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- (October 24, 1996) - 10:17 PM
-
- To all whom this may concern:
-
- To install this patch, there are two ways:
-
- 1) Get the file Howpatch.txt to find out how to use the .pat file included.
-
- 2) Place the file progs.dat in a new directory in your Quake directory and
- run QUake like so -
-
- quake -game <dir>
-
- where <dir> is the name of the directory you placed the file progs.dat
- in.
-
- This is a work-in-progress server patch. I am compiling all of my favorite
- mods (that can be combined) into one patch for servers to use. So far,
- patches used include the following:
-
- bombs8.zip - contains modified grenade launcher and rocket launcher!
-
- tele.zip - allows for placing a personal teleport destination to return
- to at any time from anywhere (except another level). Also,
- has a teleport bomb which detonates then moves the user to
- its former location.
-
- grap109b.zip - Grappling Hook...no further explanation needed!
- (NOTE: No longer uses the new graphics, instead it uses
- graphics which come with Quake!)
-
- rdi.zip - Random Deathmatch Items (!)
-
- feign_v9.zip - Allows players to 'feign death'...
-
- tracbeam.zip - Allows players to use the ThunderBolt as a Tractor Beam
- as well as the Lightning Gun!
-
- wisp.zip - Your own personal Quake Bot! The wisp is a special friend...treat
- it kindly. Learn it...read wisp.txt for more info!
-
- Read the read me files included in this ZIP file for each one to learn more
- about these great patches! :)
-
- Additional modifications which do not have an associated .ZIP file:
-
- Grenades, nails, rockets, etc. now travel through teleporters.
-
- Additions in the near future:
-
- I will modify the 'gibgun' in bombs8.zip to allow it to 'home in' on
- its targets! I will also modify Proximity Mine to do less damage.
-
- I will add the ability for proectiles, gibs, etc. to travel through
- teleporters. (Done!)
-
-
- At the moment, this is a very stable patch, but if I add something (or
- *you* add something) it might become unstable and not work properly. For
- this matter, I take no responsibility for anything going wrong while you
- use this patch (modified or not). I also will not take responsibility for
- you misusing this patch on your server (ie. not telling people about the
- teleport patch).
-
- One last word...I do not know who made these patches (I am sure their names
- are in the respective read me files from each patch and possibly in the code
- too, but I copied all code over verbatim, so names in the code are intact),
- but they are great patches and I look forward to more good ones. The source
- code is in the .ZIP file in the \src directory. I recommend getting WinZip
- to view and edit the contents of the .ZIP file...
-
- -=CT=-KALWeb (underhill@netpass.com)
-
- Authorized by: -=CT=-UsaDan (dan@wsnet.com)
-
-
- I plan on combining this code (in some way) with the 3wave 'Capture the Flag'
- code sometime in the future. If you feel like you can handle this task, please
- do so and send me the new source as I would be happy to test it out!
-