense Forest -- You can cut much wood in dense forests.
-
- Rocky Soil -- These areas are great sources of iron.
-
- Cracked Earth -- These areas generate the most energy.
-
- Buildings draw resources from squares they cover and all bordering squares.
-
- Bonus Squares
- Some squares produce extra resources. If any resource icon is on top of a
- square, place an appropriate building there. That building will produce more
- resources than normal. For instance, your settlement has a food bonus square
- in it. Place a Farm over this square. Your Farm's food production is now
- increased to 150% of normal!
-
- Check Each Square's Production
- You can find out how much each square produces. Move your pointer over a
- square and shift click. You will see how much of each resource a
- beginning-level building would draw from that square.
-
- CONSTRUCTION SITES
- When you set down a new building a construction site appears. If you have
- enough resources in the territory you may immediately move colonists onto
- the site to start construction. Double click this site to see more details
- about the site.
-
- If you do not have enough resources in that territory for the building, the
- construction site will automatically gather them. You cannot place
- colonists on this site until it has gathered all the resources. Once the
- site has enough resources you may move colonists onto the site and start
- making the building.
-
- BUILDINGS
- Each building produces something different for your colony. Some buildings
- make military units, others make resources, while a few buildings create
- trade and culture. Double click on a building to see its production box.
- You may change a building╒s production in this dialog box.
-
- MOVING COLONISTS
- Moving colonists to other buildings increases or decreases a building's
- production and construction time. Click and drag your colonists to the
- buildings you want them to work in. Pressing the <F> key flattens all
- buildings; this makes it easier to move colonists around your settlement.
-
- SATELLITE VIEW
- Use the satellite view to move between different settlement maps. Click on
- another territory in the satellite view. The settlement map changes.
-
- WINDOWS MENU COMMANDS
- Access these commands from your Windows pull down menus.
- File
-
- New Game -- This command starts a new game.
-
- Load Game -- Bring up a previously saved game with this command.
-
- Save Game-- This saves the game you are playing.
-
- Personal Settings -- This dialog box lets you adjust Deadlock╒s sound,
- videos, and graphics. You can turn off or on sound effects, music, videos,
- video subtitles, and balloon help. Change the cinematics to play either the
- large or normal size videos; your building animations may also be shut off
- here. You can also adjust your graphics detail. The lower your graphics
- detail, the faster you can change between screens.
-
- Message Filter -- Stop certain messages from being shown to you. Choose
- this command and a dialog box displays all the message types. A check
- beside a message type means that these messages will be announced to you.
- A gray box means the message can be seen when you press your events button.
- A white box indicates that you will not see this message type at all.
-
- Exit to Windows -- Lets you quit Deadlock.
-
- MAP
-
- Next Territory -- Lets you move from territory to territory within your
- colony.
-
- Previous Territory -- This command takes you back to the territory you were
- just in.
-
- Zoom in to Settlement -- Changes the view to the settlement map.
-
- Zoom out from Settlement -- Changes the view to the world map.
-
- Top Down World -- This adjusts the world map from the 3-D angled view to a
- flat top down view.
-
- View Stats Bar -- This hides the sidebar on the screen, letting you see more
- of the world and settlement maps. Select this command again to bring the
- sidebar back.
-
- Change Borders -- This command changes the appearance of each territory's
- borders.
-
- Center on Territory -- The map centers around the highlighted territory.
-
- Show Flat Buildings -- Choose this command and all buildings will be
- flattened out in the settlement view. This lets you move colonists between
- your buildings more easily.
-
- End Turn -- Ends your turn and starts a new one.
-
- REPORTS
-
- View Game Options -- Check on the settings of this game. All the choices
- that were made in the GAME OPTIONS dialog box before the game began are
- displayed.
-
- Combat Report -- This command reviews any battles you fought this turn.
-
- Empire Stats Report -- Use this command to see your colony╒s total
- resources, military units, and building production.
-
- Research Report -- Check on or change the technology your colonists are
- researching.
-
- Events Report -- Lets you review all the events you had this turn.
-
- DIPLOMACY
-
- Send Message -- Insult, brag, threaten, or complain to your opponents! You
- can also write your own custom messages.
-
- Contact Skirineen -- Make illegal deals in the Black Market.
-
- Taxes
- Lets you set your colony's tax rate.
-
- Keyboard Shortcuts: Here are the keyboard buttons you can use to access most
- commands.
-
- Load Game Ctrl + L
- Save Game Ctrl + S
- New Game Ctrl + N
- Personal Settings Ctrl + O
- Message Filter Ctrl + F
-
- End Turn Alt + E
- Set Taxes Alt + T
- No Taxes Alt + 1
- Minimal Taxes Alt + 2
- Light Taxes Alt + 3
- Moderate Taxes Alt + 4
- Heavy Taxes Alt + 5
- Oppressive Taxes Alt + 6
-
- Change Map Borders B
- Center on Selected Territory C
- Toggle Building Display On/Off F
- Demolish Building D
- Next Territory N
- Previous Territory P
-
- Disband Unit DEL
- Toggle Full Screen View On/Off SPACEBAR
- Larger View Window PAGE UP
- Smaller View Window PAGE DOWN
- Zoom Out to World View -
- Zoom In to Settlement View +
- Scroll Map Left Left Arrow
- Scroll Map Right Right Arrow
- Up Arrow Scroll Map Up
- Down Arrow Scroll Map Down
-
- Help F1
- Show Combats for This Turn F2
- Colony Statistics F3
- Research Report F4
- Events for This Turn F5
- Send Message F6
- Toggle Map View Topdown/3D F7
- Contact Skirineen F8
-
-
- Part Three: Resources
- Use your resources well or your colony will not survive. Some resources are
- natural to the planet, and can be grown or mined immediately. Others cannot
- be made until certain technologies are researched.
-
- Colonist Resources
-
- Credits (Money) -- Taxing your colonists gives you income each turn. The
- higher the tax the more money you get, but this also hurts morale. City
- Centers, Factories, Airports, and Shipyards all make money through trade.
- You can also gain money by selling resources to other colonies or the Black
- Market.
-
- Labor -- Your colonists are your labor force. Each building, military unit,
- resource, or technology has a labor cost. The more colonists you put on a
- building or a construction site, the better your production on this place
- will be. Note that each building and construction site has a limit on how
- many colonists you can put on it.
-
- Morale
- Only happy colonists will work. Unhappy colonists stay at home in protest,
- reducing how much labor you can use. These unhappy colonists are outlined in
- red on your settlement map.
-
- Several things may harm your colony╒s morale. High taxes will make your
- colonists angry. Once your food stockpile gets below zero, your colonists
- starve and become very unhappy. Morale also drops in a territory when a unit
- is ordered to patrol for spying Scouts. Once a settlement gets
- overpopulated, your colonists also become quite miserable. Territories get
- overpopulated at different points. Plains can have 2,000 (20 icons)
- colonists. Forests support 1,500 colonists. Mountains and swamps can
- handle 1,000 colonists. Increasing your culture and reducing taxes can let
- you go over these limits. The maximum population any territory can have
- is 5,000 colonists.
-
- Create culture, lower taxes, or make art objects to raise your colonists'
- morale. Culture is created in Culture Centers and Museums. You can make
- art objects in Art Complexes.
-
- INCREASING COLONIST POPULATION
- A settlement╒s population is increased by constructing Housing, Apartment
- Complexes, and Luxury Housing. The more dwellings you have the more
- colonists can live in your territory. Colonists without enough housing
- immediately leave. You must maintain the housing in each settlement; if
- these buildings are all destroyed you will have no colonists. Housing,
- Apartment Complexes, or Luxury Home construction sites can employ up to
- 4 colonists.
-
- NATURAL RESOURCES
- These resources can be taken from the planet without researching anything.
-
- Food -- A farm grows food. Farms placed on plains or forests produce best,
- but farms can also grow food in mountains and swamps. Food is necessary to
- keep your colonists from starving. Starving colonists refuse to work and
- many eventually riot!
-
- Wood -- This resource is also produced by farms. Farms built on or near
- trees cut the most wood.
-
- Energy -- Power plants generate this essential resource. Swamp territories
- and broken ground squares produce the most energy.
-
- Iron -- This common ore is found in mountain territories and rocky ground.
- Mines produce iron.
-
- Art Objects -- A resource that can only be created in Art Complexes. Unlike
- other resources that are produced every turn, Art Complexes have a chance of
- creating art objects. Each art object increases that settlement's morale by
- 2 points each turn. You may raise 10 morale points in each settlement with
- art objects; so each settlement can have up to five art objects. Art objects
- are also worth a lot of money to other colonies, but the Skirineen will pay
- an even higher price....
-
- PROCESSED RESOURCES
- Research technologies to manufacture these resources.
-
- Steel -- When Metallurgy is developed factories convert iron into steel.
- Steel has five times the metal value of iron, letting you make buildings
- faster.
-
- Electronic Parts -- A resource manufactured by Universities, Tech Labs, and
- Collective Tech Labs. Developing Electronics lets you to produce this
- resource.
-
- Endurium -- An ore that has five times the metal value of iron. Mines
- produce endurium once Endurium Mining is researched. Endurium is commonly
- found in forest territories.
-
- Triidium -- Factories refine this strong metal. When Triidium Processing is
- developed factories convert endurium into triidium. Triidium has ten times
- the metal value of iron.
-
- Anti-Matter Pods -- Anti-Matter Containment technology makes this energy
- resource possible. All power plants generate anti-matter pods. This
- resource is important for manufacturing many weapons.
-
-
- Part Four: Improving Your Colony
-
- Technology
- You must build a University before you can research technologies. Most
- technologies let you construct more advanced military units and buildings.
- Some technologies enhance your military units, letting them move further or
- even gain additional missions. Check your Colony Leader's Guidebook for
- information on each technology.
-
- You speed up your colony╒s research rate by constructing better research
- centers. At first you may build a University. Once you have researched
- Chaos Computers technology, you may build the more efficient Tech Lab. The
- fastest research center you can construct is the Collective Tech Lab; you may
- make this building once you have researched Cortex Scanners.
-
- Buildings
- The more advanced buildings you have the stronger your colony will be. You
- land with limited resources and technologies, so at first you can only
- construct a few buildings. Also, some resources cannot be made unless you
- construct certain buildings. You make better buildings as your resource
- stockpile grows and your technologies improve.
-
- You construct buildings in the settlement view. Pressing the build button
- on your toolbar brings up the Select Buildings dialog box. This box shows
- what you need to make each building.
-
- Choose a building to see if you can make it. You may have enough of some
- resources but lack others. Each resource or technology is given a color.
- This tells you if you have it or not.
-
- * Black -- You have this resource in this settlement. If you have researched
- this technology it is also shown in black.
-
- * Yellow -- You have this resources in another territory. It will be
- automatically moved to this territory, but this costs you extra
- money. This cost is added into the price of the building.
-
- * Red -- Your colony does not have this resource or technology.
-
- CONSTRUCTING YOUR BUILDINGS
- Select the building you want and then press OK. Once you have selected the
- building, it will appear on the mouse pointer. Click an open square (or
- squares) on the settlement map and the building╒s construction site is
- placed.
-
- Some buildings take up four squares on your settlement map. A building
- cannot be built if any part of a building overlaps another building, is
- placed outside the squares, or is set down over water.
-
- Double clicking a construction site brings up its dialog box.
-
- This box shows how many colonists are building the site and the number of
- turns it will take them to finish it. Adding more colonists to the site
- speeds up construction.
-
- You may not have enough resources in the territory to make the building.
- When you do not have enough, this site will be on your map.
-
- The construction site automatically gathers the resources it needs. If you
- can afford them, all the resources are shipped in. You may also move
- resources yourself. Do this in the world view by pressing your Toggle
- Resources/Military Units button. Now click and drag resources to the
- territory. Once the site has what it needs, colonists may be placed on the
- construction site to start making the building. Just like when you demolish
- buildings, when you destroy a construction site you get back half the
- resources you have put in the site.
-
- BUILDING PRODUCTION
- Double click any building on the settlement map and you will get its
- production box.
-
- This box shows the building's labor and production. You can change what a
- building produces each turn.
-
- Worker Assignments: Each building has one or more production bars. These
- bars control the production of a resource, unit, or special ability. Notice
- the City Center has three production bars -- trade, culture, and build units.
- Click and drag a resource bar to change the building╒s production. Use the
- arrow keys to adjust the bars to their highest producing level.
-
- You can also fix a production bar in place. Click the checkbox in front of
- the bar; the bar turns red and will not move from where you set it.
-
- Adding Production Bars: Some technologies give buildings more production
- bars. At first a University only has a research production bar. Once you
- have studied Electronics technology, your University will also have an
- electronics parts production bar. You may then produce this resource.
-
- Military Unit Queue: City Centers, factories, shipyards, and airports all
- manufacture military units. Start manufacturing a military unit by pressing
- the Add Unit button. The Build Units box appears.
-
- Choose the unit you want and press Build. The unit now appears in the unit
- queue.
-
- Choose Circular Queue and the building will finish one unit and start
- another one -- providing you have enough resources. Delete Unit removes a
- military unit from the queue. This gives you back your resources.
-
- You may also choose units that you do not have enough resources for yet.
- Once you get the resources, construction begins on this unit. Any units
- that have enough resources are manufactured first.
-
- Each territory has a stacking limit as to how many units it can support.
- If you finish a unit but do not have enough room in the territory for it,
- the unit stays in the unit queue until there is room.
-
- Shut Down This box stops production in a building. This saves you both
- credits and resources.
-
- ENERGY COST
- Many buildings need energy to run. If you lack energy some buildings will
- slow down production. Buildings that need energy will have an energy
- shortage icon next to them. Construct power plants to boost your energy
- production. A building's energy cost is displayed in its production box.
- For example, a University uses up 10 energy per turn while a Factory only
- uses 2 energy per turn.
-
- UPGRADING OLD BUILDINGS
- New technologies let you change an old building into a more advanced one.
- When you get a new technology, an upgrade bar appears in the building's
- production box. Click and drag the upgrade bar. The old building will
- eventually become the more advanced one. It costs more in money and time
- to upgrade buildings than putting down a new construction site, however, you
- save much in resources.
-
- For example, you just researched Synthetic Fertilizer. Double click a farm
- and you will see the upgrade bar. Assign some labor to upgrade and this
- building eventually becomes a Hydroponic Farm!
-
-
- Part Five: Arming Your Colony
- A strong military is crucial to your colony's success. Whether you are
- defending your land or attacking the world, a powerful military can put you
- in the lead.
-
- Colony Defense
- Militia and defense fortifications protect your settlements from invaders.
- Also any military units placed in a territory will defend its settlement as
- well.
-
- Your colonists are all lightly armed and so will defend your colony when
- attacked. Militia are no substitute for strong infantry and artillery units,
- but they still can hold off weak attackers.
-
- Laser Defense, Energy Defense, Anti-Matter Defense are special
- fortifications. Place these forts next to any buildings you want defended.
- Research Energy Deflectors to build Energy Defense fortifications. Research
- Anti-Matter Deflectors to make the most powerful fortifications -- the
- Anti-Matter Defense.
-
- Military Units
-
- MANUFACTURING MILITARY UNITS
- Military units are manufactured in different buildings. Factories
- manufacture infantry and artillery units. Shipyards make ship units; air
- units are constructed in airports. Warheads are manufactured in missiles
- bases. Three special units, the Colonizer, Scout, and the Command Corps,
- are made in City Centers.
-
- COMMANDING YOUR MILITARY UNITS
- Double click a military unit on the world map to bring up its UNIT ORDERS
- dialog box. This box has complete information on the unit. Each unit has
- battle orders and missions you can give them. This box also shows movement
- points, combat statistics, and other information.
-
- Unit Movement
- Each unit may move through a certain amount of territories per turn. Each
- movement point means that the unit may move one territory. You can move a
- unit through as many territories as its movement points allow. Entering a
- territory you do not own uses up all of a unit's movement points.
-
- Combat Statistics
- Specific statistics are listed in this box. You can see a unit's attack and
- defense strength, the damage it inflicts, and other information. Find out
- each unit's complete statistics in the Colony Leader's Guidebook.
-
- Unit Name
- Each unit is has a name that you can change. Click the unit name box and
- type in a different name.
-
- Battle Orders, Missions, and Abilities
- Every military unit has special battle orders, missions, and abilities that
- it can perform. Note that some races also have unique abilities. Use these
- abilities to your advantage.
-
- Battle Orders
- Choose how a unit will fight in a battle.
-
- Attack Normal -- All units except warheads. The unit attacks the nearest
- target -- a building or a unit.
-
- Attack Buildings -- All units except warheads. This unit only attacks
- buildings.
-
- Attack Specific Buildings -- All units except warheads. This command tells
- the unit to destroy specific kinds of buildings such as power plants or
- farms.
-
- Attack Units Only -- All units except warheads. Your unit takes on opposing
- units and leaves buildings alone.
-
- Berserk -- Human infantry only. These units attack at double strength, but
- die when the battle is over.
-
- Juggernaut -- Tarth infantry only. These units destroy buildings with ease.
-
- Missions
- Select a task for the unit to carry out.
-
- No Mission -- All units. The unit does no special actions.
-
- Build Settlement -- Colonizers only. This mission lets you take over a new
- territory.
-
- Spy -- Scouts, Uva Mosk infantry, and Supernova Spyjets only. A successful
- spy mission lets you zoom in to settlements on other parts of the planet.
-
- Steal Technology -- Scout units only. A risky mission, but if it is
- successful you either get a free technology or find out the technology your
- rival is developing. Maug Scouts are especially good at this mission.
-
- Patrol -- All units. This unit has a better chance of catching spying
- units. Patrolling units unfortunately lower morale.
-
- Suppress Population -- All units. Force unhappy colonists back to work with
- this mission. However, this only helps you temporarily. Suppressed
- colonists may defect to another colony, taking a prize technology with them!
-
- Transfer To -- All units. This gives the unit to another colony. Select the
- ally with whom you wish to give the unit. Now move that unit into either a
- neutral territory, or one owned by your ally. The next turn your ally takes
- it over.
-
- Subvert -- Re'Lu Scouts only. This mission lowers morale in a rival
- settlement; many colonists become unhappy.
-
- Shaman -- Uva Mosk Command Corps only. This mission has a chance of
- creating a resource bonus in a territory.
-
- Sabotage -- Maug Scouts only. Maug Scouts can cause damage to enemy
- artillery units, airplane units, and buildings. This mission also set off
- warheads, making them attack the enemy's own territory. If there are no
- units in the territory, the Scout damages buildings instead.
-
- Steal Resources -- ChCh-t Scouts only. This special mission steals 75% of
- the largest single resource stockpile from a territory.
-
- Poison Land -- Cyth Scouts only. This mission cuts a territory's food
- stockpile in half.
-
- Cloak -- Infantry, Colonizers, Supernova Spyjets, and Sea Transports only.
- Researching Advanced Cloaking makes your infantry, Sea Transports, and C
- olonizer units invisible.
-
- Uncloak -- Command Corps units only. Uncloaking technology causes all
- cloaked units to become visible in a territory. This forces these units to
- fight.
-
- Repair -- All units. This mission fixes the damage done to a unit. Units
- cannot move while they are repairing damage.
-
- Special Abilities
- Cyth and Re'Lu Command Corps units have innate abilities. These special
- abilities automatically happen during combat.
-
- Mind Blast -- Cyth Command Corps only. Their long range mind rays can
- severely damage opposing units.
-
- Mind Control -- Re'Lu Command Corps only. This attack forces enemy units to
- fight for the Re'Lu.
-
- Combat
- When two or more opposing units are in the same territory a battle happens.
- Depending upon unit strengths, abilities, missions, and battle orders (and a
- little dose of luck) the winner is determined. Watch all your battles by
- pressing your Combat Report button.
-
- The Colony Leader╒s Guidebook gives more specific details on how combat is
- resolved. This information is in the COMBAT section.
-
- Retreating Units
- All units except Berserking and Mind Controlled units may retreat from the
- battlefield. This is based on a unit╒s defense points. Set your unit to
- retreat when a certain percentage of these points are gone. If the unit is
- set to retreat at 50% damage it will leave the battle when half of its
- defense points are gone. Units set to 100% never retreat. Units set to 0%
- retreat immediately.
-
- Unit Experience
- When a unit survives a battle it gains experience. A unit that gains 100
- experience points becomes a veteran unit -- gaining attack and defense
- bonuses. Veteran units will have a blue star next to them on the world map.
- A unit that survives enough battles to get 500 experience points becomes an e
- lite unit. Elite units have a gold star next to them. New units always have
- green experience when they are first built.
-
- Spying units also gain experience. Veteran and elite Scouts are very
- difficult to catch.
-
- Managing Your Military Units
-
- Military Unit Cost
- Some military units cost a few credits each turn; if your treasury runs out
- of money these units will fight at half their offensive and defensive
- strength.
-
- Choosing Different Units in a Stack
- When two or more units are in a territory, they create a stack. You can
- cycle through a stack of units. Press your SHIFT key while clicking on the
- unit stack. The next unit is moved to the top. You can then double click
- on this unit to give it specific orders and missions, and also move it to
- another place on the map.
-
- Stacking Limits
- Territories can only hold so many military units. When you have too many
- units in one territory, move them into other territories. If you do not
- move them some units are disbanded. Here is the stacking limit for all
- territories.
-
- 4 Infantry, Scouts, or Command Corps
- 2 Artillery or Colonizers
- 3 Airplanes
- 4 Warheads
- 3 Ships (ocean territories only)
-
- If your territory has reached its stacking limit and a building manufactures
- a unit, it is not disbanded. The military unit stays in that building's
- unit queue until there is room for it to come out of the building.
-
- Disbanding Units
- You can disband units you do not need anymore. A disbanded unit gives you
- back half the resources and money you used to make it. Select the unit you
- do not want and press the DEL key. You will be asked if you wish to disband
- the unit. Press OK and the unit is gone.
-
- Part Six: Diplomatic Relations
- You can send messages, trade resources, and transfer military units to other
- colonies.
-
- SENDING MESSAGES
- Insult, brag, threaten, or even complain to your enemies. You can antagonize
- rivals with a choice insult, complain to powerful colonies, or even threaten
- upstart colonies muscling in on you.
-
- Choose the insult, complaint, threat, or brag you wish to send. You next
- select the race or races that will hear your message. When you press OK,
- your rival immediately receives the animated message.
-
- Writing Personal Messages -- You can write your own custom messages. Use
- these messages to coordinate attacks with your allies, start peace talks,
- or whatever else you feel like writing about. Choose Custom messages. Next
- type your message in the lower left corner box. Select who you want to see
- your message and press OK. Your rival or ally sees your thoughts and
- feelings immediately.
-
- BUYING AND SELLING RESOURCES
- Selling Resources to Other Colonies -- Sell resources by first pressing the
- Toggle Resources/Military Units button. Your resources appear. Click and
- drag the resource you wish to sell to a colony.
-
- Type in the amount you want to sell. Now set the price you want for each
- unit of that resource and press OK. If the other colony accepts your offer,
- you are immediately paid. If the colony rejects your offer the resources
- stay in your colony. The buyer pays for all transport costs.
-
- Buying Resources From Other Colonies -- Occasionally a rival offers you
- resources. You may choose to Accept or Cancel this offer. If you do accept
- the offer the resources move to your home territory and the credits are
- taken out of your treasury. You also pay for the transport costs.
-
- GIVING MILITARY UNITS TO OTHER COLONIES
- The unit mission Transfer To... lets you give military units to other
- colonies. There are several transfer missions -- one for each colony with
- you on Gallius IV.
-
- For example, you are the Humans playing against the Cyth and the Uva Mosk.
- You need to give the Cyth an infantry unit to defend themselves against the
- Uva Mosk. Select the Transfer To Cyth mission. Move that unit into a
- neutral territory or into a territory owned by the Cyth colony. Next turn
- the Cyth will own this infantry unit.
-
- Part Seven: The Black Market
- The Skirineen are the only race who refused to sign the Compact of Gallius IV.
- Because of this they are not allowed to land on the planet. However they
- have secretly announced that they are offering goods and services to any
- colony that needs help....
-
- Your colonists will not be pleased if they find out you have been dealing
- with the Skirineen.
-
- There is a chance of causing a scandal each time you make a transaction.
- The more money that exchanges between you and the Skirineen, the more likely
- it is that there will be a scandal. A scandal drastically lowers colonist
- morale. Your colonists may even riot, destroying many buildings. However
- if you are in a tough situation, a quick deal can get you ahead of the other
- colonies.
-
- Click the Black Market button on the toolbar. You may buy resources,
- information, military units, and technology. You can also sell resources
- to the Skirineen.
-
- BUYING AND SELLING RESOURCES
- Click the Purchase Resources button. Choose the territory from which you are
- selling the resources. Next, contact the Skirineen, and press the Purchase
- Resources button. Select the resource you wish to buy or sell. Next push
- the Buy or Sell buttons. You will be asked how much you wish to trade.
- Select the amount and press OK.
-
- Buying from or selling resources to the Skirineen is the deal least likely
- to cause a scandal.
-
- BUYING INFORMATION
- Due to their advanced surveillance systems, the Skirineen constantly spy on
- all the colonies. They will sell you information on a territory for 25
- credits. This allows you to Zoom In to a rival territory.
-
- Press the Purchase Information button. Next choose the territory you wish
- to see. Press OK and exit the Black Market box.
-
- Click on the territory you bought information on and press the zoom in
- button. You can now see this territory's settlement view.
-
- BUYING TECHNOLOGIES
- The Skirineen might have technologies they can sell you. Click on the
- Purchase Technology button. If a technology is available its price is
- displayed in this box.
-
- If you want this technology press OK. Its price is subtracted from your
- treasury. If you do not want this technology press Cancel.
-
- BUYING MILITARY UNITS
- The Skirineen may also be able to sell you military units. Click the
- Purchase Units button.
-
- Choose the unit you wish to buy. Press OK. Select the territory where you
- want the unit to land. This territory becomes highlighted. When you click
- OK the unit appears on your world map.
-
- Part Eight: Random Events
- Gallius IV is an untamed frontier world that will throw many problems and
- advantages your way. Here are all the events that can happen.
-
- BAD EVENTS
-
- Plague -- This terrible disease kills off about a quarter of a settlement's
- population. Moving colonists out of the afflicted settlement may spread the
- disease to other territories.
-
- Crop Plague -- Your crops die from a horrible mold, destroying half of your
- food stockpile in that territory. Moving food out of the afflicted
- settlement may spread the disease to other territories.
-
- Earthquakes -- An earthquake will damage buildings and kill off many
- colonists.
-
- Ion Storms -- These unusual storms prevent Orbital Surveillance System
- technology from scanning the planet.
-
- GOOD EVENTS
-
- Celebration -- Your colonists rally around you and donate credits to your
- treasury.
-
- New Resources Discovered -- A territory you own gets a resource bonus square.
-
- Natives Join You -- Gallius IV locals join your colony, adding more colonists
- to your population.
-
- Part Nine: Multi-Player Games
- Play against up to six other human opponents for hot multi-player action! D
- eadlock lets you connect with other players through the Internet, a LAN
- (Local Area Network) System, a modem serial connection, or a null modem.
-
- Preparing for Local Area Network
- Deadlock can be played over a variety of Local Area Networks (LANs). These
- are common in the workplace. Why not play a little Deadlock over lunch?
-
- Deadlock uses a network protocol called NetBIOS. This protocol must be
- active on each machine that will play. Consult your network administrator
- for help in using NetBIOS.
-
- We have included the NetBIOS executable for most Novell IPX LANs. Other LANs
- have their own versions of NetBIOS; consult your network administrator about
- how to get them.
-
- Windows 3.x users:
- In DOS before you start Windows, go to the Deadlock directory on your hard
- drive and type NETBIOS. You should receive confirmation that it has been
- activated successfully. Start Windows. That should be all there is to it.
-
- Windows95 users:
- Under the Start Menu, go to Settings, then Control Panel. Double-click
- Network. Click on the Configuration tab if it is not in front. You will
- see a list of network protocols available on your machine.
-
- The next step may take some trial and error. Click on any line in the
- network components list that has the word "protocol" in it. In the
- resulting box, look for a "NetBIOS" tab. If there is no tab, close the box
- and look on the network components list for another item with "protocol"
- in it, and repeat the process. If you find a NetBIOS tab, click it and check
- the box that says "I want to enable NetBIOS". Close all boxes, restart your
- computer, and that should be all there is to it.
-
- If you have problems, consult your network administrator.
-
- Preparing for Modem
- Follow installation instructions for your modem so that your modem is hooked
- up and on an open phone line. Note the baud rate of your modem, and what COM
- port it is on. Your modem manufacturer or Windows customer support can help
- with problems in setting up your modem.
-
- PREPARING FOR DIRECT CONNECT (NULL MODEM)
- Two computers near each other can be directly linked to play Deadlock. Each
- computer must have a free serial port and and open COM port. To connect the
- computers, use a serial cable plus a "Null modem" adapter which attaches to
- the cable. You may want to note the baud rate of your serial card; if you
- must guess, use 9600. Your PC manufacturer or Windows customer support can
- help with problems in setting up your serial cable.
-
- PREPARING FOR INTERNET PLAY (Windows95 only)
- In order to play Deadlock on the Internet you need two things: an open
- Internet connection of the type you use to surf the Web (PPP or SLIP), and
- membership in the Internet game services Mplayer or Total Entertainment
- Network.
-
- You may already have a direct Internet connection to surf the Web. Note,
- however, that some dialup services might not provide the connection you need;
- consult such services for advice. If you do not have a direct Internet
- connection, or wish to have a faster, more reliable one, we provide you with
- a few options. You will need a properly set up modem with a baud rate of
- 14,400 or better.
-
- Both Mplayer and TEN, during their signup (described below) offer Internet
- services. Simply sign up with either Mplayer or TEN and follow their
- instructions to start new Internet accounts with their partners. However,
- we also offer a third alternative: Earthlink Networks. Any of these options
- should be sufficient for you to play Deadlock. If you want the absolute best
- connection with Mplayer or TEN, you should use the Internet service they
- recommend. However, Earthlink offers you a very competitive price and free
- trial period. If you wish to sign up with Earthlink, look in the Start menu
- under Programs for your Deadlock folder. In that folder, select the
- "Earthlink" option to install their service. Alternatively, you can look in
- the "Earthlink" folder on the CD. Each of these three services has a good
- customer support network you can call for help regarding any problem setting
- up and maintaining an Internet connection.
-
- You will need to sign up with Mplayer or TEN to play Deadlock on the
- Internet. These services assure fast, reliable connections, will instantly
- update your game every time you log in, have a teeming community of players
- from around the country (and even the world), have chat rooms in which to
- discuss and launch games, and have a great customer support system. Deadlock
- permits you to receive free trial memberships on both of these services.
-
- To sign up for Mplayer or TEN, you can first visit their web sites
- (www.mplayer.com and www.ten.net), but this is not necessary. Look in the
- Start menu and the Programs folder. Find the Deadlock folder. In that folder
- are icons for Mplayer or TEN. Activate either one and follow their
- directions. If you have trouble, use their customer service on the Web or
- call 1-800-MPLAYER for Mplayer; 1-800-8040TEN for TEN.
-
- STARTING A MULTI-PLAYER GAME
- For Internet games, open up your Internet connection and just push the
- appropriate button in the Internet Play section. You then can follow the
- directions on screen. Use their help system as needed.
-
- For other connection methods, be sure the Start New Game button is selected.
- Next choose whether your game will be played through a LAN or Modem/Serial
- link. Click OK.
-
- For Modem or Serial games, you will get a screen letting you set them up.
- Be sure you select the proper COM port and baud rate for your modem or serial
- connection. If you are unsure of your baud rate, try 9600. Be sure to check
- the enable box next to the COM port you want to use. Since you are starting a
- game, if you are using a modem, select Answer Modem. Fill in any special
- modem commands. You must hit OK to leave this screen before anyone's modem
- calls you up to join the game. If you are using a serial connection, select
- Direct Connect; you can ignore the special modem commands and phone number.
-
- Set up your game on the GAME OPTIONS screen. Choose everything from how
- many players can be in the game to the racial abilities of each race. See
- PART ONE: STARTING YOUR COLONY for details on all these options.
-
- Once you have finished these selections, the PLANET SIZE screen appears.
- Choose the size of the planet you will play on. Select Custom and you can
- make your own world!
-
- When you have made these choices the WAITING FOR OPPONENTS screen appears.
-
- Wait for other players to join. When enough players have joined the game
- press Start. The multi-player game begins!
-
- JOINING A MULTI-PLAYER GAME
- Once you are hooked up through an Internet service, LAN, serial modem, or
- null modem, and someone has started a multi-player game (see above), you can
- join a multi-player game. Select NEW MULTI-PLAYER GAME from the Main Menu.
-
- For Internet games, open up your Internet connection and just push the
- appropriate button in the Internet Play section. You then can follow the
- directions on screen. Use their help system as needed.
-
- For other connection methods, be sure the Join New Game button is selected.
- Next choose whether your game will be played through a LAN or Modem/Serial
- link. Click OK.
-
- For LAN games, choose from the list of available Deadlock games waiting for
- players. If no games show up, make sure someone has started a game, and your
- NetBIOS is set up properly. You can ask your network administrator for help.
- (Try to make it sound work-related!)
-
- For Modem or Serial games, you will get a screen letting you set them up.
- Be sure you select the proper COM port and baud rate for your modem or serial
- connection. If you are unsure of your baud rate, try 9600. Be sure to check
- the enable box next to the COM port you want to use. If you are using a
- modem, select Call on Modem. Fill in any special modem commands and the
- phone number of the person who has started the modem game. If you are using a
- serial connection, select Direct Connect; you can ignore the special modem
- commands and phone number.
-
- You will be told when you have connected to a game. When the master starts
- the game then the struggle for Gallius IV begins!
-
- PLAYING MULTI-PLAYER DEADLOCK WITH ONLY ONE CD
- Several people can all play networked Deadlock over LAN, modem, direct
- connect, or the Internet even if only one person has bought the full retail
- version of the game. Simply use the Deadlock CD to install Deadlock on each
- machine-- go ahead, we don't mind! When you all play together, however,
- everyone who does not have the Deadlock CD in their CD drive will be
- restricted to Demo rules. Many of the cinematics and music will be missing.
- Some game options will not be available, so the one with the CD should
- probably be the one to start the game. During play, the ones without the CD
- will be barred from a couple Black Market functions. Most importantly, those
- without the CD will only be able to research the first two levels of
- technology. Unless those players manage a quick, crafty win, the player(s)
- that do have the official Deadlock CD will be able to develop awesome
- weapons, buildings, and abilities that crush their "demo" opponents. If you
- are being beaten by those Assault Troopers and out-built by those Robotic
- Factories, go buy Deadlock at any retail store, and take revenge!
-
-
- Part Ten: If Your Game Won't Run...
-
- Problems with Windows(r)
-
- Slower Machines
- If you are running Deadlock on a slower machine (66 mhz or less), you may
- have problems switching between the world and settlement views. You can
- free up more memory by changing a few settings in the game. Go to Personal
- Settings under your FILE menu. Set the graphics to no detail; this will
- make it faster for you to see the settlement view. Next under the MAP menu
- choose the Top Down World command. This makes it easier to see the planet
- map.
-
- Multi-Player Problems
- If you are experienceing difficulty getting your game running by modem or
- serial cable connection, please refer to the file MODEM.TXT on the Deadlock
- CD-ROM.
-
- For additional technical information, please read the HELPME.TXT file on the
- Deadlock CD-ROM.
-
- Customer Service
-
- If you have a modem...
-
- Accolade gives customer service, news, demos, technical support, and other
- information on the following on-line services:
-
- America Online: Industry Connection, keyword: Accolade
-
- CompuServe: Game Publishers' A Forum, GO GAMAPUB
-
- Internet: techelp@accolade.com
-
- WWW: http://www.accolade.com
-
- Technical Help
-
- Accolade provides help by telephone Monday through Friday, 8 AM to 5 PM
- Pacific Standard Time. Call 1-408-296-8400 (voice) or 1-408-246-0231 (FAX).
- You may also write us at the following postal address:
-
- Customer Service
- Accolade, Inc.
- 5300 Stevens Creek Blvd.
- Suite 500
- San Jose, CA 95129
-
-
- Other Help
-
- For Deadlock Hints & Tips
- Call Accolade Direct
- 1-900-454-HINT
-
- $.99/minute - if you are under 18, get your parents╒ permission before making
- this call.
-
-
- Legal Mumbo Jumbo
-
- Deadlock and Accolade are trademarks of Accolade, Inc. (c) 1996 Accolade, Inc.
- All Rights Reserved. Uses Smacker Video Technology(tm) (c) 1994 by Invisible,
- Inc. d.b.a. RAD Software. IBM is a registered trademark of International
- Business Machines, Inc. Pentium is a registered trademark of Intel
- corporation. Windows and the Windows logo are trademarks of Microsoft
- corporation. NetBIOS and Novell are trademarks of Novell corporation.
- Mplayer is a registered trademark of Mpath Interactive, Inc. TEN is a
- registered trademark of T E Network, Inc. All other trademarks and
- registered trademarks are properties of their respective owners. All rights
- reserved.
-
- 90 Day Warranty
- Accolade, Inc. warrants for a period of 90 days from the date of purchase by
- the original purchaser of the Software that the recording medium on which it
- is recorded will be free from defects in materials and workmanship. Defective
- media which has not been subjected to misuse, excessive wear or damage due to
- carelessness may be returned during the 90-day period without charge.
-
- After the 90-day period, defective media may be replaced in the United
- States for $10 (U.S. dollars, plus 8.25% sales tax if the purchaser resides
- in California). Make checks payable to Accolade, Inc. and return to Accolade,
- Inc., Attn: Customer Service, 5300 Stevens Creek Blvd., Suite 500, San Jose,
- CA 95129. (To speed up processing, return only your CD-ROM. Please do not
- return collateral materials).
-
- License Agreement
- This computer software product (the Software) and user manuals are provided
- to the Customer under license from Accolade, Inc. and are subject to the
- following terms and conditions, to which the Customer agrees by opening the
- package of the Software, user manuals and/or using the Software: Granting of
- this license does not transfer any right, title or interest in the Software,
- or user manuals to the Customer except as expressly set forth in this License
- Agreement. The Software and user manuals may not be copied for any reason.
- The Customer may not transfer or resell the Software or user manuals.
-
- The remedies provided above are the Customer╒s sole and exclusive remedies.
- In no event shall Accolade, Inc. be liable for any direct, indirect, special,
- incidental or consequential damages with respect to the Software or the user
- manuals. Except as provided above, Accolade, Inc. makes no warranties, either
- expressed or implied, with respect to the Software or user manuals, and
- expressly disclaims all implied warranties, including, without limitation,
- the warranty of merchantability and of fitness for a particular purpose.
-
- Special Installation Notice
- On some Windows 3.1 machines, Deadlock will offer to install Microsoft's
- "Win32s" and "WinG" libraries to your hard drive. These are needed in order
- to play Deadlock. The installation is done by a program supplied by Microsoft
- which is included on your Deadlock CD; this program is executed automatically
- by the Deadlock installer if needed. If you have problems with this part of
- the installation, you can consult Microsoft's customer service number at
- (800) 426-9400 or Accolade's customer service at (408) 296-8400.
-
- The following license agreement pertains to the aforementioned Microsoft
- installer. By agreeing to install the aforementioned libraries, you agree to
- the following.
-
- Limited Warranty
-
- NO WARRANTIES. To the maximum extent permitted by applicable law, Microsoft
- expressly disclaims any warranty for the SOFTWARE. The SOFTWARE and any
- related documentation is provided "as is" without warranty of any kind,
- either express or implied, including, without limitation, the implied
- warranties or merchantability or fitness for a particular purpose. The
- entire risk arising out of use or performance of the SOFTWARE remains with
- you.
-
- CUSTOMER REMEDIES. Microsoft's entire liability and your exclusive remedy
- shall not exceed the price paid for the SOFTWARE.
-
- NO LIABILITY FOR CONSEQUENTIAL DAMAGES. To the maximum extent permitted by
- applicable law, in no event shall Microsoft or its suppliers be liable for any
- damages whatsoever (including, without limitation, damages for loss of
- business profit, business interruption, loss of business information, or any
- other pecuniary loss) arising out of the use or inability to use this
- Microsoft product, even if Microsoft has been advised of the possibility of
- such damages. Because some states/jurisdictions do not allow the exclusion
- or limitation of liability for consequential or incidental damages, the above
- limitation may not apply to you.
-
- U.S. GOVERNMENT RESTRICTED RIGHTS
-
- The SOFTWARE and documentation are provided with RESTRICTED RIGHTS. Use,
- duplication, or disclosure by the Government is subject to restrictions as
- set forth in subparagraph (c)(1)(ii) of The Rights in Technical Data and
- Computer Software clause at DFARS 252.227-7013 or subparagraphs (c)(1) and
- (2) of the Commercial Computer Software -- Restricted Rights at
- 48 CFR 52.227-19, as applicable. Manufacturer is Microsoft Corporation/One
- Microsoft Way/Redmond, WA 98052-6399.
-
- If you acquired this product in the United States, this Agreement is
- governed by the laws of the State of Washington.
-
- If you acquired this product in Canada, this Agreement is governed by the
- laws of the Province of Ontario, Canada. Each of the parties hereto
- irrevocably attorns to the jurisdiction of the courts of the Province of
- Ontario and further agrees to commence any litigation which may arise
- hereunder in the courts located in the Judicial District of York, Province
- of Ontario.
-
- If this product was acquired outside the United States, then local law may
- apply.
-
- Should you have any questions concerning this Agreement, or if you desire to
- contact Microsoft for any reason, please contact the Microsoft subsidiary
- serving your country, or write: Microsoft Customer Sales and Service/One
- Microsoft Way/Redmond, WA 98052-6399.
-
-
-