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- Okey. It's my QUAKE Project1 v0.2 - test version.
- Several QuakeC patches in one.
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- What we have now?
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- v0.1
- All powerups (except biosuit) we can switch ON/OFF by "impulse 133"
- (don't forget bind it to your favorite key).
- When powerup switched OFF - it's still with us until we not die and
- we can switch it ON at any time.
- When we get "QUAD damage" but holding it OFF - AXE has quad power.
- Backpacks can now exploding and explosing size/damage based on number
- of rockets in.
- YOUR backpack can now exploding - in case you have rockets in it -
- with probability 2%. Explosing size/damage based on number of rockets in
- your backpack.
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- v0.2
- Probability of YOUR backpack exploding depending now from attacker weapon.
- (from 1.5% SuperNailGun, Lightning - to 5% SuperShotGun).
- When Quad damage turned OFF - no Quad sound.
- ShotGun powered up.
- SuperShotGun powered up, but reload time increased (DOOM style).
- Added reload SOUND (temporary it's ammo touch sound).
- Now we can see more blood.
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- v0.3
- Added several new sounds and new sound events.
- Added SuperShotGun reload sound from DOOM II (C) IdSoftware.
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- How to install it?
- Copy zip file to your Quake directory. Unzip with key "-d".
- Delete zip file and run "quake.exe -game project1".
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- Where you can get source code? In final release I'll include it.
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- Future plans:
- New "player_run" model based on health and ammo quantity;
- New weapon - BFG9000 model (I hope, I hope!);
- Deathmatch 3 by Avatar
- Teamplay -1
- Pipebombs and HoloQuaker (such in Duke3D).
- New additional sounds on many events.
- Rockets and grenades can path throuth teleports.
-
- May be you have several interesting ideas? Mail me -
- peter@softjoys.ru
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-
- Sincerely your Peter (Dragon__#quake)
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- P.S. Sorry for my english... From Russia with love.
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