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- DirectInput 5.0 release notes
-
- What's new in DirectInput for this release
- ==========================================
- -New game controller control panel. This new control panel replaces joy.cpl.
- It allows hardware manufacturers to create property sheets for testing and
- calibrating their devices. The default property sheet allows calibration
- and testing for a devices with up to 6 axes, 1 POV control, and up to 32 buttons.
-
- -DirectInput now supports joysticks and other gaming devices using the same IDirectInput
- and IDirectInputDevice interfaces. Take a look at the DirectInput documentation as well
- as the Space Donuts sample to see samples of using DirectInput to read joystick data.
-
- -Force feedback support. Support for force feedback controllers is new for DX 5.
- In order to support force feedback, a new interface called IDirectEffect was created
- as well as IDirectInputDevice2. IDirectInputDevice2 contains the functionality of
- IDirectInputDevice as well as changes needed specifically to support force feedback devices.
-
- -Driver support for force feedback devices. DirectInput supports force feedback devices
- with either user or kernel mode drivers.
-
- -VJOYD enhancements and bug fixes.
- The analog polling part of VJOYD has now been placed in a new mini-driver called
- msanalog.vxd. Therefore, VJOYD no longer requires any I/O resources.
-
- Mini-drivers using configuration manager resources are now informed of its resources
- through a CM_START message when selected as the current driver in control panel.
- Restart no longer required.
-
- msanalog can do standard analog polling at addresses other than the standard range
- of 200h to 20Fh. Also, if two port ranges are given, the second one is no longer
- required to be a one byte length.
-
- A reboot is no longer required if the first four joystick IDs were previously assigned
- to devices using mini-drivers but were changed to be assigned to analog devices.
-
- VJOYD will no longer continue polling a mini-driver on a particular joystick id
- after the mini-driver has failed the JoyId callback for that id.
-
- VJOYD will only call the mini-driver configuration manager callbacks for one driver
- for a particular set of resources so the resources a mini-driver is given can be assumed
- to private.
-
- -Improved documentation. The documentation contains all of the DirectInput API,
- method, and structure information as well as examples of using DirectInput to communicate
- with keyboards, mice and gaming devices. Please report any problems with the documentation
- as bugs against DirectInput.
-
- Force Feedback
- ==============
- As mentioned above, this release is the first containing support for force feedback
- devices. We have created a new interface called IDirectInputEffect that represents a
- force feedback effect. We have also created a new interface called IDirectInputDevice2.
- This interface contains all of the methods and functionality of IDirectInputDevice, as well
- as new methods and functionality added to support force feedback devices.
-
-
- INITGUID vs. DXGUID.LIB
- =======================
- You can generate the DirectInput GUIDs yourself by defining INITGUID. However,
- if you want to avoid generating all of the DirectInput GUIDs (including the ones you
- don't use), link to DXGUID.LIB instead of defining INITGUID.
-
-
-