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- ==========================================================================================
- Title : Blaster v1.1
- Filename : blaster/src/weapons.qc
- blaster/quake.rc
-
- Author : Michael Dewberry aka peerless
-
- Email Address : 72614.2725@compuserve.com
- [yeah, I know, I'm a lamer.. but I'll be somewhere @mit.edu
- after August.]
-
- Description : Seems like those guys at Op Counterstrike HQ didn't requisition
- all the weapons they had at their disposal for your mission.
- The Enforcers that got "converted" have a pretty slick little
- package in that laser rifle.. Well, a quick trip down to the
- requisition desk with some pink slips and a nasty attitude should
- fix that real quick.
-
- This progs.dat modification replaces your handy single-barreled
- shotgun with a slightly retooled version of the blasters that
- the Enforcers pack. It's a three-shot semiauto with a relatively
- fast reload time. Does nasty damage. It's not really flashy,
- but it's very very handy. Primarily intended to make deathmatch
- more interesting, but if you want to use it to whoop ass on single
- player, more power to you.
-
- The Quad Damage powerup not only quads the damage, it turns the
- blaster into a death-dealing nine-shot hose cannon. And it still
- only uses 3 units of ammo! What will they think of next?
-
- Note: The blaster still uses shotgun shells. I could have had it
- use cells to be more "realistic", but there aren't enough cellpacks
- laying around to make that any fun. Oh well.
-
- How to use : You have to compile this before it will work. Some
- instructions can be found in readme.txt. The
- progs.dat that you generate should be in
- quake\blaster.
-
- To play Quake with the blaster mod, type quake -game blaster.
-
- *********************************************************
- THIS WILL WORK WITH THE REGISTERED VERSION OF QUAKE ONLY.
- *********************************************************
- Do yourself a favor and send id the cash they deserve.
-
- Additional Credits to : As always, homage, praise, and worship to the badasses at id
- for knowing what makes a good game, putting the player first
- (because they are players) and for being really really
- slick programmers.
-
- Coming Attractions : I'm also working on a gib management addon that lets you alter
- the amounts of chunky giblets that spew everywhere, how long they
- last, etc. etc. It's really done but I haven't figured out
- how to (or if I even can) create new console variables to control
- the settings. Right now you have to alter the source and rebuild.
-
- And I've got a modification for the grenade laucher that makes it
- act like the pipe bomb from Duke, but I'm having a little trouble
- with it. Bear with me.
-
- ============================================================================================
- * Play Information *
- Level # : N/A
- Single Player : Yes
- Cooperative 2-4 Player : Sure!
- Deathmatch 2-4 Player : Oh mais oui!
- Difficulty Settings : N/A
- New Sounds : No
- New Graphics : No
- New Music : No
- New Weapons : Yes. Replaces shotgun.
- Demos Replaced : I turned them off.
-
-
- * Construction *
- Base : Standard id QuakeC defaults. Some of the blaster code is called
- from enforcer.qc, some I had to write myself.
- Editor(s) used : Text editor and QCC
- Known Bugs : Some may think that laser bolts coming out of a shotgun
- is weird, but try to imagine that it's a smooth-barrel lasgun
- with a shotgun style grip. :)
-
-
- * Copyright / Permissions *
- Whatever. Please include this file if you distribute it.
-
- * Where to get this file *
- For the next month, my home page:
- http://ourworld.compuserve.com/homepages/Dewberry
-
- after that, somewhere @mit.edu.
-
- You also might try the big quake sites, i.e. cdrom.com and ftp.stomped.com.
-
- ==============================================================================================
-