home *** CD-ROM | disk | FTP | other *** search
- ************************MOD: Awesome Compilation v1.0*************************
-
- By: Awesome Quake C Mod, compiled by Jenner Losee,
- QuakeC by John Lueders and Jenner Losee -and a little help by ToAd!!
- Jenner, John, and ToAd(Todd) are part of the -=<Purdue Predators Quake Clan>=-.
-
- E-mail: jenner@expert.cc.purdue.edu
- : luederjh@cs.purdue.edu
- : toadfraz@expert.cc.purdue.edu
-
-
- ╔═════════════════════════════════╗
- ╔ Title : AWESOME COMPILATION ╗
- ╚═════════════════════════════════╗
-
- Filename : AWESOME.ZIP
- Version : 1.00
-
- Date : 09/25/96
-
- Author(s): Jenner (Talen) Losee (Compilation and some QuakeC)
- http://www.neca.com/~jenner/jenner.htm
-
- : John (Johnny) Leuders (QuakeC)
-
- : Todd (Toad) Frazee (a little help with QuakeC+playtesting)
-
-
- Credits(Where due)
- : Godel Quake C Mods,
- by David Wiedenmann.
- http://www.garlic.com/~dwied/quake.html
-
- : Multiskin,
- by Dennis Noordsij - lnoordsi@inter.NL.net
- home of MultiSkin - http://web.inter.NL.net/users/L.J.Noordsij/qc.htm
-
- : The Sniper Rifle v1.0
- by Stalin (Red Army TM) - Larboy Helped Too... :]
-
- : Laser Sight 1.0
- by Scott Ramsay
- Email:sramsay@smart.net
-
- : ID Software for designign Quake with Quake C!
- http://www/idsoftware.com/dmm
- 1-800-id-games
-
-
- ╔═══════════════╗
- ╔ Type of Mod ╗
- ╚═══════════════╗
-
- Quake C : yes
- Sound : yes
- MDL : yes
- (cross*.mdl and player.mdl)
-
-
- ╔═════════════════════╗
- ╔ Format of Quake C ╗
- ╚═════════════════════╗
-
- unified diff : yes
- context diff : no
- .qc files : yes
- progs.dat : yes
-
-
-
- ╔═══════════════════════════════════╗
- ╔ Description of the Modification ╗
- ╚═══════════════════════════════════╗
-
- This is a compilation of multiple QuakeC Mods. We picked some of our personal
- favorites and wrote them into one big ol'mod. Hope you like.
- -Jenner(Talen) and John(Johnny)
-
-
- ╔═══════════════════════════╗
- ╔ How to use Modification ╗
- ╚═══════════════════════════╗
-
- Unzip the awesome.zip into a dir off quake called awesome.
- Run quake -game awesome(or whatever dir you you unziped awesome to)
-
- -----------------------------------------------------------------------------
- This is what has been compiled through our efforts. There are alot of options
- in this mod. Have fun, Quake hard, and frag'em up! - the authors
-
- * LASER SIGHT! replaces the crosshair...Projected red dot turns blue on enemies
- and secret walls. Even shows up on walls for multiplayers and on their screen
- when targeted. Toad says "much better!" Mike says "I like it!"
- * Multiskin support (18 different!) w/ corpses keeping players' skins after death.
- * SNIPER RIFLE! Weapon #9. Looks like shotgun. Has silencer with own firing sound!
- DEADLY! Armor piercing..no armor save/damage(straight to health!)
- Takes a while to load and shoot so be careful.
- * Long Range Shotgun and Super Shotguns are in. To access them, simply
- select the weapon a second time. These are COOL!
- * Axe is replaced by the Vampiric Rune Axe. Slightly faster, sucks enemies
- health. Pulls you towards them. Makes evil sounds when used.
- --Be careful trying to suck health from zombies.-- :0
- * Selecting the axe twice will bring your Pushing Hands to bear. Hit an enemy
- and watch them fly.
- * Player Corpses have more Gibs. Players always Gib dying in lava.
- * Players can toss like a grenade, one of their weapons or their used armor to
- be picked up later by them or another player. The model thrown actually looks
- like the weapon and it spins.
- * Weapons, ammo, and armor can be dropped/tossed to others!
- * Weapons, backpacks, ammo, corpses, gibs, etc go through teleporters and wind
- tunnels. (i.e. you can toss a weapon through, shoot through, etc.)
- * Grenades now have variable timers...use wisely!
- * Observer Mode is now in. You will be noncorporeal (i.e. noclip), and
- others will not even know you are there. -Non cheat code built in.}:)
- * Pipe Bombs! To access them, simply select the grenade launcher
- twice to turn your grenade launcher into a Pipe Bomb launcher.
- * Holo-Quakers cost a nominal amount of cells and last a minute. You may have
- three of these at a time, with different skinz too!!!!
- * Electric Minions cost a significant amount of cells and create an intelligent
- friend which follows you around and electrocutes your enemies.
- (looks like Quad Damage RUNE!) To create an electric minion, merely select the
- lightning gun twice, and fire.
- * Crucified Zombies can be shot at and killed.
- * If the player has a lightning gun, it slowly recharges giving him one more
- cell every five seconds as long as he has less than 50 cells.
- * Grenades and Pipe Bombs can be blown up by an explosion nearby.
-
-
- **********ALL IMPULSE COMMANDS***********
-
- * Impulse 9 will give you the sniper rifle(bind to 9 key)
- * Impulse 13 will give you all weapons (in 1 player)
- * Impulse 45 will active the projected laser sight.
- (We reccommend turning off the crosshair)
- --Must activate the projected laser sight each new level--
- * Impulse 52 will detonate all Pipe Bombs
- * Impulse 53 will decrement your grenade timer.
- * Impulse 54 will increment your grenade timer.
- * Impulse 55 will toss out your current weapon.
- * Impulse 56 will toss out your current ammo.
- * Impulse 57 will toss out your current armor.
- * Impulse 58 will create a Holo-Quaker.(Has the same skin as you)
- * Impulse 200 will increment your skin value;
- * Impulse 201 will decrement your skin value;
- --Must pick new skin each level--
- * Impulse 210 will put you in Observer Mode; (typing "kill" returns you to
- normal, so that you can't use Observer Mode to an advantage.)
-
- *****Other relevant commands*****
-
- * press; 1,2,3,6,8 for secondary weapons
- 1=vampiric axe and shoving hands
- 2=normal shotgun and long range shotgun
- 3=normal supershotgun and long range supershotgun
- 6=grenade launcher and pipebomb launcher
- 8=thundergun and electric minion
-
- ------------------------------------------------------------------------------
- Bug Fixes:
- * Added the sniper.wav to the sniper rifle and precached it.
- * Made player start with sniper rifle because it cannot be picked up anywhere
- in the game.
- ------------------------------------------------------------------------------
-
- Credits:
- Thanks to David Wiedenmann for his Godel Quake C.
- Thanks to Stalin and Larboy for the sniper rifle.
- Thanks to Scott Ramsay for the laser sight.
- Thanks to our playtesters;
- Todd(ToAd), Mike(Lavaboy), Brian, Brandon(Getto), Clayton(Raptor).
- Thanks to Mike Cumings for his good ideas and coding advice.
- Thanks to Dennis Noordsij for discovering multiskin.
- Thanks to Scott Lyon for the Observer idea.
- Thanks to AsmodeusB (sorry couldnt find your name) for the PipeBombs code.
- Thanks to Bill Turner for the Electric Minion and Holo-Quaker
- Thanks to id software for writing Quake with Quake C.
-
- -------------------------------------------------------------------------------
-
-
- ====================================================
- Laser Sight 1.0
- By Scott Ramsay
- Email: sramsay@smart.net
- Laser sight MDL's: Me again
- ====================================================
-
- This much needed Quake patch allows a laser sight mounted
- on all weapons. It will paint a red cross on the intended
- firing direction. Watch how easy it is to pluck those DeathMatch
- players from 100 yards.
-
- When the red cross is moved over a player, it will turn to a blue
- circle. That's when you FIRE!
- Even shows up on walls for multiplayers and on their screen when targeted.
- We reccommend turning off the regular crosshair!
-
- -------------------------------------------------------------------------------
- Send Questions/Comments/Suggestions to:
-
- Jenner (Talen) Losee (Compilation and some QuakeC)
- jenner@expert.cc.purdue.edu
- http://www.neca.com/~jenner/jenner.htm
-