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- @ECHO OFF
- CLS
- IF NOT EXIST PAK0.PAK GOTO NOPAK
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- ECHO Extracting all Quake sounds...
- ECHO.
- QUAKEX -xsound/items/r_item1.wav PAK0.PAK
- QUAKEX -xsound/items/r_item2.wav PAK0.PAK
- QUAKEX -xsound/items/health1.wav PAK0.PAK
- QUAKEX -xsound/misc/medkey.wav PAK0.PAK
- QUAKEX -xsound/misc/runekey.wav PAK0.PAK
- QUAKEX -xsound/items/protect.wav PAK0.PAK
- QUAKEX -xsound/items/protect2.wav PAK0.PAK
- QUAKEX -xsound/items/protect3.wav PAK0.PAK
- QUAKEX -xsound/items/suit.wav PAK0.PAK
- QUAKEX -xsound/items/suit2.wav PAK0.PAK
- QUAKEX -xsound/items/inv1.wav PAK0.PAK
- QUAKEX -xsound/items/inv2.wav PAK0.PAK
- QUAKEX -xsound/items/inv3.wav PAK0.PAK
- QUAKEX -xsound/items/damage.wav PAK0.PAK
- QUAKEX -xsound/items/damage2.wav PAK0.PAK
- QUAKEX -xsound/items/damage3.wav PAK0.PAK
- QUAKEX -xsound/weapons/r_exp3.wav PAK0.PAK
- QUAKEX -xsound/weapons/rocket1i.wav PAK0.PAK
- QUAKEX -xsound/weapons/sgun1.wav PAK0.PAK
- QUAKEX -xsound/weapons/guncock.wav PAK0.PAK
- QUAKEX -xsound/weapons/ric1.wav PAK0.PAK
- QUAKEX -xsound/weapons/ric2.wav PAK0.PAK
- QUAKEX -xsound/weapons/ric3.wav PAK0.PAK
- QUAKEX -xsound/weapons/spike2.wav PAK0.PAK
- QUAKEX -xsound/weapons/tink1.wav PAK0.PAK
- QUAKEX -xsound/weapons/grenade.wav PAK0.PAK
- QUAKEX -xsound/weapons/bounce.wav PAK0.PAK
- QUAKEX -xsound/weapons/shotgn2.wav PAK0.PAK
- QUAKEX -xsound/misc/menu1.wav PAK0.PAK
- QUAKEX -xsound/misc/menu2.wav PAK0.PAK
- QUAKEX -xsound/misc/menu3.wav PAK0.PAK
- QUAKEX -xsound/ambience/water1.wav PAK0.PAK
- QUAKEX -xsound/ambience/wind2.wav PAK0.PAK
- QUAKEX -xsound/demon/dland2.wav PAK0.PAK
- QUAKEX -xsound/misc/h2ohit1.wav PAK0.PAK
- QUAKEX -xsound/items/itembk2.wav PAK0.PAK
- QUAKEX -xsound/player/plyrjmp8.wav PAK0.PAK
- QUAKEX -xsound/player/land.wav PAK0.PAK
- QUAKEX -xsound/player/land2.wav PAK0.PAK
- QUAKEX -xsound/player/drown1.wav PAK0.PAK
- QUAKEX -xsound/player/drown2.wav PAK0.PAK
- QUAKEX -xsound/player/gasp1.wav PAK0.PAK
- QUAKEX -xsound/player/gasp2.wav PAK0.PAK
- QUAKEX -xsound/player/h2odeath.wav PAK0.PAK
- QUAKEX -xsound/misc/talk.wav PAK0.PAK
- QUAKEX -xsound/player/teledth1.wav PAK0.PAK
- QUAKEX -xsound/misc/r_tele1.wav PAK0.PAK
- QUAKEX -xsound/misc/r_tele2.wav PAK0.PAK
- QUAKEX -xsound/misc/r_tele3.wav PAK0.PAK
- QUAKEX -xsound/misc/r_tele4.wav PAK0.PAK
- QUAKEX -xsound/misc/r_tele5.wav PAK0.PAK
- QUAKEX -xsound/weapons/lock4.wav PAK0.PAK
- QUAKEX -xsound/weapons/pkup.wav PAK0.PAK
- QUAKEX -xsound/items/armor1.wav PAK0.PAK
- QUAKEX -xsound/weapons/lhit.wav PAK0.PAK
- QUAKEX -xsound/misc/power.wav PAK0.PAK
- QUAKEX -xsound/player/gib.wav PAK0.PAK
- QUAKEX -xsound/player/udeath.wav PAK0.PAK
- QUAKEX -xsound/player/tornoff2.wav PAK0.PAK
- QUAKEX -xsound/player/pain1.wav PAK0.PAK
- QUAKEX -xsound/player/pain2.wav PAK0.PAK
- QUAKEX -xsound/player/pain3.wav PAK0.PAK
- QUAKEX -xsound/player/pain4.wav PAK0.PAK
- QUAKEX -xsound/player/pain5.wav PAK0.PAK
- QUAKEX -xsound/player/pain6.wav PAK0.PAK
- QUAKEX -xsound/player/death1.wav PAK0.PAK
- QUAKEX -xsound/player/death2.wav PAK0.PAK
- QUAKEX -xsound/player/death3.wav PAK0.PAK
- QUAKEX -xsound/player/death4.wav PAK0.PAK
- QUAKEX -xsound/player/death5.wav PAK0.PAK
- QUAKEX -xsound/weapons/ax1.wav PAK0.PAK
- QUAKEX -xsound/player/axhit1.wav PAK0.PAK
- QUAKEX -xsound/player/axhit2.wav PAK0.PAK
- QUAKEX -xsound/player/h2ojump.wav PAK0.PAK
- QUAKEX -xsound/player/slimbrn2.wav PAK0.PAK
- QUAKEX -xsound/player/inh2o.wav PAK0.PAK
- QUAKEX -xsound/player/inlava.wav PAK0.PAK
- QUAKEX -xsound/misc/outwater.wav PAK0.PAK
- QUAKEX -xsound/player/lburn1.wav PAK0.PAK
- QUAKEX -xsound/player/lburn2.wav PAK0.PAK
- QUAKEX -xsound/misc/water1.wav PAK0.PAK
- QUAKEX -xsound/misc/water2.wav PAK0.PAK
- QUAKEX -xsound/doors/medtry.wav PAK0.PAK
- QUAKEX -xsound/doors/meduse.wav PAK0.PAK
- QUAKEX -xsound/doors/runetry.wav PAK0.PAK
- QUAKEX -xsound/doors/runeuse.wav PAK0.PAK
- QUAKEX -xsound/doors/basetry.wav PAK0.PAK
- QUAKEX -xsound/doors/baseuse.wav PAK0.PAK
- QUAKEX -xsound/misc/null.wav PAK0.PAK
- QUAKEX -xsound/doors/drclos4.wav PAK0.PAK
- QUAKEX -xsound/doors/doormv1.wav PAK0.PAK
- QUAKEX -xsound/doors/hydro1.wav PAK0.PAK
- QUAKEX -xsound/doors/hydro2.wav PAK0.PAK
- QUAKEX -xsound/doors/stndr1.wav PAK0.PAK
- QUAKEX -xsound/doors/stndr2.wav PAK0.PAK
- QUAKEX -xsound/doors/ddoor1.wav PAK0.PAK
- QUAKEX -xsound/doors/ddoor2.wav PAK0.PAK
- QUAKEX -xsound/doors/latch2.wav PAK0.PAK
- QUAKEX -xsound/doors/winch2.wav PAK0.PAK
- QUAKEX -xsound/doors/airdoor1.wav PAK0.PAK
- QUAKEX -xsound/doors/airdoor2.wav PAK0.PAK
- QUAKEX -xsound/doors/basesec1.wav PAK0.PAK
- QUAKEX -xsound/doors/basesec2.wav PAK0.PAK
- QUAKEX -xsound/buttons/airbut1.wav PAK0.PAK
- QUAKEX -xsound/buttons/switch21.wav PAK0.PAK
- QUAKEX -xsound/buttons/switch02.wav PAK0.PAK
- QUAKEX -xsound/buttons/switch04.wav PAK0.PAK
- QUAKEX -xsound/misc/secret.wav PAK0.PAK
- QUAKEX -xsound/misc/trigger1.wav PAK0.PAK
- QUAKEX -xsound/ambience/hum1.wav PAK0.PAK
- QUAKEX -xsound/ambience/windfly.wav PAK0.PAK
- QUAKEX -xsound/plats/plat1.wav PAK0.PAK
- QUAKEX -xsound/plats/plat2.wav PAK0.PAK
- QUAKEX -xsound/plats/medplat1.wav PAK0.PAK
- QUAKEX -xsound/plats/medplat2.wav PAK0.PAK
- QUAKEX -xsound/plats/train2.wav PAK0.PAK
- QUAKEX -xsound/plats/train1.wav PAK0.PAK
- QUAKEX -xsound/ambience/fl_hum1.wav PAK0.PAK
- QUAKEX -xsound/ambience/buzz1.wav PAK0.PAK
- QUAKEX -xsound/ambience/fire1.wav PAK0.PAK
- QUAKEX -xsound/ambience/suck1.wav PAK0.PAK
- QUAKEX -xsound/ambience/drone6.wav PAK0.PAK
- QUAKEX -xsound/ambience/drip1.wav PAK0.PAK
- QUAKEX -xsound/ambience/comp1.wav PAK0.PAK
- QUAKEX -xsound/ambience/thunder1.wav PAK0.PAK
- QUAKEX -xsound/ambience/swamp1.wav PAK0.PAK
- QUAKEX -xsound/ambience/swamp2.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogdrag.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogdth.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogidle.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogidle2.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogpain1.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogsawatk.wav PAK0.PAK
- QUAKEX -xsound/ogre/ogwake.wav PAK0.PAK
- QUAKEX -xsound/demon/ddeath.wav PAK0.PAK
- QUAKEX -xsound/demon/dhit2.wav PAK0.PAK
- QUAKEX -xsound/demon/djump.wav PAK0.PAK
- QUAKEX -xsound/demon/dpain1.wav PAK0.PAK
- QUAKEX -xsound/demon/idle1.wav PAK0.PAK
- QUAKEX -xsound/demon/sight2.wav PAK0.PAK
- QUAKEX -xsound/shambler/sattck1.wav PAK0.PAK
- QUAKEX -xsound/shambler/sboom.wav PAK0.PAK
- QUAKEX -xsound/shambler/sdeath.wav PAK0.PAK
- QUAKEX -xsound/shambler/shurt2.wav PAK0.PAK
- QUAKEX -xsound/shambler/sidle.wav PAK0.PAK
- QUAKEX -xsound/shambler/ssight.wav PAK0.PAK
- QUAKEX -xsound/shambler/melee1.wav PAK0.PAK
- QUAKEX -xsound/shambler/melee2.wav PAK0.PAK
- QUAKEX -xsound/shambler/smack.wav PAK0.PAK
- QUAKEX -xsound/knight/kdeath.wav PAK0.PAK
- QUAKEX -xsound/knight/khurt.wav PAK0.PAK
- QUAKEX -xsound/knight/ksight.wav PAK0.PAK
- QUAKEX -xsound/knight/sword1.wav PAK0.PAK
- QUAKEX -xsound/knight/sword2.wav PAK0.PAK
- QUAKEX -xsound/knight/idle.wav PAK0.PAK
- QUAKEX -xsound/soldier/death1.wav PAK0.PAK
- QUAKEX -xsound/soldier/idle.wav PAK0.PAK
- QUAKEX -xsound/soldier/pain1.wav PAK0.PAK
- QUAKEX -xsound/soldier/pain2.wav PAK0.PAK
- QUAKEX -xsound/soldier/sattck1.wav PAK0.PAK
- QUAKEX -xsound/soldier/sight1.wav PAK0.PAK
- QUAKEX -xsound/wizard/hit.wav PAK0.PAK
- QUAKEX -xsound/wizard/wattack.wav PAK0.PAK
- QUAKEX -xsound/wizard/wdeath.wav PAK0.PAK
- QUAKEX -xsound/wizard/widle1.wav PAK0.PAK
- QUAKEX -xsound/wizard/widle2.wav PAK0.PAK
- QUAKEX -xsound/wizard/wpain.wav PAK0.PAK
- QUAKEX -xsound/wizard/wsight.wav PAK0.PAK
- QUAKEX -xsound/dog/dattack1.wav PAK0.PAK
- QUAKEX -xsound/dog/ddeath.wav PAK0.PAK
- QUAKEX -xsound/dog/dpain1.wav PAK0.PAK
- QUAKEX -xsound/dog/dsight.wav PAK0.PAK
- QUAKEX -xsound/dog/idle.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_idle.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_idle1.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_shot1.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_gib.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_pain.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_pain1.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_fall.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_miss.wav PAK0.PAK
- QUAKEX -xsound/zombie/z_hit.wav PAK0.PAK
- QUAKEX -xsound/zombie/idle_w2.wav PAK0.PAK
- QUAKEX -xsound/boss1/out1.wav PAK0.PAK
- QUAKEX -xsound/boss1/sight1.wav PAK0.PAK
- QUAKEX -xsound/boss1/throw.wav PAK0.PAK
- QUAKEX -xsound/boss1/pain.wav PAK0.PAK
- QUAKEX -xsound/boss1/death.wav PAK0.PAK
- QUAKEX -xsound/hknight/hit.wav PAK0.PAK
- CLS
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- ECHO Extracting all Quake graphics...
- ECHO.
- QUAKEX -xprogs/armor.mdl PAK0.PAK
- QUAKEX -xprogs/g_shot.mdl PAK0.PAK
- QUAKEX -xprogs/g_nail.mdl PAK0.PAK
- QUAKEX -xprogs/g_nail2.mdl PAK0.PAK
- QUAKEX -xprogs/g_rock.mdl PAK0.PAK
- QUAKEX -xprogs/g_rock2.mdl PAK0.PAK
- QUAKEX -xprogs/g_light.mdl PAK0.PAK
- QUAKEX -xmaps/b_shell1.bsp PAK0.PAK
- QUAKEX -xmaps/b_shell0.bsp PAK0.PAK
- QUAKEX -xmaps/b_nail1.bsp PAK0.PAK
- QUAKEX -xmaps/b_nail0.bsp PAK0.PAK
- QUAKEX -xmaps/b_rock1.bsp PAK0.PAK
- QUAKEX -xmaps/b_rock0.bsp PAK0.PAK
- QUAKEX -xmaps/b_batt1.bsp PAK0.PAK
- QUAKEX -xmaps/b_batt0.bsp PAK0.PAK
- QUAKEX -xprogs/w_s_key.mdl PAK0.PAK
- QUAKEX -xprogs/m_s_key.mdl PAK0.PAK
- QUAKEX -xprogs/w_g_key.mdl PAK0.PAK
- QUAKEX -xprogs/m_g_key.mdl PAK0.PAK
- QUAKEX -xprogs/end1.mdl PAK0.PAK
- QUAKEX -xprogs/invulner.mdl PAK0.PAK
- QUAKEX -xprogs/suit.mdl PAK0.PAK
- QUAKEX -xprogs/invisibl.mdl PAK0.PAK
- QUAKEX -xprogs/quaddama.mdl PAK0.PAK
- QUAKEX -xprogs/player.mdl PAK0.PAK
- QUAKEX -xprogs/eyes.mdl PAK0.PAK
- QUAKEX -xprogs/h_player.mdl PAK0.PAK
- QUAKEX -xprogs/gib1.mdl PAK0.PAK
- QUAKEX -xprogs/gib2.mdl PAK0.PAK
- QUAKEX -xprogs/gib3.mdl PAK0.PAK
- QUAKEX -xprogs/s_bubble.spr PAK0.PAK
- QUAKEX -xprogs/s_explod.spr PAK0.PAK
- QUAKEX -xprogs/v_axe.mdl PAK0.PAK
- QUAKEX -xprogs/v_shot.mdl PAK0.PAK
- QUAKEX -xprogs/v_nail.mdl PAK0.PAK
- QUAKEX -xprogs/v_rock.mdl PAK0.PAK
- QUAKEX -xprogs/v_shot2.mdl PAK0.PAK
- QUAKEX -xprogs/v_nail2.mdl PAK0.PAK
- QUAKEX -xprogs/v_rock2.mdl PAK0.PAK
- QUAKEX -xprogs/bolt.mdl PAK0.PAK
- QUAKEX -xprogs/bolt2.mdl PAK0.PAK
- QUAKEX -xprogs/bolt3.mdl PAK0.PAK
- QUAKEX -xprogs/lavaball.mdl PAK0.PAK
- QUAKEX -xprogs/missile.mdl PAK0.PAK
- QUAKEX -xprogs/grenade.mdl PAK0.PAK
- QUAKEX -xprogs/spike.mdl PAK0.PAK
- QUAKEX -xprogs/s_spike.mdl PAK0.PAK
- QUAKEX -xprogs/backpack.mdl PAK0.PAK
- QUAKEX -xprogs/zom_gib.mdl PAK0.PAK
- QUAKEX -xprogs/v_light.mdl PAK0.PAK
- QUAKEX -xprogs/s_light.spr PAK0.PAK
- QUAKEX -xprogs/flame.mdl PAK0.PAK
- QUAKEX -xprogs/flame2.mdl PAK0.PAK
- QUAKEX -xmaps/b_explob.bsp PAK0.PAK
- QUAKEX -xprogs/ogre.mdl PAK0.PAK
- QUAKEX -xprogs/h_ogre.mdl PAK0.PAK
- QUAKEX -xprogs/demon.mdl PAK0.PAK
- QUAKEX -xprogs/h_demon.mdl PAK0.PAK
- QUAKEX -xprogs/shambler.mdl PAK0.PAK
- QUAKEX -xprogs/s_light.mdl PAK0.PAK
- QUAKEX -xprogs/h_shams.mdl PAK0.PAK
- QUAKEX -xprogs/knight.mdl PAK0.PAK
- QUAKEX -xprogs/h_knight.mdl PAK0.PAK
- QUAKEX -xprogs/soldier.mdl PAK0.PAK
- QUAKEX -xprogs/h_guard.mdl PAK0.PAK
- QUAKEX -xprogs/wizard.mdl PAK0.PAK
- QUAKEX -xprogs/h_wizard.mdl PAK0.PAK
- QUAKEX -xprogs/w_spike.mdl PAK0.PAK
- QUAKEX -xprogs/h_dog.mdl PAK0.PAK
- QUAKEX -xprogs/dog.mdl PAK0.PAK
- QUAKEX -xprogs/zombie.mdl PAK0.PAK
- QUAKEX -xprogs/h_zombie.mdl PAK0.PAK
- QUAKEX -xprogs/boss.mdl PAK0.PAK
- CLS
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- ECHO Extracting all Quake lumps...
- ECHO.
- QUAKEX -xprogs.dat PAK0.PAK
- QUAKEX -xgfx.wad PAK0.PAK
- QUAKEX -xquake.rc PAK0.PAK
- QUAKEX -xdefault.cfg PAK0.PAK
- QUAKEX -xend1.bin PAK0.PAK
- QUAKEX -xgfx/palette.lmp PAK0.PAK
- QUAKEX -xgfx/colormap.lmp PAK0.PAK
- QUAKEX -xgfx/conback.lmp PAK0.PAK
- QUAKEX -xgfx/finale.lmp PAK0.PAK
- QUAKEX -xgfx/help0.lmp PAK0.PAK
- QUAKEX -xgfx/help1.lmp PAK0.PAK
- QUAKEX -xgfx/help2.lmp PAK0.PAK
- QUAKEX -xgfx/help3.lmp PAK0.PAK
- QUAKEX -xgfx/help4.lmp PAK0.PAK
- QUAKEX -xgfx/help5.lmp PAK0.PAK
- QUAKEX -xgfx/inter.lmp PAK0.PAK
- QUAKEX -xgfx/complete.lmp PAK0.PAK
- QUAKEX -xgfx/ranking.lmp PAK0.PAK
- QUAKEX -xgfx/p_option.lmp PAK0.PAK
- QUAKEX -xgfx/p_load.lmp PAK0.PAK
- QUAKEX -xgfx/p_save.lmp PAK0.PAK
- QUAKEX -xgfx/p_multi.lmp PAK0.PAK
- QUAKEX -xgfx/mainmenu.lmp PAK0.PAK
- QUAKEX -xgfx/menudot1.lmp PAK0.PAK
- QUAKEX -xgfx/menudot2.lmp PAK0.PAK
- QUAKEX -xgfx/menudot3.lmp PAK0.PAK
- QUAKEX -xgfx/menudot4.lmp PAK0.PAK
- QUAKEX -xgfx/menudot5.lmp PAK0.PAK
- QUAKEX -xgfx/menudot6.lmp PAK0.PAK
- QUAKEX -xgfx/pause.lmp PAK0.PAK
- QUAKEX -xgfx/loading.lmp PAK0.PAK
- QUAKEX -xdemo1.dem PAK0.PAK
- QUAKEX -xdemo2.dem PAK0.PAK
- QUAKEX -xdemo3.dem PAK0.PAK
- CLS
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- ECHO Finished extracting. Moving files to their respective directory...
- MD SOUNDS
- MD GRAPHICS
- MD LUMPS
- MOVE *.WAV SOUNDS>nul
- MOVE *.MDL GRAPHICS>nul
- MOVE *.SPR GRAPHICS>nul
- MOVE *.WAD GRAPHICS>nul
- MOVE *.LMP LUMPS>nul
- MOVE END1.BIN LUMPS>nul
- ECHO.
- ECHO All sound files are in the SOUNDS subdirectory.
- ECHO All graphics files are in the GRAPHICS subdirectory.
- ECHO All lump files are in the LUMPS subdirectory.
- ECHO.
- ECHO.
- ECHO Press any key to return to DOS...
- PAUSE
- CLS
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- GOTO END
- :NOPAK
- CLS
- ECHO.
- ECHO Quake DirX
- ECHO (C) 1996 Andrew Walbert
- ECHO.
- ECHO WARNING! PAK0.PAK not found! Please run Quake DirX from the ID1
- ECHO subdirectory of Quake.
- ECHO.
- GOTO END
- :END
-