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- ; Starting width and height of editor in pixels
- ; It is best to leave this at 640x480 and use the maximize button
- ; to the left of the 'X' close gadget to fill the screen
- ;
- width=640
- height=480
- ;
- ;
- ; graphicsmem:
- ; Amount of memory (in mb) to use for graphics tiles, should be higher than
- ; the amount listed in Map Properties for Graphics/1mb
- ;
- graphicsmem=8
- ;
- ;
- ; folder:
- ; Folder used for file requests on first use
- ; . is the current folder
- ; blank (folder=) is the windows default (My Documents or last folder)
- ; otherwise, a normal path like: folder=c:\maps
- ;
- folder=.
- ;
- ;
- ; wlayout:
- ; -1=Windows are not resized when MappyWin32 is minimized, resized etc
- ; 0=Map window on left, block window on right
- ; 1=Block window on left, map window on right
- ;
- wlayout=0
- ;
- ;
- ; lua scripts
- ; these are files in the luascr folder, they are textfiles that allow
- ; custom functions to be written (see www.lua.org for language details)
- ; to add them list them here preceded by lua01 to lua16, they appear
- ; in the Custom menu. You can also drag and drop .lua scripts onto the editor
- ;
- lua01=Export Flash actionscript.lua
- lua02=Set palette index.lua
- lua03=Swap palette indexes.lua
- lua04=Solid rectangle.lua
- lua05=Autofringe.lua
- lua06=Read textfile.lua
- lua07=Export GBA 16x16 table.lua
- lua08=Tile graphic test.lua
- lua09=Random distribution.lua
- lua10=Merge layers.lua
- lua11=Show mouse coords.lua
- ;
- ;
- ; function keys
- ; you can set function keys F1 to F10 to any CM_ function, with the
- ; corresponding CM_ number (ie: help is 119). See mapwin.htm 'shortcuts'
- ;
- keyF1=119
- ;
- ;
- ; numeric keys (main keyboard)
- ; can be defined to CM_ functions like function keys
- ;
- key1=148
- key2=208
- ;
- ;
- ; thumbtrack:
- ; 0 = map display does not update when scrollbars are being dragged
- ; 1 = map display updates when scrollbars are being dragged
- ;
- thumbtrack=1
- ;
- ;
- ; showuser (also in MapTools menu):
- ; 0=off
- ; 1 to 7 = show a user field (1 to 7) on top of the blocks if not 0
- ; 8 = show flags over blocks
- ;
- showuser=0
- ;
- ;
- ; wnesmode:
- ; 0=off, 1 = on. For 3D libraries like MappyGL shows red lines for vertical walls
- ;
- wnesmode=0
- ;
- ;
- ; tbarname:
- ; 0=off (Titlebar shows 'Mappy - Win32')
- ; 1=on (shows map name then 'MappyWin32')
- ;
- tbarname=1
- ;
- ;
- ; tbarinfo:
- ; 0=Map window has 'Map Editor' in titlebar at all times
- ; 1=Map window has current 'X #/#, Y #/#, Block/Anim #'
- ; 2=Map window has current 'X #/#, Y #/#, Block/Anim # (blockdetails)'
- ; 3=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim #'
- ; 4=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim # (blockdetails)'
- ;
- tbarinfo=3
- ;
- ;
- ; grid:
- ; 0=No grid
- ; 1=Block under mousepointer is highlighted in Map window
- ; 2=Block under mousepointer is highlighted in Map window and tiles
- ; in Block editor have a border
- ;
- grid=1
- ;
- ;
- ; zoom:
- ; -4=Blocks are displayed 1/4 actual size
- ; -2=Blocks are displayed half actual size
- ; 1=Blocks are displayed actual size
- ; 2=Blocks are displayed 2x actual size
- ; 4=Blocks are displayed 4x actual size
- ;
- zoom=1
- ;
- ;
- ; picklayer:
- ; #=Layer to toggle with 'o' key
- ;
- picklayer=1
- ;
- ;
- ; flippedtiles: (recommended only for GBA, disables iso split pillars)
- ; 0=flipping of tiles disabled
- ; 1=flipping of tiles enabled (last 2 boxes in other block properties)
- ;
- flippedtiles=0
- ;
- ;
- ; trans...:
- ; transparency colours (all values 0 to 255)
- ;
- transred=255
- transgreen=0
- transblue=255
- trans8bit=0
- ;
- ;
- ; apmode: (anim preview default mode)
- ; string must be exactly as in preview setup
- ;
- apmode="640*480 8bpp ?hz"
- ;
- ;
- ; importskip:
- ; 0=all blocks imported (recommended for .MAP files)
- ; 1=all blocks except entirely black blocks are imported
- ; 2=first block imported if not black, all other blocks imported, until
- ; all further blocks are black (recommended for .FMP files)
- ;
- importskip=2
- ;
- ;
- ; simpleimport:
- ; 0=off Questions are asked about how to import block graphics
- ; 1=on MappyWin32 calculates how to import block graphics
- ;
- simpleimport=1
- ;
- ;
- ; csvadjust:
- ; #=adjustment value for map arrays when exporting .CSV and .TXT
- ;
- csvadjust=0
- ;
- ;
- ; csvusebg:
- ; 0=use block structure number in array when exporting .CSV
- ; 1=use BG field in array when exporting .CSV
- ;
- csvusebg=1
- ;
- ;
- ; .MAP format values
- ; see docs 'The MAP file format'
- ;
- maptype="LW4H4A4-1"
- mapdefw=100
- mapdefh=100
- mapdefbw=0
- mapdefbh=32
- mapdefBMP="nodefault.bmp"
- mapstaggerx=0
- mapstaggery=0
- mapclickmask=0
-