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- M o r s e M a n P l u s
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- M o r s e M a n
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- "The Premier Morse Code Trainer"
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- copyright(c) 1988, 1989
-
- by Robin A. Gist, NE4L
-
- All Rights Reserved
- +++
-
-
-
- L I C E N S E
- and
- D I S C L A I M E R
-
- License I - (applies only to registered users of MorseMan, who are now using
- MorseMan Plus). You have the non-exclusive right to use the
- enclosed software (MorseMan Plus) on one computer at a time. You
- may make backup copies of the program for your own personal use,
- but only one copy of the program may be in use at one time. You
- may not electronically transmit the program, duplicate or copy it
- in any way (except for the above stated "back-up" copies), give
- copies away, duplicate the printed form of this manual (except for
- your own personal use) or alter/translate the program. MORSEMAN
- PLUS IS NOT PUBLIC DOMAIN OR SHAREWARE (IT IS A COMMERCIAL
- PROGRAM) AND MAY NOT BE DISTRIBUTED WITHOUT EXPLICIT PERMISSION
- FROM RENAISSANCE DEVELOPMENT. By using MorseMan Plus, you agree
- to the above conditions. You will also, under the same conditions,
- use your best efforts to ensure that the terms of this license are
- not violated. Renaissance Development Corporation reserves the
- right to revoke any license without warning for any reason it
- deems necessary.
-
-
- License II - (applies only to shareware users of MorseMan, who have not
- registered their copy with the author and Renaissance Development.)
- You have the non-exclusive right to use MorseMan as you wish for
- a period of 30 days. During that time, you are stongly encouraged
- to copy MorseMan and give them to whoever you wish. You may upload
- MorseMan to electronic bulletin boards (BBS's) as long as ALL files
- that come with the original disk are also uploaded along with it.
- Shareware distributors are encouraged to distribute MorseMan as
- long as they; (a), charge reasonable copying and service fees ($6.00
- and under is considered reasonable) and (b) they make it clear that
- what they are selling is indeed only a distribution copy and the
- program itself has not yet been paid for. At the end of 30 days,
- you are STRONGLY encouraged to register your copy of MorseMan with
- the author and Renaissance Developement. Registration fees are only
- $15.00 ($20.00 after October 1, 1989) and this will get you a
- registered copy of the latest version of MorseMan Plus (add $3.00
- if you would like a typeset and printed manual.) By using MorseMan
- you agree to the terms and conditions of the above license, and
- you also agree to use your best efforts to ensure that the terms
- of this license are not violated. Renaissance Development Corp.
- reserves the right to revoke any license without warning for any
- reason it deems necessary.
-
- Limited Warranty - (applies only to users of MorsMan Plus) For a period of
- 90 dyas, Renaissance Development Corporation warrants to the
- original purchaser that the disks are not defective and that the
- program is recorded properly. If a defect occurs within this
- period, you may return the disk to Renaissance Development, along
- with proof-of-purchase, and it will be replaced free of charge.
- +++
-
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- D I S C L A I M E R
-
-
- (applies to ALL users) - RENAISSANCE DEVELOPMENT CORPORATION MAKES
- NO IMPLIED WARRANTIES OF MERCHANTABLILITY PERFORMANCE OR FITNESS
- FOR A PARTICULAR PURPOSE. ALL WARRANTIES, EXPLICIT OR IMPLIED,
- ARE LIMITED TO A PERIOD OF 30 DAYS FROM THE DATE OF ORIGINAL
- PURCHASE. FURTHER, RENAISSANCE DEVELOPMENT CORPORATION LIMITS THE
- LICENSEE'S REMEDIES TO RETURN THE PROGRAM AND MANUAL TO ANY PARTY
- FOR REPLACEMENT. IN NO EVENT SHALL RENAISSANCE DEVELOPMENT CORP.
- BE LIABLE FOR ANY SPECIAL, CONSEQUENTIAL, OR OTHER DAMAGES FOR
- BREACH OF WARRANTY. ALSO, RENAISSANCE DEVELOPMENT CORPORATION
- ASSUMES NO RESPONSIBLITY FOR DAMAGES THAT MAY OCCUR TO ANY EQUIP-
- MENT, MATERIALS OR PERSON AS A RESULT OF USE OF THIS PROGRAM.
- BY USING MORSEMAN OR MORSEMAN PLUS, YOU EXPLICITLY AGREE TO THE
- TERMS OF THE DISCLAIMER.
- +++
-
-
-
- Welcome to MorseMan and MorseMan Plus
-
-
- Now that we have the legalities out of the way, I would just
- like to take the opportunity to personally welcome you to
- MorseMan and/or MorseMan Plus. This manual is primarily
- written for MorseMan Plus, but it also applies to MorseMan
- except where stated. If you are just starting out on an
- attempt to learn Morse Code, I would like to be one of the
- first to wish you good luck. Amateur Radio is a wonderful
- hobby and after you are licensed, you will probably make
- hundreds of friends all over the World! The modes of
- communications that you can use are astounding. From simple
- CW, which breaks the language barrier, to Amateur Satellites.
- All of it is there for you to enjoy! And hopefully, you will
- take advantage of this wonderful opportunity to broaden your
- horizons and make new friends by learning the Morse Code and
- obtaining an Amateur License. The world is yours to explore
- from your own home when you get your first station on the air.
- And from there, the sky is the limit!!!
-
- +++
-
- What is MorseMan Plus?
-
-
- In your hands, you hold the manual for one of the most
- powerful Morse Code trainers available. It is designed
- not only to teach you the international Morse Code, but
- to also help you achieve expert efficiency, quickly and
- easily. MorseMan Plus will take you from learning the
- code, getting a Novice license, all the way through the
- Extra code, and beyond.
-
- The reason that MorseMan Plus is different from other
- trainers is because they put you out on your own after
- they teach you the code (if they can do that). MorseMan
- Plus is just getting warmed up after you learn the code.
- From that point, MorseMan Plus will let you choose your
- own method to help you increase your code speed. You
- can pick between random characters, random words, or
- realistic random callsigns. You can even select the option
- to allow the callsigns vary is speed and frequency so that
- it sounds like you are listening to stations on the air.
- Aside from the random features incorporated into MorseMan
- Plus, there is the ability to send code characters as they
- are typed from the keyboard. You can also send code from
- any ASCII text file, or create a file to send from within
- the program. And last, but not least, MorseMan Plus is
- CPU independent. Most CW trainers lose their accuracy
- when run on machines other than the one it was designed on.
- MorseMan Plus uses a simple, but effective, speed measurement
- algorithm that insures CPU calibration, regardless of what
- machine you are running.
-
-
- MorseMan Plus is the ultimate trainer program and it will
- get even better. There are already plans to incorporate
- a QSO generator, among other innovations, into the program.
- Look for future versions soon.
-
-
-
-
-
- Use of MorseMan Plus
-
- MorseMan Plus is a tool intended for use by amateurs, aspiring
- hams or anyone else who wishes to either learn the
- International Morse Code and\or improve their performance
- and code speed. MorseMan Plus will take you through the
- procedure of learning the morse code (or CW as called by
- hams) and help you to increase your speed. You can start
- with the easiest characters and work through a small group,
- later going back to the ones that you had trouble with.
- MorseMan Plus is written with repetiveness in mind, as the more
- often you hear the character and associate it with the
- sound, the easier it will be to recall it.
- +++
-
-
- TIPS FOR LEARNING MORSE CODE
-
- If you already know Morse Code, then you should skip onto the
- next section, but it is recommended that you go over the
- following section if your code speed is a slow (under 10 wpm).
-
- While learning and practicing, keep the following suggestions
- in mind:
-
- 1> Keep your sessions short. Never go more than 30 to 40
- minutes in a single session. After that time, your mind
- tends to wander and you are actually learning very little,
- if any past this point. Let it rest for a few hours, or the
- rest of the day and come back to it later.
-
- 2> Concentrate! Keep your mind on what you are hearing and
- what it means. If you feel that you can't give it the
- proper attention at the time, then by all means give it a
- break or don't attempt to learn characters then. Wait till
- you can give your undivided attention.
-
- 3> Don't get discouraged! If you feel that you are not
- learning as fast as you'd like or if you just can't seem to
- remember a character, don't give up. Every ham who has a
- license today had to learn the code and they all went
- through exactly what you are going through now. Just keep
- on chugging through it. You probably are remembering more
- than you think. DON'T GIVE UP!!
-
- 4> Pace yourself: You don't have to learn it all in one
- day! Give yourself some time. A lot of people have learned
- CW in three days and for some it will take a few weeks or
- even a month or so. Give yourself ample time to learn it.
- Also set aside some time EVERY DAY to practice code. At the
- beginning of each session, go over what you have learned up
- to that point. The reinforcement of previous learned
- characters will dramatically increase the speed of your
- learning.
-
- A special note: If you can schedule your sessions to come
- right before your normal bedtime, do it. If you can work on
- the code for 20 or so minutes before you retire, your mind
- will work on it while you are asleep. This would amount to
- better retention and an increase in speed occuring a little
- faster (normally). If you are usually "worn out" at bedtime,
- don't schedule your normal session at that time. Schedule
- it earlier in the day and brush over the characters at bed-
- time.
-
- +++
-
- Operation of MorseMan Plus
-
- (At this point, make sure that you have made a backup copy of
- the main disk. Make sure that all files are present on the new disk.)
- The MorseMan Plus program is very easy to operate and requires
- very little computer experience to use. Place the disk in
- the appropriate drive (after properly booting the machine)
- and type MMPLUS at the DOS prompt. Shortly, you should see
- the introduction screen. After a few seconds, the main menu
- window will appear. Just use your arrow keys to move to the mode of
- operation that you desire and press enter.
-
-
-
- OPERATING MODES
-
- Keyboard Mode
-
- In the Keyboard Mode, the program sends Morse code characters
- for the letter that you hit on the keyboard. You do not have
- to press <enter> for the text to be sent. When you get through,
- press <=> to exit back to the main menu. Ending signals (AR, BK
- ect..) may be sent by pressing the following keys:
-
- [ BT
- ] SK
- ; AR
- ' KN
-
-
- These keyboard symbols may also be incorporated in text files.
-
-
-
-
- Default Parameters
-
- In this window, you can set the MorseMan Plus defaults, such
- as speed, tone, ect. In order to select a setting, move the
- arrow keys up and down until you have the cursor bar over the
- desired parameter, and then press return. You are then
- prompted by the parameter window the enter a new setting. If
- you change your mind and decide not to alter the setting, just
- press return, without a response, and the setting will remain
- unchanged.
-
-
- Speed - sets the default speed of the characters. The
- setting that you select must be between 5 and
- 99 words per minute.
-
- Freq(uency) - sets the default tone of the characters.
- The setting that you select must be between 200
- and 1500 kilohertz.
- +++
- Spacing - sets the spacing between characters and words.
- 10 is the default setting and it doesn't alter
- the spacing between characters. Any increment
- of 10 (up to 100) doubles the spacing between
- characters. For example, a setting of 40 has
- four times the amount of spacing between words
- and characters as 10 whereas 5 has half as much
- spacing as 10. The spacing parameter must be
- between 1 and 100.
-
- Random Freq(uency) Range( APPLIES ONLY TO MORSEMAN PLUS
- RELEASE 2.0 AND LATER) - sets the range for possible
- tone frequencies that a random callsign may have.
- This feature was implemented in release 2.0 of
- MorseMan Plus. It allows you to choose the range
- of frequencies that randomly generated callsigns
- may have. You will be prompted for two frequencies;
- "Lower Frequency Limit" and "Upper Frequency Limit".
- Your lower frequency can be any frequency between
- 200 and 1500 kilohertz but the upper frequency must
- be above the setting for the lower one. If this
- feature is implemented with a wide range, the
- random calls generated in the random call mode
- (a.k.a. "Pile-Up Man") sound realistic - almost like
- listening to the callsigns in a pileup!
-
- Random Speed Range (APPLIES ONLY TO MORSEMAN PLUS REL. 2.0
- AND LATER) - sets the range for possible speeds
- that a random callsign may be sent. This feature
- was also implemented in release 2.0. It allows you
- to choose the range of possible speeds that the
- random callsigns can be sent. The same rules apply
- as for the Random Frequency Range: the lower speed
- can be anything between 5 and 99 words per minute
- but the upper speed has to be above the lower speed.
- If you choose an illegal frequency, you will be
- reprompted (in all cases) for a new parameter.
- This feature coupled with the above random frequency
- feature can make Pile-Up Man sound very realistic.
- You'd almost swear that you were listening to a
- real pile-up (except there is no static or QRM - but
- we are working on that!!!)
-
- Write Random - If set to on, MorseMan Plus will keep
- track of all characters, words and callsigns
- sent in the "Random" modes. This feature allows
- you to write everything that is randomly generated
- to an ASCII text file. This is great for when
- you want to make a friend, or yourself, a code tape
- and want an accurate record of what is actually on
- it. If you do not want to keep track of your code
- on a file, toggle this setting to off by selecting
- "N" at the "File Random Words" window (activated
- by selecting this option).
-
- EXIT TO MAIN MENU - This will take you back to the main
- menu. If any changes have been made, you will
- be prompted as whether you wish to make them
- permanent or not.
- +++
-
-
-
-
- TUTOR MODE
-
- The Tutor Mode of MorseMan Plus is where a newcomer may learn
- morse code in steps or an experienced amateur may practice
- his CW in order to upgrade. If you are an experienced
- amateur who is competent in Morse code, then you may skip to
- the next section.
-
- If you enter the Tutor Mode, then you will be prompted with
- a new menu that will allow you to choose which group of
- characters you desire. It is STRONGLY recommended that you
- learn the characters by groups and in their logical order
- (I.E. Group One, then Group Two). After learning each
- group, you will be ready to practice the group. If you do
- not leave the group that you are in, you can learn all of
- the characters in the group and practice that group. If for
- some reason you must leave the practice session, you can
- enter it again at the point you left.
-
- All practice is via random characters. When you are
- learning characters (in the "Teach Mode", you will be sent
- the character you are learning nine times. After the
- computer is through, you will be sent the next character
- nine times. Try to remember these by sound (dits and dahs)
- and not by sight (dots and dashes). You will then be prompted
- again and you will be sent 25 random characters, each being
- one of the two that you just learned. You will do this for
- each character. (Groups of four or six and subgroups of two).
- Practice each group until you are comfortable with them,
- then proceed.
-
- You will most likely never see the same group of characters twice.
- This way, you won't be able to memorize that characters in
- any practice set. That is a common problem when learning from
- code tapes, as the character order never changes and it is
- easily memorized.
-
- After you get through learning a group of characters and
- practicing it, you will be placed back into the Tutor Menu.
- From here, you should go back to the group you were practicing
- and select "practice all". From here, you can practice all the
- characters that you have learned up to this point. It is
- strongly recommended that you do this before you retire from
- the session and before beginning a new session.
-
- One final note, when you are first starting out with the tutor,
- (assuming that you don't already know the code), set your speed
- to a setting between 14 and 18 words per minute and the spacing
- between 60 and 80 (speed at 15 wpm and space at 80 yields about
- 5 words per minute). When you practice the code at higher speeds
- with a lot of spacing, you get the lower net speed but you hear
- the characters fast enough that you have to learn the sound of
- the character instead of learning to count dits and dahs.
- +++
-
- CREATE TEXT FILE
-
- In the create text file mode, you can create an ASCII text file
- from within MorseMan Plus to be sent later. Most people would
- probably rather do this with their favorite word processor (in
- ASCII mode) or text editor, but this feature has been implemented
- to allow you create one if you don't have a text editor, or rather
- not use one.
-
- To use, just type in your file (try to eliminate blank lines and
- unneeded blank spaces - they take time to "send"). You may send
- the prosigns by placing their keyboard equivalent in the text (they
- will be printed out as a prosign, not punctuation, which is what
- they actually are.)
-
- When you are finished, just type <CTRL-X> (control key-x) on a blank
- line. You will then be prompted for a filename. If you don't
- give one, your file will be given the default filename <UNTITLED.CWT>.
- If you decide that you do not want to save this file, or that you
- want to quit this mode, just type <CTRL-Y> on a blank line and
- press return. You will be returned to the main menu.
-
-
-
- SEND FROM TEXT FILE
-
- This option will allow you to send any text file in Morse Code.
- When you enter this mode, you will be asked for a filename. If you
- cannot remember the filename, just press return and a listing of all
- files on the disk (or subdirectory, if on a hard drive). After the
- listing, you will be prompted again for a filename. Enter the full
- filename. If you decide not to send a file, just press return and
- you will be placed back at the main menu.
-
-
-
- RANDOM CALLSIGNS - Pile-Up Man
-
- (Only in MorseMan Plus release 2.0 and later versions)
-
-
- Pile-Up Man is a full-fledged true random callsign generator
- within MorseMan Plus. This allows the program to generate
- realistic random callsigns (Both W/VE and DX). It is a fun
- and challenging way to increase you code speed quickly and easily.
- After you select the "Random Callsigns" option at the main menu,
- you will be prompted "Enable Random Frequency <y/N>". If you
- would like the callsigns to vary in frequency then type "Y".
- This will make them sound more like you are listening to an HF
- rig, and actual stations in a pile-up! You will then be prompted
- "Enable Random Speed<y/N>". This will make the speed of the
- callsign vary within the parameters set in the default option of
- the main menu. With both of the options on, the calls sound
- very realistic.
- +++
- The options that you have set will be printed at the top-right
- hand corner of the screen. "FRQ" means that the random frequency
- setting is toggled on. "SPD" means that the random speed setting
- is on and "WRT" means that all callsigns are being written to a
- file.
-
- If you have the "Write Random" mode ON (setable in the
- DEFAULT PARAMETERS window), you will be prompted for a filename
- upon exiting Pile-Up Man. If you don't give one, the file with
- the callsigns will be called "UNTITLED.CAL". It is highly
- recommended that you name the files that you want to save as
- you can very easily write over them by not naming them anything
- but UNTITLED.CAL.
-
-
- RANDOM WORDS
-
- (Only in MorseMan Plus release 2.0 and later versions)
-
-
- MorseMan Plus allows you to send random words (up to 1500
- different ones on a single list). MorseMan Plus loads up the
- vocabulary list when the program is booted up. You will be
- sent words randomly from the list. If you have the "Write
- Random" mode ON, you will be prompted at the end of the
- session for a filename. If you don't enter a filename, the
- word file that was sent will be named "UNTITLED.WRD".
-
-
-
- RANDOM CHARACTERS
-
- MorseMan Plus allows you to send and record true random characters.
- You will be sent random characters in groups of five. This mode
- is great for practice because you cannot anticipate any characters
- like you can when you are being sent words or sentences.
-
- You can also save the character sequence to a file in this mode.
- If you have "Write Random" set to ON, you will be prompted for a
- filename at the end of your session. If you don't give a filename,
- the file will be named "UNTITLED.RC". Again, it is strongly
- recommended that you name all of your files.
-
-
-
- EXIT
-
- When you are through using MorseMan Plus, just select this option
- from the Main Menu. You will then be bid 73!
- +++
-
-
-
- CONCLUSION - A personal note
-
-
- If you are just starting out with morse code, then I wish
- you the best of luck! Ham radio is a very exciting hobby
- and today, with the Novice license in hand, you are no
- longer limited to using just CW. You can also use phone,
- radioteletype, packet radio and repeaters.
-
- Above all, don't let the code stand in the way of getting a
- license. If you are like I was, you will start out disliking
- the code, because it is then considered an obstacle to a
- license. Later after you get used to it, you may develop a
- love affair with CW that lasts a lifetime. Take the advice
- of a ham who has been there: don't look at the code as an
- obstacle, look at it as entertainment, a new language or (as
- I did several years ago) something that no one else in my
- neighborhood knew!
-
-
- 73 and see you on the air! ...Robin Gist, NE4L
-
- +++
-