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Game Programming - All in One (3rd Edition)
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chapter10
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AngularMotion
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spritehandler.h
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C/C++ Source or Header
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2006-07-06
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269 b
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18 lines
#pragma once
#include "sprite.h"
class spritehandler
{
private:
int count;
sprite *sprites[100];
public:
spritehandler(void);
~spritehandler(void);
void add(sprite *spr);
void create();
sprite *get(int index);
int size() { return count; }
};