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- QUAKE GRAFIXER V1.0, (c) 1996 by Jonas P. (joXonoX@berlin.snafu.de)
- 21. October 1996
-
- WHAT IS THIS?
- -------------
-
- Freeware!
-
- This should be a new star in the sky of QUAKE tools! :)
- At least I would have jumped around in my room with happiness like crazy if
- I had found somethin' like this in the web before.
-
- I've seen a lot of custom graphics where the choose of colors could be nicer.
- Especially when some pixels of a graphic are fullbright colors, it looks
- shitty in darker areas of the game (I find). Or skins have single pixels of
- the shirt and/or pants colors, then you see ugly dots with the color
- depending on the color the player chose in mutiplayer.
-
- With this tool you can take bitmaps and convert/remap the colors to the
- QUAKE palette.
-
- You can determine exactly which colors of the QUAKE palette are used in
- your pictures.
-
- It will convert the colors to the closest equal colors of the (defined colors
- of the) QUAKE palette.
-
- It's great to make new skins, textures and other quake graphics.
-
- You also can adjust the brightness and switch/compare the view to the
- original picture while fooling around with the palette.
-
- It's written for DOS but works also under WIN95 (see WIN95 section).
-
- GARANTY:
- ---------
- This program is garanteed to work on my computer. I think it should work on
- any other machine too (as long it is at least some 486). But, like any other
- freeware progammer, I can NOT garantee anything. And I am not responsable for
- anything that happens when you start this cool tool on your machine.
- Enjoy anyway!
-
-
- CREDITS:
- --------
- Robert Seidel XGRAF V1.01 for PowerBASIC 3.xx (256 color mode)
- IDsoft you know why
-
-
- LANGUAGE:
- ---------
- If enough people ask me for a german documentation I'll write one. :)
-
-
- HOW TO START:
- -------------
- Make a directory called GRAFIXER (e.g. C:\GRAFIXER). Copy/unzip the 2 files
- there (GRAFIXER.EXE and GRAFIXER.TXT). Now copy the BMP files you want to
- convert in that directory and run GRAFIXER.EXE (type 'GRAFIXER' and <ENTER>).
- GRAFIXER will detect all BMP files in that directory and tell you how many
- has been found. You can also give filenames to GRAFIXER via the command line
- (then it will NOT scan the directory for BMP's) like this:
-
- GRAFIXER PIC1.BMP PIC2.BMP
-
- or with full path:
-
- GRAFIXER C:\BMP\QUAKE\PIC1.BMP C:\BMP\QUAKE\PIC2.BMP
-
- You also can put GRAFIXER.EXE into your PATH (e.g. C:\DOS) or add your
- GRAFIXER directory to the PATH (AUTOEXEC.BAT) and use it from any directory.
-
- Now you are prompted to type in a directory name. Type in up to 8 chars (just
- press ENTER to cancel). If the directory you typed in already exists then you
- got 4 options:
-
- N - type in another name
- D - delete all files in that directory
- A - add new files to that directory (keep what's in there)
- ESC - change of mind, cancel the programm, exit to wherever you came from
-
- The directory will be created in the folder where you're currently in
- (the dir you started GRAFIXER in).
-
-
- EDIT SCREEN:
- ------------
- After that is done you will see the edit screen. There you will see the
- picture of your first BMP converted to the deafault color combination (all
- colors exept fullbright). At the bottom there is the QUAKE palette split up
- into 16 blocks. 4 blocks are special!
-
- One has a little "S". If it is used in the skin of the PLAYER.MDL it
- changes to the SHIRT color which is set with "COLOR" in the console.
- If it's used for textures or monsters etc. it will look like you see
- it here.
-
- One has a little "P". If it is used in the skin of the PLAYER.MDL it
- changes to the PANTS color which is set with "COLOR" in the console.
- If it's used for textures or monsters etc. it will look like you see
- it here.
-
- One has a little "F". These are fullbright colors used for fire and
- flames, they always have the same brightness, even in the darkest vault
- of the game. (you still can change the brightness with GRAFIXER)
-
- In the rightmost block are miscellaneous fullbright colors. The red
- shades for example are used for the little red light on the weappon
- or the health packs or some switches etc. I will work on some code
- to apply them easily to your bitmaps
-
- The number in the upper right is the brightness.
-
-
- EDIT MODES:
- -----------
- There are two editing modes. You can toggle between them with the TAB-key.
-
- 'normal' edit mode (default):
- You can move the 'block selector' with the left and right cursor keys. With
- space you can toggle the use of the color at the selector for your new
- bitmap. You'll see the changes instantly. You can move left and right and
- set the colors with SPACE like you desire until you like what you see. The
- colors that are used have a little white marker.
-
- 'combination' edit mode:
- If you switch to this mode there will be only the color marked where the
- selector is located and the bitmap will be shown made of only this color.
- If you move left or right the color of the bitmap will switch to the color
- at the selector. Now you can again add (mark) colors with SPACE but the
- color at the selector will always be added to the marked ones. This is good
- if you wanna try different combinations of colors. Select one color and move
- left and right to see and optimize mixes of colors.
-
- This is hard to explain for me, just try it out! If you don't understand
- it at all, mail me.
-
- The selector is dark grey in 'normal' mode and light grey in
- 'combination' mode.
-
- The settings of the first mode will be remembered (if you switch to the
- second mode and back). The second mode starts always with one color (the
- color at the selector).
-
- With <DEL> you can delete all markers.
-
- I've added some presets which you can access via F5-F9. See the KEYS section
- of this doc.
-
-
- BRIGHTNESS:
- -----------
- With cursor up and down you can adjust the brightness. The numbers at the
- top right of the screen show the brightness value (in %). Press '0' to reset
- the brightness back to zero.
-
-
- SAVE:
- -----
- Press 'S' to save a bitmap like you see it. You can save several versions of
- one bitmap. The names will be ascending like this:
-
- original:
- PICTURE.BMP
-
- quaked:
- PICTUR_0.BMP
- PICTUR_1.BMP
- PICTUR_2.BMP
-
- (_0 to _9, then _A to _Z and then to hell :)
-
- The pics will be saved into the directory you specified at the beginning.
-
-
- VIEW ORIGINAL BITMAP:
- --------------------
- Press 'O' to view the orginal (source) bitmap with it's orginal palette.
- The orginal palette will be shown at the bottom as well. Press any key to
- get back to edit mode.
-
-
- WINDOWS95:
- ----------
- If you use WINDOWS95 (maybe WIN3.x too) you can place a link to GRAFIXER.EXE
- on the desktop (or anywhere) and "drag and drop" files onto it (even multiple
- files). This is kinda comfortable, I find. (if you drag and drop to many
- files at once you'll get a windows error message, select less files then)
-
- You might want to check the "close after exit" option (don't know the exact
- term in english win, mine is german) in the properties of the link. Also make
- sure the 'working path' (or whatever it's called) is set right (should be
- automatically when you drag it to drop the link). In my WIN95 the file
- access is a little slower than under DOS. Dunno why. I will try to fix this,
- meanwhile watch the asterisk (*) in the upper left corner of the screen.
-
- The directory you define at the beginnig will be created in the same dir as
- GRAFIXER.EXE is in (actually in the 'working path' directory in the
- properties of the link).
-
-
- MISCELLANEOUS:
- --------------
- There will appear a little asterisk (*) in the upper left corner of the
- screen when work is in progress.
-
- The more colors are marked the slower it gets (e.g. when changing
- brightness), but I think it's fine for what it does...
-
- Right now the bitmaps must be 8 bit/256 colors and not bigger than 320x200.
- The program will tell you if they don't fit those restrictions though.
- Im still working on this, if anybody wanna try larger bitmaps use the
- -CRAZY option and tell me what the limit is right now :). The part that
- doesn't fit on the screen will be clipped away (at least:). But you'll
- probably get a error message.
-
- I might create a little hompage in the web concerning GRAFIXER and other
- QUAKE related tools. Mail me for more infos.
-
- For ideas, criticism, complains, reporting bugs, say hello, sending me
- cybercash, telling me where to get/sending me this cool thing GRAFIXER
- helped you creating email to joXonoX@berlin.snafu.de instantly!
-
-
- KEYS:
- -----
- F1 - Help
-
- TAB - toggle between 'normal' and 'combination' edit mode
- settings of 'normal' mode will be remembered
- O - view original bitmap (with original palette)
- S - save edited bitmap (save up to 36 versions, from '_0' to '_Z')
- ENTER - edit next bitmap (if there is more), else exit
- ESC - exit (nothing will be saved automatically)
-
- [PALETTE]
- RightArrow - move palette selector to the right
- LeftArrow - move palette selector to the left
- SPACE - Include/exclude (select/deselect) color at palette selector
- DEL - delete all markers
- F5 - preset: all colors exept fullbright colors (e.g. textures)
- F6 - preset: all colors exept fullbright, shirt and pants colors
- (e.g. skins)
- F7 - preset: only shirt color
- F8 - preset: only pants color
- F9 - preset: only fire fullbright color
-
- [BRIGHTNESS]
- UpArrow - increase brightness
- DownArrow - decrease brightness
- 0 (zero) - reset brightness to zero
-
-
-
- Planed for following releases:
- ------------------------------
-
- - everything faster :)
- - the feature you desire and I like
- - being able to choose specific single colors
- from the miscellaneous fullbright colors
- - when started without BMP's in the command
- line, all BMP's will be listet and
- choosable in a menu
- - maybe support for other file formats (PCX)
- - specify the destination directory in the
- command line
- - increase the maximum size for images
- (still got some memory problems with this,
- question of time)
- - make more messages to clarify what's going
- on (like telling which edit mode is selected)
- - add a 'QUAKE Brightness' adjustment
- (also for single colors)
- - add a full screen view
- - I'll make a true windows version as soon as
- I'm able to
-