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- ==============================================================================
- Best of ZZT vesion 2.0 * Troubleshooting & Hints
- ==============================================================================
-
- HINTS for
- Best of ZZT: Part I
- The Secret of Headhunter Island
- &
- Best of ZZT: Part II
- Royal Treasures
-
- Hints and Game World by Scott Hudson
- ZZT game system by Tim Sweeney (c) 1992 Epic MegaGames
- ************************************************************
-
- Best of ZZT Part I
-
- Hints from Scott Hudson
-
-
- Outside Village: You'll have to be quick on your feet. The
- monsters are pretty nasty. One of the trees will heal you.
-
- Supply Cave: You can get the scroll in the red wall.
-
- Village: The vendor will go bankrupt if you find a black key.
- The old man sleeping in the forest will tell you the solution
- to the tile puzzle.
-
- Tile Puzzle: The old man can help with this.
-
- Outside Canyon: What do you need to descend a cliff?
-
- Canyon: You can't screw up here.
-
- Fortress: Do you think you can get inside?
-
- Three Paths: Timing is the key.
-
- Machinations: Prepare for unending frustration. Save the game often!
- [Tim's note: Luckily this is a bonus board, and you need not solve it to
- finish the game. Tom Breton is the sadist behind this creation! I've seen
- his ingenious solution -- is IS possible!)
-
- Outside Cave: A hidden treasure is here.
-
- Hell's Basement: Use the bombs on the starthrowers. They'll turn into keys.
-
- Swamp: The sharks are very dumb. Don't worry if you get hurt.
-
- House of Horrors: There's one sliding piece you don't need
- to push or it will mess the puzzle up.
-
- Headhunter Village: All the bones aren't the same. Get the
- crowbar before entering the village.
-
- Pyramid: Don't annoy the ghost.
-
- Inside the pyramid: Paying the monks may make this puzzle
- easier. Touch the scroll clockwise according to the
- scrolls.
-
- Mountains: No trouble here.
-
- Rainbow: There are several passages here.
-
- Tree Room: One tree is different.
-
- Outside Pirates' Cove: Too bad you can't swim.
-
- Pirates Cavern: Don't set off the bombs near the Bounty Room.
-
- River: Use the slime to help you.
-
- Tower: What's that gem doing there? Maybe there is something
- there you can't see.
-
- Tower Chamber: The boulders do nothing.
-
- Next Level: The blinking walls tend to malfunction.
-
- Top Level: Just shoot monsters here.
-
- Z.U.T.S.: Save the game and crank up the speed.
-
- Transporter Etude: Sliders, boulders, and slime help you
- here. Save your game before you do anything.
-
- Outside Bonus Rooms: Better go to the bonus rooms before
- leaving.
-
- Bonus Room with lots of gems: Don't you wish you could get
- those gems?
-
- Other Bonus Room: Use the same techniques in Transporter
- Etude.
-
- NOTE: I gave a hint where one black key and one hidden
- treasure is located. There are two blacks and 15 treasures
- altogether. It is at Tim's discretion to reveal the
- location of the keys and treasures publicly.
- [Tim's note: Reveal them? I can't find 'em myself] :-)
-
- ************************************************************
-
- Best of ZZT
- Part II
- Hints from Scott Hudson
-
- Courtyard: Gems mark the fake passages.
-
- Musical Madness: Work on one section at a time.
-
- Keyful Maze: Boulders are very important. Make sure you
- don't push them against the walls.
-
- Gridlock: This one's really tough! You don't need to solve
- it, though.
-
- No Way Out: Timing is the key.
-
- Gatehouse: You need the gems from the treasury.
-
- Outside Castle: The stash isn't here.
-
- Forest: What's clashing here is a trick. The stash blends in.
-
- Cave Entrance: Watch out for those tigers.
-
- Ring Cave: Hurry, before the cave is filled with tigers.
-
- Baron's Castle: Push boulders in front of the transporter.
-
- Arena: Watch what you touch. Some objects are fake!
-
- Ice Cave: If the walls have blocked your path, look for
- writing on one of the walls. It's in the upper left hand
- corner.
-
- Ice Chambers: Choose the room that has one tiger.
-
- Solid Ice Cave: Catch the centipedes in narrow passes.
-
- Ice Tigers: The door won't open until you kill the tigers.
-
- Demon Room: There are three ways to kill the demon.
-
- ************************************************************
-
- Congratulations to the Best of ZZT contest winners who created
- many of the boards that appear in this game!
-
- Alan Zeman Steven Henson
- Scott Hudson Lester Overfelt
- Tom Breton Christy & Bobby Huss
- Joe White Helen Langston
- Judy Paden Nathan Fields
- Peter Stearns Dave Jarvis
- Joe White Adam Hocherman
- David Fox Helen Gee
- Nich Mitchell Nathan Sniadecki
- Martin Taylor Dan Rubado
-
- ************************************************************
-
- Troubleshooting:
-
- + If you get a "Dos Error" when saving your game on a floppy disk,
- you are OUT OF SPACE! Try again using a blank, formatted disk.
- ZZT's saved games (.SAV files) take up huge amounts of space. So
- much, in fact, that they don't fit on the same disk with the ZZT
- program.
-
- + If you keep getting "DOS Errors" or the game freezes up, try increasing
- the "BUFFERS=" line in your CONFIG.SYS file. Try adding 10 to the number
- that's in there now.
-
- + ZZT doesn't work on some early Tandy 1000 computers (sorry).
-
- + You need at least DOS version 3.0, and 512K or more memory. ZZT might
- work with less, but it's not guranteed.
-
-
-