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- ===============================================================================
- Title : DooM II Map01
- Filename : Map01.BSP
- Version : 11/09/96
-
- Author : Matthias Worch
- Email Address : matthias.worch@uni-essen.de
-
- Misc. Author Info : (Co)Author of The Troopers' Playground, Memento
- Mori 2, Requiem...
- The Armagedon series for Quake
- Langsuyar on #quakeed
- For more information visit my homepage at
- http://www.geocities.com/hollywood/7766/quake.htm
-
- Description : Yet another conversion of DooM II Map01.
-
- I've taken a look at all the Quake conversions of
- Map01 that can be found in the net, but none met
- with my (high) demands on quality: Awfull texture
- setting, no alignment, items falling out of the
- level, no vis information and fancy lightning that
- makes your eyes tear, especially in DM.
-
- This level is also using the Quake recources, of
- course. But I have tried to recreate the original
- feeling of the Entryway, using appropiate textures
- and a balanced lightning as it is (has to be) in
- DooM.
-
- The architecture is 100% - but I had to make some
- decisions regarding Quake's feature of jumping:
- You CAN jump on the "plasma-platform" from any
- direction. (if you know, how.) What's the point of
- having to jump on it from a certain angle when in
- DooM everybody gets it from where he wants? The door
- to the rocket-launcher is opened when opening the
- door to the courtyard, so somebody has to use the
- elevator before :>
- You CAN jump through the window to the outside as
- well - making it so high you can't does also mean
- ruining your view outside.
- But what is most important: you CAN jump up onto
- the "chainsaw" platform when having enough pace -
- I thought about changing this by either shrinking
- the arrow-stairs or making the platform higher, but
- many ppl are using a higher maxspeed of about 400
- to make the movement more DooM-like, anyway, so what
- is the point? Making the platform so high that you
- can't jump on it even with "sv_maxspeed 500" would
- mean a different room. If you don't like this just
- take away the weapons lying up there by changing the
- map file or decrease the gravity.
-
- What can't be done 100% is the things placement, of
- course. I have done it as I think it is best.
- If you disagree you can change the layout by using
- the map file I have provided - for more information
- read below.
-
- Additional Credits to : id, the authors of Quest
- ===============================================================================
-
- * Play Information *
-
- Game : Quake
- Single : Yes, but...
- Cooperative : No
- Deathmatch : Yes, 4-8 dm starts
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- Demos Replaced : No
-
- * Construction *
-
- Base : new map, layout taken from D2 Map01
- Build Time : two days
- Editor(s) used : Quest, MS-DOS edit
- Known Bugs : None, this is quality
-
- * Changing the weapon and dm starts layout *
-
- You think the grenade-launcher would be a more appropiate replacement for the
- plasma gun? You would like a quad-damage where the BFG usually lies? No
- problem!
- With this level comes a file called "map01.map" which contains all entity
- information of this level. You can change it with your text editor, the
- format is self-explaining.
-
- To apply the changes you have made you need QBSP, which can be found in the
- internet, compiled for nearly every OS.
-
- Copy both map01.bsp and map01.map into the directory where qbsp stands and
- type: "QBSP -ONLYENTS MAP01".
- Don't forget the -onlyents option, otherwise qbsp will try to recompile the
- whole level!
-
- You do not need to use light and vis on the level again (actually you mustn't).
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You are NOT allowed to commercially exploit this level, i.e. put it on a CD
- or any other electronic format that is sold for money without my explicit
- written permission!
-
- If you want to include this level with a noncommercial DM compilation please
- ask me FIRST!
-
- You MAY distribute this BSP through any electronic network (internet,
- FIDO, local BBS etc.), provided you include this file and leave the archive
- intact.
-
- * Where to get this map *
-
- ftp.cdrom.com and mirror sites.
-
-