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- Title: "The Downward Spiral" v1.1
-
- Author: Stan C.
-
- Email: 76710.460@compuserve.com
-
- Description: Single player Quake level (also supports DM and Co-op)with some
- pretty cool stuff, including a waterfall, a whirlpool (hence the title
- of this map), a rickety suspension bridge, stalactites that fall from
- the ceiling, interesting lighting and architecture, and tons more. This
- map doesn't really have anything to do with Nine Inch Nails, I just
- thought it would be a cool title for a map :) This is sort of a "version
- 1.1". I incorporated some helpful suggestions (thanks Matt) to improve
- the weapons layout a little, so easy and normal difficulties are a little
- more playable. Also,I discovered a bug in the whirlpool, where it was
- possible for you to get stuck if you got sucked in from one direction.
-
- Thanks to: id Software (of course)
- Ben Morris for Worldcraft.
- Yahn Bernier for BSP.
- The Quakelab guys for their excellent web page on Quake Map editing
- (also where I got the idea for the whirlpool):
- http://206.12.10.240/stevefu/QuakeLab/
- Dave Weiden for his flowing lava and water textures.
- Matthew Sefton for plugging my map on his Single Player Quake Levels page:
- http://ds.dial.pipex.com/matt.sefton/
- Nine Inch Nails for inspiration.
-
- ===================================================================
-
- * Play Information *
-
- Single Player : Mostest definitely.
-
- Co-op : Yup (I haven't tested this out yet though).
-
- Deathmatch : Yup, got dat too. (8 starts) This is a pretty large
- level, so I wouldn't recommend for any less than 4
- players.
-
- Difficulty Settings : Yes. (Really, I mean it this time!)
-
- New Graphics : Yes. (Lava Flow and Water Flow by Dave Weiden).
-
- ============================================================================
-
- * Construction *
-
- Editor(s) used : Worldcraft v1.0a, BSP v0.60 and v0.55
-
- Known Bugs : There's one part that's kinda difficult to pass. See the
- Gameplay section for more info.
-
- Build Time : WAY too long.
-
- Texture WAD used : Dave's flowing water and lava WADs, also quake101.wad
- (compiled from Registered version PAK0.PAK and PAK1.PAK files).
-
- Build machine : Pentium 90, 16MB RAM
-
- Build Time : qbsp : 29 mins 22 secs
- light -extra : 13 mins 12 secs
- vis (full) : 49 mins 42 secs
-
- =======================================================================
-
- Installation:
-
- Copy DSPIRL11.BSP to your QUAKE\ID1\MAPS directory, then run Quake using the
- "+map" extension by typing:
-
- QUAKE +MAP DSPIRL11
-
- You can also run the map by entering "MAP DSPIRL11" from the console.
-
- =======================================================================
-
- Gameplay:
-
- I noticed that there's one part that's a little bit tough to get past without
- using a little "cheat". It *is* possible to do it normally, but it takes some
- patience and skill. It's the part where the stalactites fall from the ceiling,
- and you have to jump onto them to reach a ledge. I've tried to simplify it as
- much as possible, but if you find it too difficult, try adding these lines to
- your autoexec.cfg file:
-
- alias +highjump "+jump;wait;+moveup"
- alias -highjump "-jump;wait;-moveup"
-
- Then bind the key or mouse button that you normally use to jump to the alias
- "+highjump" (e.g. 'bind mouse1 "+highjump"'). This should allow you to jump
- a little bit higher than you would normally, and you should find it much easer
- to get past that area.
-
- =========================================================================
-
- Other info:
-
- This was my first real attempt at a well made level. A LOT of time was spent
- on trying to reduce the complexity of the level, i.e. reducing the number of
- visible surfaces, the number of brushes, etc, while keeping the "look" intact.
- I originally went a leetle bit overboard on the bridge at the beginning, but
- it's been pretty much fixed. Some areas still slow down a bit (especially in
- the big hall), but overall, it plays pretty well, IMO. (R_Numsurfs has a peak
- value of 562, but only in one area, and averages around 200).
-
- This level was primarily intended for single player, so it's very linear and
- straight forward, but I've put in a couple of teleports to help improve Death
- match play. It's come to my attention that this map might be a little too
- tough, so I've attempted to improve the ammo and monster lay-out for easy and
- normal difficulty. Easy has more ammo, fewer enemies, and one extra weapon
- (the Lightning Gun). Normal is a little more challenging. Hard is very
- challenging, but still very beatable.
-
- Oh, I would have used the flowing water texture on the whirlpool, but it turned
- the water into a solid when I tried to compile it. :(
-
- I'd love to hear any comments/flames/criticisms that you have. You can reach me at "76710.460@compuserve.com".
-
- =======================================================================
-
- Copyright/Permission:
-
- This map contains textures and artwork which are the property of id Software. You
- CANNOT distribute this level as part of any compilation CD or for monetary gain
- without express written consent from id Software, unless you want to hear from
- their lawyers ;) This level *may* be distributed via the internet or on BBS's
- only with this text file included intact and unmodified. The flowing Lava and
- flowing Water textures were created by Dave Weiden. If you extract and use those
- textures from this BSP, please be sure to give him due credit.