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- Title : Extra Deathmatch Modes Module
- Filename : edm-v099.zip
- Version : 0.99
- Date : 10 Oct 96
- Author : Andrew Dowsey
- Email : secretkeeper@hants.demon.co.uk
- Credits : Me & id
-
- Type of Mod
- -----------
- Quake C : yes, (ver 1.06)
- Sound : no
- MDL : no
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : yes
- progs.dat : no
-
- To run this patch just copy the items.qc in with the id original qc files
- and run qcc. Then create an EDM directory under your quake directory and
- type 'quake -game edm' to play.
-
- note: This patch was designed to work with the Server Modules patch. Just
- overwrite the items.qc when the instuctions ask you to put the v106 qc files
- in with the Server Modules files. Then use patch & qcc.
-
- Description of the Modification
- -------------------------------
-
- For some circumstances the deathmatch modes id give (1, 2 & 3) you arn't
- satisfactory. For instance, whn your playing 16 deathmatch on DM4. This
- patch aims to rectify that and gives you 5 new deathmatch modes.
-
- Just type in 'deathmatch n' at the console where n is the new mode:
-
- 4) Nightmare deathmatch 2. Many people think that there isn't enough ammo
- on deathmatch 2. This mode gives you x2 ammo with each weapon you pick
- up apart from the Super Shotgun which gives you x4. Apart from that its
- exactly like deathmatch 2.
-
- 5) Alternative deathmatch 1. This mode is exactly like deathmatch 1, except
- it only allows you to pick up each weapon once. This was done to stop
- campers waiting for the weapon to respawn. The main use of this mode
- hasn't been implemented yet - I will put in a player coefficient so that
- the more players enter the game, the quicker all the items respawn.
- Obviously, this would mean camper field day, which is why this mode was
- developed.
-
- 6) Respawning deathmatch 2. Weapons stay around like deathmatch 2 but
- everything else respawns.
-
- 7) Nohealth deathmatch 1. Just like deathmatch 1 except health does not
- respawn. Created because my friends are getting increasingly annoyed
- when they blow someonw to within 1% of their life and then their opponent
- runs away and collects health.
-
- 8) Nohealth Respawning deathmatch 2. Self explanatory. I recommend this
- mode.
-
- Todo
- ----
- Monsters I suppose for completness.
- Player coeffiecient so that the more players enter, the quicker respawning
- becomes. No more 15 players with shotguns and 1 with everything.
- Any other modes people request.
-
- Please email any suggestions & bug reports to secretkeeper@hants.demon.co.uk
-