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- EFX v1.0b (Beta, First release)
- ==========================================
- 10/2/96
- ==========================================
-
- Readme:
- -------------
- This patch allows you to put lightning and rain
- generating objects into a level.
-
- If wish to use this patch in one of your own patches
- then email me at "robertp@airmail.net" and I'll send
- you the .qc source code.
-
-
- Installation:
- -------------
- Make a directory called EFX in your Quake directory, and move
- the progs.dat file to the EFX directory.
-
- Copy the efx1.bsp file to the id1\maps directory in your Quake directory.
-
- Start Quake by typing "QUAKE -GAME EFX +MAP EFX1"
-
-
- IF YOU WISH TO MAKE A LEVEL FOR EFX:
- ---------------------------------------------
- You may place a lightning generator in a level by placing an entity
- with the classname "efx_lightning"
-
- You may place a rain generator in a level by placing an entity
- with the classname "efx_rain"
-
-
- Plans for the next version:
- ---------------------------------------------
- Change the rain into sprites instead of particles.
- (and generate at least 3 times as much rain)
- Make rain generator entity have "heavy" and "lite" modes.
- Make lightning hurt you.
- Make lightning light up rooms.
- Make rain have an ambient "rain sound"
- Add rooms to test level.
-
- Special Thanks to:
- ---------------------------------------------
- Id Software for making Quake
- NicoMak computing for making WinZip95.
- Brad Fiedel.
-