home *** CD-ROM | disk | FTP | other *** search
- Title : Chase cam, v3.4
- Filename : chasecam.zip
- Version : 3.4
- Date : 16 Nov 96
- Author : Rob Albin
- Email : albinatr@apci.net
- Credits : Ferrara Francesco and Olivier
- Montanuy for bringing us QuakeC Manual v1.0,
- Vhold <vhold@netwizards.net> for his Homing Missiles
- v.001 QC patch, for the good velocity changing examples.
- Jeff Epler (jepler@inetnebr.com) for Flashlight v2
- for the code to the laser-targeter.
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : no
-
-
- Format of QuakeC
- ----------------
- unified diff : no
- context diff : no
- .qc files : yes, (ver 1.06)
- progs.dat : yes, (ver 1.06)
-
-
- Description of the Modification
- -------------------------------
-
- impulse 30 View-point toggle
- (Chase view, Normal view)
- impulse 31 Laser-targeter toggle
- (Standard, Glowing, off)
-
- impulse 200 multiskin impulse up
- impulse 201 multiskin impulse down
-
- Multiskin v1.1
- -The server code for Multiskin v1.1 by Dennis Noordsij is built in,
- the player.mdl is not included, but if you have the player.mdl,
- you can add it to this game as described in Multiskin.
-
- Auto switching
- -Chase view temporarily auto disables while in water. Quake does
- not like to track the view between water surfaces. So the chase
- view avoids it like the plague :)
-
- Multi Player
- -Chase eyes are visible behind a player when in chase view.
- Haven't run any tests yet, but I've heard it works fine for MP.
-
- Single Player
- -In single player only, your current settings for the targeter and
- view are saved between levels.
- (Only saves when switching levels, not if you die and restart -
- they'll auto-switch to what they were when you first entered)
-
- ****
- Thanks to:
- David Weiden
- Eric Fisher
- pLaGuE, http://lonestar.texas.net/~plague/
- Steve Nadeau
- Giles Gregg
- Alan Dabiri
- For many good ideas and the positive feedback.
- ****
-
- [ver 3.4 new stuff]
-
- -What else? Better tracking function for the chase view :)
- Slowly been adding stuff and trying new things over the month
- or so since I last U/L'd a new version. Hopefully you'll find
- it's more playable... it's basically been reworked and tested
- for quit a while now, this config seems pretty bullet-proof.
-
- ----------------
- HOT-KEY WEAPONS
- ----------------
-
- Provides hot-key impulses for axe, grenade, and rocket launcher
- that return to previous weapon.
-
- New cycle weapons impulses that don't select these weapons.
-
- (NOTE: if you don't use the new impulses, the original weapons'
- behavior is unchanged. An optional thing.)
-
- IMPULSE LIST (from weapons.qc)
- impulse 40 HotKey_previous_weapon();
- impulse 41 HotKey_weapon(1); // axe
- impulse 42 HotKey_weapon(2); // grenade
- impulse 43 HotKey_weapon(3); // rocket
- impulse 44 HotKey_CycleWeaponCommand();
- impulse 45 HotKey_CycleWeaponReverseCommand();
-
- CFG file use:
-
- alias +axe_hotkey "impulse 41; +attack"
- alias -axe_hotkey "impulse 40; -attack"
-
- alias +grenade_hotkey "impulse 42; +attack"
- alias -grenade_hotkey "impulse 40; -attack"
-
- alias +rocket_hotkey "impulse 43; +attack"
- alias -rocket_hotkey "impulse 40; -attack"
-
- bind "<key>" "+axe_hotkey"
- bind "<key>" "+grenade_hotkey"
- bind "<key>" "+rocket_hotkey"
-
- // new weapons cycle commands (skips hot-key weapons)
- bind "<key>" "impulse 44"
- bind "<key>" "impulse 45"
-
- ------------------
- CHASE VIEW SPYING
- ------------------
- [credits to Defiance (defienc@ibm.net) for the suggestion
- on this one]
-
- impulse 36 Last monster/player
- impulse 37 Next monster/player
-
- In single player, cycles through living monsters on level.
- In DM or coop, cycles through other living players on level.
- Email me if you find any problems with the DM stuff.
-
- -----------------------------
- CHASE VIEW DISTANCE CHANGING
- -----------------------------
-
- impulse 34 lower distance
- impulse 35 increase distance
-
- chasecam.qc file line to change for permanently modifying
- default distance and offset (near top of file, this will only
- work if you have the 1.06 QC source code and compile your own
- progs.dat from the included source files.):
-
- // defaults reset every time level starts
- float chasecam_dist = 118, chasecam_zofs = 24;
-
- How to Install the Modification
- -------------------------------
- Make a sub-directory in quake called 'chasecam' and copy the new
- PROGS.DAT to it.
-
- Copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'chasecam'
- if they exist.
- add:
- bind "<key>" "impulse 30"
- bind "<key>" "impulse 31"
- bind "<key>" "impulse 200"
- bind "<key>" "impulse 201"
- to autoexec.cfg
- From directory 'quake' type:
- quake -game chasecam
-
- Technical Details
- -----------------
- 3.3 changes:
- <snipped>
- 3.2 changes:
- <snipped>
- 3.1 changes:
- <snipped>
- 3.0 changes:
- <snipped>
-
- Who bloody cares, it runs pretty well for the old stuff, and
- most of the new stuff is bullet-proof (knock on wood :)
-
- **************************************
- * NEED TO READ *
- **************************************
- Known Bugs:
- In certain spots walls will dissappear when view is up against
- them, rare. (Testing location: starting hall e3m7)
-
- Under testing every once in a while it still can disable
- the fire key from restarting the level if you die. Usually
- if your view gets hung up when you swing your view around
- crazy-like after your dead (like for testing :)
-
- *** Type 'restart' at the console if this happens ***
-
- Very rare, when it happens your carcass comes back to life
- standing up. Time to bring down the console.
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically available work.
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive and no fees
- other than the costs of distribution are charged.
-
- Availability
- ------------
- Online services: MSN Computer Games File Lib
-
- The latest version can be found at:
- ftp://cdrom.com/pub/quake/quakec/misc/
-